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Ryujinx
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Ryujinx.HLE
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Gpu
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Memory
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NvGpuBufferType.cs
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Small OpenGL Renderer refactoring (#177) * Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
2018-06-24 02:39:25 +02:00
namespace
Ryujinx.HLE.Gpu.Memory
Texture/Vertex/Index data cache (#132) * Initial implementation of the texture cache * Cache vertex and index data aswell, some cleanup * Improve handling of the cache by storing cached ranges on a list for each page * Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
2018-06-09 02:15:56 +02:00
{
enum
NvGpuBufferType
{
Index
,
Vertex
,
Query multiple pages at once with GetWriteWatch (#222) * Query multiple pages at once with GetWriteWatch * Allow multiple buffer types to share the same page, aways use the physical address as cache key * Remove a variable that is no longer needed
2018-07-08 21:55:15 +02:00
Texture
,
Count
Texture/Vertex/Index data cache (#132) * Initial implementation of the texture cache * Cache vertex and index data aswell, some cleanup * Improve handling of the cache by storing cached ranges on a list for each page * Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
2018-06-09 02:15:56 +02:00
}
}
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