Ryujinx/Ryujinx.Audio/Renderer/Server/Types/AudioRendererExecutionMode.cs

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namespace Ryujinx.Audio.Renderer.Server.Types
{
/// <summary>
/// The execution mode of an <see cref="AudioRenderSystem"/>.
/// </summary>
public enum AudioRendererExecutionMode : byte
{
/// <summary>
/// Automatically send commands to the DSP at a fixed rate (see <see cref="AudioRenderSystem.SendCommands"/>
/// </summary>
Auto,
/// <summary>
/// Audio renderer operation needs to be done manually via ExecuteAudioRenderer.
/// </summary>
/// <remarks>This is not supported on the DSP and is as such stubbed.</remarks>
Manual
}
}