Ryujinx/Ryujinx.HLE/HOS/Services/SurfaceFlinger/Types/GraphicBufferHeader.cs

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using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
[StructLayout(LayoutKind.Sequential, Size = 0x28, Pack = 1)]
struct GraphicBufferHeader
{
public int Magic;
public int Width;
public int Height;
public int Stride;
public PixelFormat Format;
public int Usage;
public int Pid;
public int RefCount;
public int FdsCount;
public int IntsCount;
}
}