56 lines
1.6 KiB
C#
56 lines
1.6 KiB
C#
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//
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// Copyright (c) 2019-2020 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Parameter
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{
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/// <summary>
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/// Output information for an effect.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct EffectOutStatus
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{
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/// <summary>
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/// The state of an effect.
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/// </summary>
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public enum EffectState : byte
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{
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/// <summary>
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/// The effect is enabled.
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/// </summary>
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Enabled = 3,
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/// <summary>
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/// The effect is disabled.
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/// </summary>
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Disabled = 4
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}
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/// <summary>
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/// Current effect state.
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/// </summary>
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// TODO: enum?
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public EffectState State;
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/// <summary>
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/// Unused/Reserved.
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/// </summary>
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private unsafe fixed byte _reserved[15];
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}
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}
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