Ryujinx/Ryujinx.Graphics.Video/Vp9EntropyProbs.cs

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using Ryujinx.Common.Memory;
namespace Ryujinx.Graphics.Video
{
public struct Vp9EntropyProbs
{
public Array10<Array10<Array9<byte>>> KfYModeProb;
public Array7<byte> SegTreeProb;
public Array3<byte> SegPredProb;
public Array10<Array9<byte>> KfUvModeProb;
public Array4<Array9<byte>> YModeProb;
public Array10<Array9<byte>> UvModeProb;
public Array16<Array3<byte>> KfPartitionProb;
public Array16<Array3<byte>> PartitionProb;
public Array4<Array2<Array2<Array6<Array6<Array3<byte>>>>>> CoefProbs;
public Array4<Array2<byte>> SwitchableInterpProb;
public Array7<Array3<byte>> InterModeProb;
public Array4<byte> IntraInterProb;
public Array5<byte> CompInterProb;
public Array5<Array2<byte>> SingleRefProb;
public Array5<byte> CompRefProb;
public Array2<Array3<byte>> Tx32x32Prob;
public Array2<Array2<byte>> Tx16x16Prob;
public Array2<Array1<byte>> Tx8x8Prob;
public Array3<byte> SkipProb;
public Array3<byte> Joints;
public Array2<byte> Sign;
public Array2<Array10<byte>> Classes;
public Array2<Array1<byte>> Class0;
public Array2<Array10<byte>> Bits;
public Array2<Array2<Array3<byte>>> Class0Fp;
public Array2<Array3<byte>> Fp;
public Array2<byte> Class0Hp;
public Array2<byte> Hp;
}
}