Ryujinx/Ryujinx.Audio/Renderer/Server/ICommandProcessingTimeEstimator.cs

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C#
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using Ryujinx.Audio.Renderer.Dsp.Command;
namespace Ryujinx.Audio.Renderer.Server
{
/// <summary>
/// Estimate the time that a <see cref="ICommand"/> should take.
/// </summary>
/// <remarks>This is used for voice dropping.</remarks>
public interface ICommandProcessingTimeEstimator
{
uint Estimate(AuxiliaryBufferCommand command);
uint Estimate(BiquadFilterCommand command);
uint Estimate(ClearMixBufferCommand command);
uint Estimate(DelayCommand command);
uint Estimate(Reverb3dCommand command);
uint Estimate(ReverbCommand command);
uint Estimate(DepopPrepareCommand command);
uint Estimate(DepopForMixBuffersCommand command);
uint Estimate(MixCommand command);
uint Estimate(MixRampCommand command);
uint Estimate(MixRampGroupedCommand command);
uint Estimate(CopyMixBufferCommand command);
uint Estimate(PerformanceCommand command);
uint Estimate(VolumeCommand command);
uint Estimate(VolumeRampCommand command);
uint Estimate(PcmInt16DataSourceCommandVersion1 command);
uint Estimate(PcmFloatDataSourceCommandVersion1 command);
uint Estimate(AdpcmDataSourceCommandVersion1 command);
uint Estimate(DataSourceVersion2Command command);
uint Estimate(CircularBufferSinkCommand command);
uint Estimate(DeviceSinkCommand command);
uint Estimate(DownMixSurroundToStereoCommand command);
uint Estimate(UpsampleCommand command);
uint Estimate(LimiterCommandVersion1 command);
uint Estimate(LimiterCommandVersion2 command);
uint Estimate(GroupedBiquadFilterCommand command);
uint Estimate(CaptureBufferCommand command);
uint Estimate(CompressorCommand command);
}
}