SurfaceFlinger v2 (#981)
* Rewrite SurfaceFlinger Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it) TODO: support swap interval properly and reintroduce disabled "game vsync" support. * Some fixes for SetBufferCount * uncomment a test from last commit * SurfaceFlinger: don't free the graphic buffer in SetBufferCount * SurfaceFlinger: Implement swap interval correctly * SurfaceFlinger: Reintegrate Game VSync toggle * SurfaceFlinger: do not push a fence on buffer release on the consumer side * Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side" This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad. * Make the game vsync toggle work dynamically again * Unregister producer's Binder object when closing layer * Address ripinperi's comments * Add a timeout on syncpoint wait operation Syncpoint aren't supposed to be waited on for more than a second. This effectively workaround issues caused by not having a channel scheduling in place yet. PS: Also introduce Android WaitForever warning about fence being not signaled for 3s * Fix a print of previous commit * Address Ac_K's comments * Address gdkchan's comments * Address final comments
This commit is contained in:
parent
03711dd7b5
commit
36749c358d
50 changed files with 3416 additions and 831 deletions
|
@ -46,6 +46,7 @@ namespace Ryujinx.Common.Logging
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ServiceSsl,
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ServiceSss,
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ServiceTime,
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ServiceVi
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ServiceVi,
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SurfaceFlinger
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}
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}
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@ -1,4 +1,5 @@
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using System;
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using Ryujinx.Common.Logging;
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using System;
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using System.Threading;
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namespace Ryujinx.Graphics.Gpu.Synchronization
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@ -111,6 +112,16 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
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throw new ArgumentOutOfRangeException(nameof(id));
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}
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bool warnAboutTimeout = false;
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// TODO: Remove this when GPU channel scheduling will be implemented.
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if (timeout == Timeout.InfiniteTimeSpan)
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{
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timeout = TimeSpan.FromSeconds(1);
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warnAboutTimeout = true;
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}
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using (ManualResetEvent waitEvent = new ManualResetEvent(false))
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{
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var info = _syncpoints[id].RegisterCallback(threshold, () => waitEvent.Set());
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@ -124,6 +135,11 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
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if (!signaled && info != null)
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{
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if (warnAboutTimeout)
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{
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Logger.PrintError(LogClass.Gpu, $"Wait on syncpoint {id} for threshold {threshold} took more than {timeout.TotalMilliseconds}ms, resuming execution...");
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}
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_syncpoints[id].UnregisterCallback(info);
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}
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@ -66,6 +66,8 @@ namespace Ryujinx.HLE.HOS
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internal Switch Device { get; private set; }
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internal SurfaceFlinger SurfaceFlinger { get; private set; }
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public SystemStateMgr State { get; private set; }
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internal bool KernelInitialized { get; private set; }
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@ -268,6 +270,8 @@ namespace Ryujinx.HLE.HOS
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DatabaseImpl.Instance.InitializeDatabase(device);
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HostSyncpoint = new NvHostSyncpt(device);
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SurfaceFlinger = new SurfaceFlinger(device);
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}
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public void LoadCart(string exeFsDir, string romFsFile = null)
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@ -850,6 +854,8 @@ namespace Ryujinx.HLE.HOS
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{
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_isDisposed = true;
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SurfaceFlinger.Dispose();
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KProcess terminationProcess = new KProcess(this);
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KThread terminationThread = new KThread(this);
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@ -873,12 +879,6 @@ namespace Ryujinx.HLE.HOS
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terminationThread.Start();
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// Signal the vsync event to avoid issues of KThread waiting on it.
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if (Device.EnableDeviceVsync)
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{
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Device.VsyncEvent.Set();
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}
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// Destroy nvservices channels as KThread could be waiting on some user events.
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// This is safe as KThread that are likely to call ioctls are going to be terminated by the post handler hook on the SVC facade.
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INvDrvServices.Destroy();
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@ -8,6 +8,9 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
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{
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class NvHostSyncpt
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{
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public const int VBlank0SyncpointId = 26;
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public const int VBlank1SyncpointId = 27;
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private int[] _counterMin;
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private int[] _counterMax;
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private bool[] _clientManaged;
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@ -24,6 +27,10 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
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_counterMax = new int[SynchronizationManager.MaxHardwareSyncpoints];
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_clientManaged = new bool[SynchronizationManager.MaxHardwareSyncpoints];
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_assigned = new bool[SynchronizationManager.MaxHardwareSyncpoints];
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// Reserve VBLANK syncpoints
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ReserveSyncpointLocked(VBlank0SyncpointId, true);
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ReserveSyncpointLocked(VBlank1SyncpointId, true);
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}
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private void ReserveSyncpointLocked(uint id, bool isClientManaged)
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@ -165,12 +165,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap
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return NvInternalResult.InvalidInput;
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}
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if (map.DecrementRefCount() <= 0)
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if (DecrementMapRefCount(Owner, arguments.Handle))
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{
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DeleteMapWithHandle(arguments.Handle);
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Logger.PrintInfo(LogClass.ServiceNv, $"Deleted map {arguments.Handle}!");
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arguments.Address = map.Address;
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arguments.Flags = 0;
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}
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@ -248,9 +244,9 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap
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return dict.Add(map);
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}
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private bool DeleteMapWithHandle(int handle)
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private static bool DeleteMapWithHandle(KProcess process, int handle)
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{
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if (_maps.TryGetValue(Owner, out IdDictionary dict))
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if (_maps.TryGetValue(process, out IdDictionary dict))
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{
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return dict.Delete(handle) != null;
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}
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@ -258,6 +254,34 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap
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return false;
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}
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public static void IncrementMapRefCount(KProcess process, int handle, bool allowHandleZero = false)
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{
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GetMapFromHandle(process, handle, allowHandleZero)?.IncrementRefCount();
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}
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public static bool DecrementMapRefCount(KProcess process, int handle)
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{
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NvMapHandle map = GetMapFromHandle(process, handle, false);
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if (map == null)
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{
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return false;
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}
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if (map.DecrementRefCount() <= 0)
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{
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DeleteMapWithHandle(process, handle);
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Logger.PrintInfo(LogClass.ServiceNv, $"Deleted map {handle}!");
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return true;
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}
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else
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{
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return false;
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}
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}
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public static NvMapHandle GetMapFromHandle(KProcess process, int handle, bool allowHandleZero = false)
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{
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if ((allowHandleZero || handle != 0) && _maps.TryGetValue(process, out IdDictionary dict))
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@ -23,6 +23,11 @@ namespace Ryujinx.HLE.HOS.Services.Nv.Types
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Value = hostSyncpt.ReadSyncpointValue(Id);
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}
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public void Increment(GpuContext gpuContext)
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{
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Value = gpuContext.Synchronization.IncrementSyncpoint(Id);
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}
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public bool Wait(GpuContext gpuContext, TimeSpan timeout)
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{
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if (IsValid())
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62
Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferItem.cs
Normal file
62
Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferItem.cs
Normal file
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@ -0,0 +1,62 @@
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using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
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using System;
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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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{
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class BufferItem : ICloneable
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{
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public AndroidStrongPointer<GraphicBuffer> GraphicBuffer;
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public AndroidFence Fence;
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public Rect Crop;
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public NativeWindowTransform Transform;
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public NativeWindowScalingMode ScalingMode;
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public long Timestamp;
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public bool IsAutoTimestamp;
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public int SwapInterval;
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public ulong FrameNumber;
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public int Slot;
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public bool IsDroppable;
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public bool AcquireCalled;
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public bool TransformToDisplayInverse;
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public BufferItem()
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{
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GraphicBuffer = new AndroidStrongPointer<GraphicBuffer>();
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Transform = NativeWindowTransform.None;
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ScalingMode = NativeWindowScalingMode.Freeze;
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Timestamp = 0;
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IsAutoTimestamp = false;
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FrameNumber = 0;
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Slot = BufferSlotArray.InvalidBufferSlot;
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IsDroppable = false;
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AcquireCalled = false;
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TransformToDisplayInverse = false;
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SwapInterval = 1;
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Fence = AndroidFence.NoFence;
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Crop = new Rect();
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Crop.MakeInvalid();
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}
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public object Clone()
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{
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BufferItem item = new BufferItem();
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item.Transform = Transform;
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item.ScalingMode = ScalingMode;
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item.IsAutoTimestamp = IsAutoTimestamp;
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item.FrameNumber = FrameNumber;
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item.Slot = Slot;
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item.IsDroppable = IsDroppable;
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item.AcquireCalled = AcquireCalled;
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item.TransformToDisplayInverse = TransformToDisplayInverse;
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item.SwapInterval = SwapInterval;
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item.Fence = Fence;
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item.Crop = Crop;
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item.GraphicBuffer.Set(GraphicBuffer);
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return item;
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}
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}
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}
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@ -0,0 +1,95 @@
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using Ryujinx.Graphics.Gpu;
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using System;
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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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{
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class BufferItemConsumer : ConsumerBase
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{
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private GpuContext _gpuContext;
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public BufferItemConsumer(Switch device,
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BufferQueueConsumer consumer,
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uint consumerUsage,
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int bufferCount,
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bool controlledByApp,
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IConsumerListener listener = null) : base(consumer, controlledByApp, listener)
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{
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_gpuContext = device.Gpu;
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Status status = Consumer.SetConsumerUsageBits(consumerUsage);
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if (status != Status.Success)
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{
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throw new InvalidOperationException();
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}
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if (bufferCount != -1)
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{
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status = Consumer.SetMaxAcquiredBufferCount(bufferCount);
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if (status != Status.Success)
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{
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throw new InvalidOperationException();
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}
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}
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}
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public Status AcquireBuffer(out BufferItem bufferItem, ulong expectedPresent, bool waitForFence = false)
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{
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lock (Lock)
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{
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Status status = AcquireBufferLocked(out BufferItem tmp, expectedPresent);
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if (status != Status.Success)
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{
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bufferItem = null;
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return status;
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}
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// Make sure to clone the object to not temper the real instance.
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bufferItem = (BufferItem)tmp.Clone();
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if (waitForFence)
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{
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bufferItem.Fence.WaitForever(_gpuContext);
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}
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bufferItem.GraphicBuffer.Set(Slots[bufferItem.Slot].GraphicBuffer);
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return Status.Success;
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}
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}
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public Status ReleaseBuffer(BufferItem bufferItem, ref AndroidFence fence)
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{
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lock (Lock)
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{
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Status result = AddReleaseFenceLocked(bufferItem.Slot, ref bufferItem.GraphicBuffer, ref fence);
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if (result == Status.Success)
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{
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result = ReleaseBufferLocked(bufferItem.Slot, ref bufferItem.GraphicBuffer);
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}
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return result;
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}
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}
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public Status SetDefaultBufferSize(uint width, uint height)
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{
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lock (Lock)
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{
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return Consumer.SetDefaultBufferSize(width, height);
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}
|
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}
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|
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public Status SetDefaultBufferFormat(PixelFormat defaultFormat)
|
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{
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lock (Lock)
|
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{
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return Consumer.SetDefaultBufferFormat(defaultFormat);
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}
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}
|
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}
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}
|
15
Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueue.cs
Normal file
15
Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueue.cs
Normal file
|
@ -0,0 +1,15 @@
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using Ryujinx.HLE.HOS.Kernel.Process;
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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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{
|
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class BufferQueue
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{
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public static void CreateBufferQueue(Switch device, KProcess process, out BufferQueueProducer producer, out BufferQueueConsumer consumer)
|
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{
|
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BufferQueueCore core = new BufferQueueCore(device, process);
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|
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producer = new BufferQueueProducer(core);
|
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consumer = new BufferQueueConsumer(core);
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}
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}
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}
|
372
Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueConsumer.cs
Normal file
372
Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueConsumer.cs
Normal file
|
@ -0,0 +1,372 @@
|
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using Ryujinx.Common.Logging;
|
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using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
|
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using System;
|
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|
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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
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class BufferQueueConsumer
|
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{
|
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public BufferQueueCore Core { get; }
|
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|
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public BufferQueueConsumer(BufferQueueCore core)
|
||||
{
|
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Core = core;
|
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}
|
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|
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public Status AcquireBuffer(out BufferItem bufferItem, ulong expectedPresent)
|
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{
|
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lock (Core.Lock)
|
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{
|
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int numAcquiredBuffers = 0;
|
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|
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for (int i = 0; i < Core.Slots.Length; i++)
|
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{
|
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if (Core.Slots[i].BufferState == BufferState.Acquired)
|
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{
|
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numAcquiredBuffers++;
|
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}
|
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}
|
||||
|
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if (numAcquiredBuffers >= Core.MaxAcquiredBufferCount + 1)
|
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{
|
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bufferItem = null;
|
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|
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Logger.PrintDebug(LogClass.SurfaceFlinger, $"Max acquired buffer count reached: {numAcquiredBuffers} (max: {Core.MaxAcquiredBufferCount})");
|
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|
||||
return Status.InvalidOperation;
|
||||
}
|
||||
|
||||
if (Core.Queue.Count == 0)
|
||||
{
|
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bufferItem = null;
|
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|
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return Status.NoBufferAvailaible;
|
||||
}
|
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|
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if (expectedPresent != 0)
|
||||
{
|
||||
// TODO: support this for advanced presenting.
|
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throw new NotImplementedException();
|
||||
}
|
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|
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bufferItem = Core.Queue[0];
|
||||
|
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if (Core.StillTracking(ref bufferItem))
|
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{
|
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Core.Slots[bufferItem.Slot].AcquireCalled = true;
|
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Core.Slots[bufferItem.Slot].NeedsCleanupOnRelease = true;
|
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Core.Slots[bufferItem.Slot].BufferState = BufferState.Acquired;
|
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Core.Slots[bufferItem.Slot].Fence = AndroidFence.NoFence;
|
||||
}
|
||||
|
||||
if (bufferItem.AcquireCalled)
|
||||
{
|
||||
bufferItem.GraphicBuffer.Reset();
|
||||
}
|
||||
|
||||
Core.Queue.RemoveAt(0);
|
||||
|
||||
Core.CheckSystemEventsLocked(Core.GetMaxBufferCountLocked(true));
|
||||
Core.SignalDequeueEvent();
|
||||
}
|
||||
|
||||
return Status.Success;
|
||||
}
|
||||
|
||||
public Status DetachBuffer(int slot)
|
||||
{
|
||||
lock (Core.Lock)
|
||||
{
|
||||
if (Core.IsAbandoned)
|
||||
{
|
||||
return Status.NoInit;
|
||||
}
|
||||
|
||||
if (slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByConsumerLocked(slot))
|
||||
{
|
||||
return Status.BadValue;
|
||||
}
|
||||
|
||||
if (!Core.Slots[slot].RequestBufferCalled)
|
||||
{
|
||||
Logger.PrintError(LogClass.SurfaceFlinger, $"Slot {slot} was detached without requesting a buffer");
|
||||
|
||||
return Status.BadValue;
|
||||
}
|
||||
|
||||
Core.FreeBufferLocked(slot);
|
||||
Core.SignalDequeueEvent();
|
||||
|
||||
return Status.Success;
|
||||
}
|
||||
}
|
||||
|
||||
public Status AttachBuffer(out int slot, ref AndroidStrongPointer<GraphicBuffer> graphicBuffer)
|
||||
{
|
||||
lock (Core.Lock)
|
||||
{
|
||||
int numAcquiredBuffers = 0;
|
||||
|
||||
int freeSlot = BufferSlotArray.InvalidBufferSlot;
|
||||
|
||||
for (int i = 0; i < Core.Slots.Length; i++)
|
||||
{
|
||||
if (Core.Slots[i].BufferState == BufferState.Acquired)
|
||||
{
|
||||
numAcquiredBuffers++;
|
||||
}
|
||||
else if (Core.Slots[i].BufferState == BufferState.Free)
|
||||
{
|
||||
if (freeSlot == BufferSlotArray.InvalidBufferSlot || Core.Slots[i].FrameNumber < Core.Slots[freeSlot].FrameNumber)
|
||||
{
|
||||
freeSlot = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (numAcquiredBuffers > Core.MaxAcquiredBufferCount + 1)
|
||||
{
|
||||
slot = BufferSlotArray.InvalidBufferSlot;
|
||||
|
||||
Logger.PrintError(LogClass.SurfaceFlinger, $"Max acquired buffer count reached: {numAcquiredBuffers} (max: {Core.MaxAcquiredBufferCount})");
|
||||
|
||||
return Status.InvalidOperation;
|
||||
}
|
||||
|
||||
if (freeSlot == BufferSlotArray.InvalidBufferSlot)
|
||||
{
|
||||
slot = BufferSlotArray.InvalidBufferSlot;
|
||||
|
||||
return Status.NoMemory;
|
||||
}
|
||||
|
||||
slot = freeSlot;
|
||||
|
||||
Core.Slots[slot].GraphicBuffer.Set(graphicBuffer);
|
||||
|
||||
Core.Slots[slot].BufferState = BufferState.Acquired;
|
||||
Core.Slots[slot].AttachedByConsumer = true;
|
||||
Core.Slots[slot].NeedsCleanupOnRelease = false;
|
||||
Core.Slots[slot].Fence = AndroidFence.NoFence;
|
||||
Core.Slots[slot].FrameNumber = 0;
|
||||
Core.Slots[slot].AcquireCalled = false;
|
||||
}
|
||||
|
||||
return Status.Success;
|
||||
}
|
||||
|
||||
public Status ReleaseBuffer(int slot, ulong frameNumber, ref AndroidFence fence)
|
||||
{
|
||||
if (slot < 0 || slot >= Core.Slots.Length)
|
||||
{
|
||||
return Status.BadValue;
|
||||
}
|
||||
|
||||
IProducerListener listener = null;
|
||||
|
||||
lock (Core.Lock)
|
||||
{
|
||||
if (Core.Slots[slot].FrameNumber != frameNumber)
|
||||
{
|
||||
return Status.StaleBufferSlot;
|
||||
}
|
||||
|
||||
foreach (BufferItem item in Core.Queue)
|
||||
{
|
||||
if (item.Slot == slot)
|
||||
{
|
||||
return Status.BadValue;
|
||||
}
|
||||
}
|
||||
|
||||
if (Core.Slots[slot].BufferState == BufferState.Acquired)
|
||||
{
|
||||
Core.Slots[slot].BufferState = BufferState.Free;
|
||||
Core.Slots[slot].Fence = fence;
|
||||
|
||||
listener = Core.ProducerListener;
|
||||
}
|
||||
else if (Core.Slots[slot].NeedsCleanupOnRelease)
|
||||
{
|
||||
Core.Slots[slot].NeedsCleanupOnRelease = false;
|
||||
|
||||
return Status.StaleBufferSlot;
|
||||
}
|
||||
else
|
||||
{
|
||||
return Status.BadValue;
|
||||
}
|
||||
|
||||
Core.Slots[slot].GraphicBuffer.Object.DecrementNvMapHandleRefCount(Core.Owner);
|
||||
|
||||
Core.CheckSystemEventsLocked(Core.GetMaxBufferCountLocked(true));
|
||||
Core.SignalDequeueEvent();
|
||||
}
|
||||
|
||||
listener?.OnBufferReleased();
|
||||
|
||||
return Status.Success;
|
||||
}
|
||||
|
||||
public Status Connect(IConsumerListener consumerListener, bool controlledByApp)
|
||||
{
|
||||
if (consumerListener == null)
|
||||
{
|
||||
return Status.BadValue;
|
||||
}
|
||||
|
||||
lock (Core.Lock)
|
||||
{
|
||||
if (Core.IsAbandoned)
|
||||
{
|
||||
return Status.NoInit;
|
||||
}
|
||||
|
||||
Core.ConsumerListener = consumerListener;
|
||||
Core.ConsumerControlledByApp = controlledByApp;
|
||||
}
|
||||
|
||||
return Status.Success;
|
||||
}
|
||||
|
||||
public Status Disconnect()
|
||||
{
|
||||
lock (Core.Lock)
|
||||
{
|
||||
if (!Core.IsConsumerConnectedLocked())
|
||||
{
|
||||
return Status.BadValue;
|
||||
}
|
||||
|
||||
Core.IsAbandoned = true;
|
||||
Core.ConsumerListener = null;
|
||||
|
||||
Core.Queue.Clear();
|
||||
Core.FreeAllBuffersLocked();
|
||||
Core.SignalDequeueEvent();
|
||||
}
|
||||
|
||||
return Status.Success;
|
||||
}
|
||||
|
||||
public Status GetReleasedBuffers(out ulong slotMask)
|
||||
{
|
||||
slotMask = 0;
|
||||
|
||||
lock (Core.Lock)
|
||||
{
|
||||
if (Core.IsAbandoned)
|
||||
{
|
||||
return Status.BadValue;
|
||||
}
|
||||
|
||||
for (int slot = 0; slot < Core.Slots.Length; slot++)
|
||||
{
|
||||
if (!Core.Slots[slot].AcquireCalled)
|
||||
{
|
||||
slotMask |= 1UL << slot;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < Core.Queue.Count; i++)
|
||||
{
|
||||
if (Core.Queue[i].AcquireCalled)
|
||||
{
|
||||
slotMask &= ~(1UL << i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Status.Success;
|
||||
}
|
||||
|
||||
public Status SetDefaultBufferSize(uint width, uint height)
|
||||
{
|
||||
if (width == 0 || height == 0)
|
||||
{
|
||||
return Status.BadValue;
|
||||
}
|
||||
|
||||
lock (Core.Lock)
|
||||
{
|
||||
Core.DefaultWidth = (int)width;
|
||||
Core.DefaultHeight = (int)height;
|
||||
}
|
||||
|
||||
return Status.Success;
|
||||
}
|
||||
|
||||
public Status SetDefaultMaxBufferCount(int bufferMaxCount)
|
||||
{
|
||||
lock (Core.Lock)
|
||||
{
|
||||
return Core.SetDefaultMaxBufferCountLocked(bufferMaxCount);
|
||||
}
|
||||
}
|
||||
|
||||
public Status DisableAsyncBuffer()
|
||||
{
|
||||
lock (Core.Lock)
|
||||
{
|
||||
if (Core.IsConsumerConnectedLocked())
|
||||
{
|
||||
return Status.InvalidOperation;
|
||||
}
|
||||
|
||||
Core.UseAsyncBuffer = false;
|
||||
}
|
||||
|
||||
return Status.Success;
|
||||
}
|
||||
|
||||
public Status SetMaxAcquiredBufferCount(int maxAcquiredBufferCount)
|
||||
{
|
||||
if (maxAcquiredBufferCount < 0 || maxAcquiredBufferCount > BufferSlotArray.MaxAcquiredBuffers)
|
||||
{
|
||||
return Status.BadValue;
|
||||
}
|
||||
|
||||
lock (Core.Lock)
|
||||
{
|
||||
if (Core.IsProducerConnectedLocked())
|
||||
{
|
||||
return Status.InvalidOperation;
|
||||
}
|
||||
|
||||
Core.MaxAcquiredBufferCount = maxAcquiredBufferCount;
|
||||
}
|
||||
|
||||
return Status.Success;
|
||||
}
|
||||
|
||||
public Status SetDefaultBufferFormat(PixelFormat defaultFormat)
|
||||
{
|
||||
lock (Core.Lock)
|
||||
{
|
||||
Core.DefaultBufferFormat = defaultFormat;
|
||||
}
|
||||
|
||||
return Status.Success;
|
||||
}
|
||||
|
||||
public Status SetConsumerUsageBits(uint usage)
|
||||
{
|
||||
lock (Core.Lock)
|
||||
{
|
||||
Core.ConsumerUsageBits = usage;
|
||||
}
|
||||
|
||||
return Status.Success;
|
||||
}
|
||||
|
||||
public Status SetTransformHint(NativeWindowTransform transformHint)
|
||||
{
|
||||
lock (Core.Lock)
|
||||
{
|
||||
Core.TransformHint = transformHint;
|
||||
}
|
||||
|
||||
return Status.Success;
|
||||
}
|
||||
}
|
||||
}
|
283
Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueCore.cs
Normal file
283
Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueCore.cs
Normal file
|
@ -0,0 +1,283 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.HOS.Kernel.Process;
|
||||
using Ryujinx.HLE.HOS.Kernel.Threading;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
class BufferQueueCore
|
||||
{
|
||||
public BufferSlotArray Slots;
|
||||
public int OverrideMaxBufferCount;
|
||||
public bool UseAsyncBuffer;
|
||||
public bool DequeueBufferCannotBlock;
|
||||
public PixelFormat DefaultBufferFormat;
|
||||
public int DefaultWidth;
|
||||
public int DefaultHeight;
|
||||
public int DefaultMaxBufferCount;
|
||||
public int MaxAcquiredBufferCount;
|
||||
public bool BufferHasBeenQueued;
|
||||
public ulong FrameCounter;
|
||||
public NativeWindowTransform TransformHint;
|
||||
public bool IsAbandoned;
|
||||
public NativeWindowApi ConnectedApi;
|
||||
public bool IsAllocating;
|
||||
public IProducerListener ProducerListener;
|
||||
public IConsumerListener ConsumerListener;
|
||||
public bool ConsumerControlledByApp;
|
||||
public uint ConsumerUsageBits;
|
||||
public List<BufferItem> Queue;
|
||||
|
||||
public readonly object Lock = new object();
|
||||
|
||||
private KEvent _waitBufferFreeEvent;
|
||||
private KEvent _frameAvailableEvent;
|
||||
|
||||
public KProcess Owner { get; }
|
||||
|
||||
public BufferQueueCore(Switch device, KProcess process)
|
||||
{
|
||||
Slots = new BufferSlotArray();
|
||||
IsAbandoned = false;
|
||||
OverrideMaxBufferCount = 0;
|
||||
DequeueBufferCannotBlock = false;
|
||||
UseAsyncBuffer = false;
|
||||
DefaultWidth = 1;
|
||||
DefaultHeight = 1;
|
||||
DefaultMaxBufferCount = 2;
|
||||
MaxAcquiredBufferCount = 1;
|
||||
FrameCounter = 0;
|
||||
TransformHint = 0;
|
||||
DefaultBufferFormat = PixelFormat.Rgba8888;
|
||||
IsAllocating = false;
|
||||
ProducerListener = null;
|
||||
ConsumerListener = null;
|
||||
ConsumerUsageBits = 0;
|
||||
|
||||
Queue = new List<BufferItem>();
|
||||
|
||||
// TODO: CreateGraphicBufferAlloc?
|
||||
|
||||
_waitBufferFreeEvent = new KEvent(device.System);
|
||||
_frameAvailableEvent = new KEvent(device.System);
|
||||
|
||||
Owner = process;
|
||||
}
|
||||
|
||||
public int GetMinUndequeuedBufferCountLocked(bool async)
|
||||
{
|
||||
if (!UseAsyncBuffer)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (DequeueBufferCannotBlock || async)
|
||||
{
|
||||
return MaxAcquiredBufferCount + 1;
|
||||
}
|
||||
|
||||
return MaxAcquiredBufferCount;
|
||||
}
|
||||
|
||||
public int GetMinMaxBufferCountLocked(bool async)
|
||||
{
|
||||
return GetMinUndequeuedBufferCountLocked(async);
|
||||
}
|
||||
|
||||
public int GetMaxBufferCountLocked(bool async)
|
||||
{
|
||||
int minMaxBufferCount = GetMinMaxBufferCountLocked(async);
|
||||
|
||||
int maxBufferCount = Math.Max(DefaultMaxBufferCount, minMaxBufferCount);
|
||||
|
||||
if (OverrideMaxBufferCount != 0)
|
||||
{
|
||||
maxBufferCount = OverrideMaxBufferCount;
|
||||
}
|
||||
|
||||
// Preserve all buffers already in control of the producer and the consumer.
|
||||
for (int slot = maxBufferCount; slot < Slots.Length; slot++)
|
||||
{
|
||||
BufferState state = Slots[slot].BufferState;
|
||||
|
||||
if (state == BufferState.Queued || state == BufferState.Dequeued)
|
||||
{
|
||||
maxBufferCount = slot + 1;
|
||||
}
|
||||
}
|
||||
|
||||
return maxBufferCount;
|
||||
}
|
||||
|
||||
public Status SetDefaultMaxBufferCountLocked(int count)
|
||||
{
|
||||
int minBufferCount = UseAsyncBuffer ? 2 : 1;
|
||||
|
||||
if (count < minBufferCount || count > Slots.Length)
|
||||
{
|
||||
return Status.BadValue;
|
||||
}
|
||||
|
||||
DefaultMaxBufferCount = count;
|
||||
|
||||
SignalDequeueEvent();
|
||||
|
||||
return Status.Success;
|
||||
}
|
||||
|
||||
public void SignalWaitBufferFreeEvent()
|
||||
{
|
||||
_waitBufferFreeEvent.WritableEvent.Signal();
|
||||
}
|
||||
|
||||
public void SignalFrameAvailableEvent()
|
||||
{
|
||||
_frameAvailableEvent.WritableEvent.Signal();
|
||||
}
|
||||
|
||||
// TODO: Find an accurate way to handle a regular condvar here as this will wake up unwanted threads in some edge cases.
|
||||
public void SignalDequeueEvent()
|
||||
{
|
||||
Monitor.PulseAll(Lock);
|
||||
}
|
||||
|
||||
public void WaitDequeueEvent()
|
||||
{
|
||||
Monitor.Wait(Lock);
|
||||
}
|
||||
|
||||
public void SignalIsAbandonedEvent()
|
||||
{
|
||||
Monitor.PulseAll(Lock);
|
||||
}
|
||||
|
||||
public void WaitIsAbandonedEvent()
|
||||
{
|
||||
Monitor.Wait(Lock);
|
||||
}
|
||||
|
||||
public void FreeBufferLocked(int slot)
|
||||
{
|
||||
Slots[slot].GraphicBuffer.Reset();
|
||||
|
||||
if (Slots[slot].BufferState == BufferState.Acquired)
|
||||
{
|
||||
Slots[slot].NeedsCleanupOnRelease = true;
|
||||
}
|
||||
|
||||
Slots[slot].BufferState = BufferState.Free;
|
||||
Slots[slot].FrameNumber = uint.MaxValue;
|
||||
Slots[slot].AcquireCalled = false;
|
||||
Slots[slot].Fence.FenceCount = 0;
|
||||
}
|
||||
|
||||
public void FreeAllBuffersLocked()
|
||||
{
|
||||
BufferHasBeenQueued = false;
|
||||
|
||||
for (int slot = 0; slot < Slots.Length; slot++)
|
||||
{
|
||||
FreeBufferLocked(slot);
|
||||
}
|
||||
}
|
||||
|
||||
public bool StillTracking(ref BufferItem item)
|
||||
{
|
||||
BufferSlot slot = Slots[item.Slot];
|
||||
|
||||
// TODO: Check this. On Android, this checks the "handle". I assume NvMapHandle is the handle, but it might not be.
|
||||
return !slot.GraphicBuffer.IsNull && slot.GraphicBuffer.Object.Buffer.Surfaces[0].NvMapHandle == item.GraphicBuffer.Object.Buffer.Surfaces[0].NvMapHandle;
|
||||
}
|
||||
|
||||
public void WaitWhileAllocatingLocked()
|
||||
{
|
||||
while (IsAbandoned)
|
||||
{
|
||||
WaitIsAbandonedEvent();
|
||||
}
|
||||
}
|
||||
|
||||
public void CheckSystemEventsLocked(int maxBufferCount)
|
||||
{
|
||||
bool needBufferReleaseSignal = false;
|
||||
bool needFrameAvailableSignal = false;
|
||||
|
||||
if (maxBufferCount > 1)
|
||||
{
|
||||
for (int i = 0; i < maxBufferCount; i++)
|
||||
{
|
||||
if (Slots[i].BufferState == BufferState.Queued)
|
||||
{
|
||||
needFrameAvailableSignal = true;
|
||||
}
|
||||
else if (Slots[i].BufferState == BufferState.Free)
|
||||
{
|
||||
needBufferReleaseSignal = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (needBufferReleaseSignal)
|
||||
{
|
||||
SignalWaitBufferFreeEvent();
|
||||
}
|
||||
else
|
||||
{
|
||||
_waitBufferFreeEvent.WritableEvent.Clear();
|
||||
}
|
||||
|
||||
if (needFrameAvailableSignal)
|
||||
{
|
||||
SignalFrameAvailableEvent();
|
||||
}
|
||||
else
|
||||
{
|
||||
_frameAvailableEvent.WritableEvent.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsProducerConnectedLocked()
|
||||
{
|
||||
return ConnectedApi != NativeWindowApi.NoApi;
|
||||
}
|
||||
|
||||
public bool IsConsumerConnectedLocked()
|
||||
{
|
||||
return ConsumerListener != null;
|
||||
}
|
||||
|
||||
public KReadableEvent GetWaitBufferFreeEvent()
|
||||
{
|
||||
lock (Lock)
|
||||
{
|
||||
return _waitBufferFreeEvent.ReadableEvent;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsOwnedByConsumerLocked(int slot)
|
||||
{
|
||||
if (Slots[slot].BufferState != BufferState.Acquired)
|
||||
{
|
||||
Logger.PrintError(LogClass.SurfaceFlinger, $"Slot {slot} is not owned by the consumer (state = {Slots[slot].BufferState})");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool IsOwnedByProducerLocked(int slot)
|
||||
{
|
||||
if (Slots[slot].BufferState != BufferState.Dequeued)
|
||||
{
|
||||
Logger.PrintError(LogClass.SurfaceFlinger, $"Slot {slot} is not owned by the producer (state = {Slots[slot].BufferState})");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
752
Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueProducer.cs
Normal file
752
Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueProducer.cs
Normal file
|
@ -0,0 +1,752 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.HOS.Kernel.Threading;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap;
|
||||
using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
class BufferQueueProducer : IGraphicBufferProducer
|
||||
{
|
||||
public BufferQueueCore Core { get; }
|
||||
|
||||
private uint _stickyTransform;
|
||||
|
||||
private uint _nextCallbackTicket;
|
||||
private uint _currentCallbackTicket;
|
||||
private uint _callbackTicket;
|
||||
|
||||
private readonly object _callbackLock = new object();
|
||||
|
||||
public BufferQueueProducer(BufferQueueCore core)
|
||||
{
|
||||
Core = core;
|
||||
|
||||
_stickyTransform = 0;
|
||||
_callbackTicket = 0;
|
||||
_nextCallbackTicket = 0;
|
||||
_currentCallbackTicket = 0;
|
||||
}
|
||||
|
||||
public override Status RequestBuffer(int slot, out AndroidStrongPointer<GraphicBuffer> graphicBuffer)
|
||||
{
|
||||
graphicBuffer = new AndroidStrongPointer<GraphicBuffer>();
|
||||
|
||||
lock (Core.Lock)
|
||||
{
|
||||
if (Core.IsAbandoned)
|
||||
{
|
||||
return Status.NoInit;
|
||||
}
|
||||
|
||||
if (slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByProducerLocked(slot))
|
||||
{
|
||||
return Status.BadValue;
|
||||
}
|
||||
|
||||
graphicBuffer.Set(Core.Slots[slot].GraphicBuffer);
|
||||
|
||||
Core.Slots[slot].RequestBufferCalled = true;
|
||||
|
||||
return Status.Success;
|
||||
}
|
||||
}
|
||||
|
||||
public override Status SetBufferCount(int bufferCount)
|
||||
{
|
||||
IConsumerListener listener = null;
|
||||
|
||||
lock (Core.Lock)
|
||||
{
|
||||
if (Core.IsAbandoned)
|
||||
{
|
||||
return Status.NoInit;
|
||||
}
|
||||
|
||||
if (bufferCount > BufferSlotArray.NumBufferSlots)
|
||||
{
|
||||
return Status.BadValue;
|
||||
}
|
||||
|
||||
for (int slot = 0; slot < Core.Slots.Length; slot++)
|
||||
{
|
||||
if (Core.Slots[slot].BufferState == BufferState.Dequeued)
|
||||
{
|
||||
return Status.BadValue;
|
||||
}
|
||||
}
|
||||
|
||||
if (bufferCount == 0)
|
||||
{
|
||||
Core.OverrideMaxBufferCount = 0;
|
||||
Core.SignalDequeueEvent();
|
||||
|
||||
return Status.Success;
|
||||
}
|
||||
|
||||
int minBufferSlots = Core.GetMinMaxBufferCountLocked(false);
|
||||
|
||||
if (bufferCount < minBufferSlots)
|
||||
{
|
||||
return Status.BadValue;
|
||||
}
|
||||
|
||||
Core.OverrideMaxBufferCount = bufferCount;
|
||||
Core.SignalDequeueEvent();
|
||||
|
||||
listener = Core.ConsumerListener;
|
||||
}
|
||||
|
||||
listener?.OnBuffersReleased();
|
||||
|
||||
return Status.Success;
|
||||
}
|
||||
|
||||
public override Status DequeueBuffer(out int slot,
|
||||
out AndroidFence fence,
|
||||
bool async,
|
||||
uint width,
|
||||
uint height,
|
||||
PixelFormat format,
|
||||
uint usage)
|
||||
{
|
||||
if ((width == 0 && height != 0) || (height == 0 && width != 0))
|
||||
{
|
||||
slot = BufferSlotArray.InvalidBufferSlot;
|
||||
fence = AndroidFence.NoFence;
|
||||
|
||||
return Status.BadValue;
|
||||
}
|
||||
|
||||
Status returnFlags = Status.Success;
|
||||
|
||||
bool attachedByConsumer = false;
|
||||
|
||||
lock (Core.Lock)
|
||||
{
|
||||
if (format == PixelFormat.Unknown)
|
||||
{
|
||||
format = Core.DefaultBufferFormat;
|
||||
}
|
||||
|
||||
usage |= Core.ConsumerUsageBits;
|
||||
|
||||
Status status = WaitForFreeSlotThenRelock(async, out slot, out returnFlags);
|
||||
|
||||
if (status != Status.Success)
|
||||
{
|
||||
slot = BufferSlotArray.InvalidBufferSlot;
|
||||
fence = AndroidFence.NoFence;
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
if (slot == BufferSlotArray.InvalidBufferSlot)
|
||||
{
|
||||
fence = AndroidFence.NoFence;
|
||||
|
||||
Logger.PrintError(LogClass.SurfaceFlinger, "No available buffer slots");
|
||||
|
||||
return Status.Busy;
|
||||
}
|
||||
|
||||
attachedByConsumer = Core.Slots[slot].AttachedByConsumer;
|
||||
|
||||
if (width == 0 || height == 0)
|
||||
{
|
||||
width = (uint)Core.DefaultWidth;
|
||||
height = (uint)Core.DefaultHeight;
|
||||
}
|
||||
|
||||
Core.Slots[slot].BufferState = BufferState.Dequeued;
|
||||
|
||||
GraphicBuffer graphicBuffer = Core.Slots[slot].GraphicBuffer.Object;
|
||||
|
||||
if (Core.Slots[slot].GraphicBuffer.IsNull
|
||||
|| graphicBuffer.Width != width
|
||||
|| graphicBuffer.Height != height
|
||||
|| graphicBuffer.Format != format
|
||||
|| (graphicBuffer.Usage & usage) != usage)
|
||||
{
|
||||
if (Core.Slots[slot].GraphicBuffer.IsNull)
|
||||
{
|
||||
slot = BufferSlotArray.InvalidBufferSlot;
|
||||
fence = AndroidFence.NoFence;
|
||||
|
||||
return Status.NoMemory;
|
||||
}
|
||||
else
|
||||
{
|
||||
string formattedError = $"Preallocated buffer mismatch - slot {slot}\n" +
|
||||
$"available: Width = {graphicBuffer.Width} Height = {graphicBuffer.Height} Format = {graphicBuffer.Format} Usage = {graphicBuffer.Usage:x} " +
|
||||
$"requested: Width = {width} Height = {height} Format = {format} Usage = {usage:x}";
|
||||
|
||||
Logger.PrintError(LogClass.SurfaceFlinger, formattedError);
|
||||
|
||||
slot = BufferSlotArray.InvalidBufferSlot;
|
||||
fence = AndroidFence.NoFence;
|
||||
|
||||
return Status.NoInit;
|
||||
}
|
||||
}
|
||||
|
||||
fence = Core.Slots[slot].Fence;
|
||||
|
||||
Core.Slots[slot].Fence = AndroidFence.NoFence;
|
||||
|
||||
Core.CheckSystemEventsLocked(Core.GetMaxBufferCountLocked(async));
|
||||
}
|
||||
|
||||
if (attachedByConsumer)
|
||||
{
|
||||
returnFlags |= Status.BufferNeedsReallocation;
|
||||
}
|
||||
|
||||
return returnFlags;
|
||||
}
|
||||
|
||||
public override Status DetachBuffer(int slot)
|
||||
{
|
||||
lock (Core.Lock)
|
||||
{
|
||||
if (Core.IsAbandoned)
|
||||
{
|
||||
return Status.NoInit;
|
||||
}
|
||||
|
||||
if (slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByProducerLocked(slot))
|
||||
{
|
||||
return Status.BadValue;
|
||||
}
|
||||
|
||||
if (!Core.Slots[slot].RequestBufferCalled)
|
||||
{
|
||||
Logger.PrintError(LogClass.SurfaceFlinger, $"Slot {slot} was detached without requesting a buffer");
|
||||
|
||||
return Status.BadValue;
|
||||
}
|
||||
|
||||
Core.FreeBufferLocked(slot);
|
||||
Core.SignalDequeueEvent();
|
||||
|
||||
return Status.Success;
|
||||
}
|
||||
}
|
||||
|
||||
public override Status DetachNextBuffer(out AndroidStrongPointer<GraphicBuffer> graphicBuffer, out AndroidFence fence)
|
||||
{
|
||||
lock (Core.Lock)
|
||||
{
|
||||
Core.WaitWhileAllocatingLocked();
|
||||
|
||||
if (Core.IsAbandoned)
|
||||
{
|
||||
graphicBuffer = default;
|
||||
fence = AndroidFence.NoFence;
|
||||
|
||||
return Status.NoInit;
|
||||
}
|
||||
|
||||
int nextBufferSlot = BufferSlotArray.InvalidBufferSlot;
|
||||
|
||||
for (int slot = 0; slot < Core.Slots.Length; slot++)
|
||||
{
|
||||
if (Core.Slots[slot].BufferState == BufferState.Free && !Core.Slots[slot].GraphicBuffer.IsNull)
|
||||
{
|
||||
if (nextBufferSlot == BufferSlotArray.InvalidBufferSlot || Core.Slots[slot].FrameNumber < Core.Slots[nextBufferSlot].FrameNumber)
|
||||
{
|
||||
nextBufferSlot = slot;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (nextBufferSlot == BufferSlotArray.InvalidBufferSlot)
|
||||
{
|
||||
graphicBuffer = default;
|
||||
fence = AndroidFence.NoFence;
|
||||
|
||||
return Status.NoMemory;
|
||||
}
|
||||
|
||||
graphicBuffer = Core.Slots[nextBufferSlot].GraphicBuffer;
|
||||
fence = Core.Slots[nextBufferSlot].Fence;
|
||||
|
||||
Core.FreeBufferLocked(nextBufferSlot);
|
||||
|
||||
return Status.Success;
|
||||
}
|
||||
}
|
||||
|
||||
public override Status AttachBuffer(out int slot, AndroidStrongPointer<GraphicBuffer> graphicBuffer)
|
||||
{
|
||||
lock (Core.Lock)
|
||||
{
|
||||
Status status = WaitForFreeSlotThenRelock(false, out slot, out Status returnFlags);
|
||||
|
||||
if (status != Status.Success)
|
||||
{
|
||||
return status;
|
||||
}
|
||||
|
||||
if (slot == BufferSlotArray.InvalidBufferSlot)
|
||||
{
|
||||
Logger.PrintError(LogClass.SurfaceFlinger, "No available buffer slots");
|
||||
|
||||
return Status.Busy;
|
||||
}
|
||||
|
||||
Core.Slots[slot].GraphicBuffer.Set(graphicBuffer);
|
||||
|
||||
Core.Slots[slot].BufferState = BufferState.Dequeued;
|
||||
Core.Slots[slot].Fence = AndroidFence.NoFence;
|
||||
Core.Slots[slot].RequestBufferCalled = true;
|
||||
|
||||
return returnFlags;
|
||||
}
|
||||
}
|
||||
|
||||
public override Status QueueBuffer(int slot, ref QueueBufferInput input, out QueueBufferOutput output)
|
||||
{
|
||||
output = default;
|
||||
|
||||
switch (input.ScalingMode)
|
||||
{
|
||||
case NativeWindowScalingMode.Freeze:
|
||||
case NativeWindowScalingMode.ScaleToWindow:
|
||||
case NativeWindowScalingMode.ScaleCrop:
|
||||
case NativeWindowScalingMode.Unknown:
|
||||
case NativeWindowScalingMode.NoScaleCrop:
|
||||
break;
|
||||
default:
|
||||
return Status.BadValue;
|
||||
}
|
||||
|
||||
BufferItem item = new BufferItem();
|
||||
|
||||
IConsumerListener frameAvailableListener = null;
|
||||
IConsumerListener frameReplaceListener = null;
|
||||
|
||||
lock (Core.Lock)
|
||||
{
|
||||
if (Core.IsAbandoned)
|
||||
{
|
||||
return Status.NoInit;
|
||||
}
|
||||
|
||||
int maxBufferCount = Core.GetMaxBufferCountLocked(input.Async != 0);
|
||||
|
||||
if (input.Async != 0 && Core.OverrideMaxBufferCount != 0 && Core.OverrideMaxBufferCount < maxBufferCount)
|
||||
{
|
||||
return Status.BadValue;
|
||||
}
|
||||
|
||||
if (slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByProducerLocked(slot))
|
||||
{
|
||||
return Status.BadValue;
|
||||
}
|
||||
|
||||
if (!Core.Slots[slot].RequestBufferCalled)
|
||||
{
|
||||
Logger.PrintError(LogClass.SurfaceFlinger, $"Slot {slot} was queued without requesting a buffer");
|
||||
|
||||
return Status.BadValue;
|
||||
}
|
||||
|
||||
input.Crop.Intersect(Core.Slots[slot].GraphicBuffer.Object.ToRect(), out Rect croppedRect);
|
||||
|
||||
if (croppedRect != input.Crop)
|
||||
{
|
||||
return Status.BadValue;
|
||||
}
|
||||
|
||||
Core.Slots[slot].Fence = input.Fence;
|
||||
Core.Slots[slot].BufferState = BufferState.Queued;
|
||||
Core.FrameCounter++;
|
||||
Core.Slots[slot].FrameNumber = Core.FrameCounter;
|
||||
|
||||
item.AcquireCalled = Core.Slots[slot].AcquireCalled;
|
||||
item.Crop = input.Crop;
|
||||
item.Transform = input.Transform;
|
||||
item.TransformToDisplayInverse = (input.Transform & NativeWindowTransform.InverseDisplay) == NativeWindowTransform.InverseDisplay;
|
||||
item.ScalingMode = input.ScalingMode;
|
||||
item.Timestamp = input.Timestamp;
|
||||
item.IsAutoTimestamp = input.IsAutoTimestamp != 0;
|
||||
item.SwapInterval = input.SwapInterval;
|
||||
item.FrameNumber = Core.FrameCounter;
|
||||
item.Slot = slot;
|
||||
item.Fence = input.Fence;
|
||||
item.IsDroppable = Core.DequeueBufferCannotBlock || input.Async != 0;
|
||||
|
||||
item.GraphicBuffer.Set(Core.Slots[slot].GraphicBuffer);
|
||||
item.GraphicBuffer.Object.IncrementNvMapHandleRefCount(Core.Owner);
|
||||
|
||||
_stickyTransform = input.StickyTransform;
|
||||
|
||||
if (Core.Queue.Count == 0)
|
||||
{
|
||||
Core.Queue.Add(item);
|
||||
|
||||
frameAvailableListener = Core.ConsumerListener;
|
||||
}
|
||||
else
|
||||
{
|
||||
BufferItem frontItem = Core.Queue[0];
|
||||
|
||||
if (frontItem.IsDroppable)
|
||||
{
|
||||
if (Core.StillTracking(ref frontItem))
|
||||
{
|
||||
Core.Slots[slot].BufferState = BufferState.Free;
|
||||
Core.Slots[slot].FrameNumber = 0;
|
||||
}
|
||||
|
||||
Core.Queue.RemoveAt(0);
|
||||
Core.Queue.Insert(0, item);
|
||||
|
||||
frameReplaceListener = Core.ConsumerListener;
|
||||
}
|
||||
else
|
||||
{
|
||||
Core.Queue.Add(item);
|
||||
|
||||
frameAvailableListener = Core.ConsumerListener;
|
||||
}
|
||||
}
|
||||
|
||||
Core.BufferHasBeenQueued = true;
|
||||
Core.SignalDequeueEvent();
|
||||
|
||||
Core.CheckSystemEventsLocked(maxBufferCount);
|
||||
|
||||
output = new QueueBufferOutput
|
||||
{
|
||||
Width = (uint)Core.DefaultWidth,
|
||||
Height = (uint)Core.DefaultHeight,
|
||||
TransformHint = Core.TransformHint,
|
||||
NumPendingBuffers = (uint)Core.Queue.Count
|
||||
};
|
||||
|
||||
_callbackTicket = _nextCallbackTicket++;
|
||||
}
|
||||
|
||||
lock (_callbackLock)
|
||||
{
|
||||
while (_callbackTicket != _currentCallbackTicket)
|
||||
{
|
||||
Monitor.Wait(_callbackLock);
|
||||
}
|
||||
|
||||
frameAvailableListener?.OnFrameAvailable(ref item);
|
||||
frameReplaceListener?.OnFrameReplaced(ref item);
|
||||
|
||||
_currentCallbackTicket++;
|
||||
|
||||
Monitor.PulseAll(_callbackLock);
|
||||
}
|
||||
|
||||
return Status.Success;
|
||||
}
|
||||
|
||||
public override void CancelBuffer(int slot, ref AndroidFence fence)
|
||||
{
|
||||
lock (Core.Lock)
|
||||
{
|
||||
if (Core.IsAbandoned || slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByProducerLocked(slot))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Core.Slots[slot].BufferState = BufferState.Free;
|
||||
Core.Slots[slot].FrameNumber = 0;
|
||||
Core.Slots[slot].Fence = fence;
|
||||
Core.SignalDequeueEvent();
|
||||
}
|
||||
}
|
||||
|
||||
public override Status Query(NativeWindowAttribute what, out int outValue)
|
||||
{
|
||||
lock (Core.Lock)
|
||||
{
|
||||
if (Core.IsAbandoned)
|
||||
{
|
||||
outValue = 0;
|
||||
return Status.NoInit;
|
||||
}
|
||||
|
||||
switch (what)
|
||||
{
|
||||
case NativeWindowAttribute.Width:
|
||||
outValue = Core.DefaultWidth;
|
||||
return Status.Success;
|
||||
case NativeWindowAttribute.Height:
|
||||
outValue = Core.DefaultHeight;
|
||||
return Status.Success;
|
||||
case NativeWindowAttribute.Format:
|
||||
outValue = (int)Core.DefaultBufferFormat;
|
||||
return Status.Success;
|
||||
case NativeWindowAttribute.MinUnqueuedBuffers:
|
||||
outValue = Core.GetMinUndequeuedBufferCountLocked(false);
|
||||
return Status.Success;
|
||||
case NativeWindowAttribute.ConsumerUsageBits:
|
||||
outValue = (int)Core.ConsumerUsageBits;
|
||||
return Status.Success;
|
||||
case NativeWindowAttribute.MaxBufferCountAsync:
|
||||
outValue = Core.GetMaxBufferCountLocked(true);
|
||||
return Status.Success;
|
||||
default:
|
||||
outValue = 0;
|
||||
return Status.BadValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override Status Connect(IProducerListener listener, NativeWindowApi api, bool producerControlledByApp, out QueueBufferOutput output)
|
||||
{
|
||||
output = new QueueBufferOutput();
|
||||
|
||||
lock (Core.Lock)
|
||||
{
|
||||
if (Core.IsAbandoned || Core.ConsumerListener == null)
|
||||
{
|
||||
return Status.NoInit;
|
||||
}
|
||||
|
||||
if (Core.ConnectedApi != NativeWindowApi.NoApi)
|
||||
{
|
||||
return Status.BadValue;
|
||||
}
|
||||
|
||||
Core.BufferHasBeenQueued = false;
|
||||
Core.DequeueBufferCannotBlock = Core.ConsumerControlledByApp && producerControlledByApp;
|
||||
|
||||
switch (api)
|
||||
{
|
||||
case NativeWindowApi.NVN:
|
||||
case NativeWindowApi.CPU:
|
||||
case NativeWindowApi.Media:
|
||||
case NativeWindowApi.Camera:
|
||||
Core.ProducerListener = listener;
|
||||
Core.ConnectedApi = api;
|
||||
|
||||
output.Width = (uint)Core.DefaultWidth;
|
||||
output.Height = (uint)Core.DefaultHeight;
|
||||
output.TransformHint = Core.TransformHint;
|
||||
output.NumPendingBuffers = (uint)Core.Queue.Count;
|
||||
return Status.Success;
|
||||
default:
|
||||
return Status.BadValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override Status Disconnect(NativeWindowApi api)
|
||||
{
|
||||
IProducerListener producerListener = null;
|
||||
|
||||
Status status = Status.BadValue;
|
||||
|
||||
lock (Core.Lock)
|
||||
{
|
||||
if (Core.IsAbandoned)
|
||||
{
|
||||
return Status.Success;
|
||||
}
|
||||
|
||||
switch (api)
|
||||
{
|
||||
case NativeWindowApi.NVN:
|
||||
case NativeWindowApi.CPU:
|
||||
case NativeWindowApi.Media:
|
||||
case NativeWindowApi.Camera:
|
||||
if (Core.ConnectedApi == api)
|
||||
{
|
||||
Core.FreeAllBuffersLocked();
|
||||
|
||||
producerListener = Core.ProducerListener;
|
||||
|
||||
Core.ProducerListener = null;
|
||||
Core.ConnectedApi = NativeWindowApi.NoApi;
|
||||
|
||||
Core.SignalDequeueEvent();
|
||||
|
||||
status = Status.Success;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
producerListener?.OnBufferReleased();
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
public override Status SetPreallocatedBuffer(int slot, AndroidStrongPointer<GraphicBuffer> graphicBuffer)
|
||||
{
|
||||
if (slot < 0 || slot >= Core.Slots.Length)
|
||||
{
|
||||
return Status.BadValue;
|
||||
}
|
||||
|
||||
lock (Core.Lock)
|
||||
{
|
||||
Core.Slots[slot].BufferState = BufferState.Free;
|
||||
Core.Slots[slot].Fence = AndroidFence.NoFence;
|
||||
Core.Slots[slot].RequestBufferCalled = false;
|
||||
Core.Slots[slot].NeedsCleanupOnRelease = false;
|
||||
Core.Slots[slot].FrameNumber = 0;
|
||||
|
||||
Core.Slots[slot].GraphicBuffer.Set(graphicBuffer);
|
||||
|
||||
if (!Core.Slots[slot].GraphicBuffer.IsNull)
|
||||
{
|
||||
Core.Slots[slot].GraphicBuffer.Object.Buffer.Usage &= (int)Core.ConsumerUsageBits;
|
||||
}
|
||||
|
||||
bool cleared = false;
|
||||
|
||||
if (!graphicBuffer.IsNull)
|
||||
{
|
||||
// NOTE: Nintendo set the default width, height and format from the GraphicBuffer..
|
||||
// This is entirely wrong and should only be controlled by the consumer...
|
||||
Core.DefaultWidth = graphicBuffer.Object.Width;
|
||||
Core.DefaultHeight = graphicBuffer.Object.Height;
|
||||
Core.DefaultBufferFormat = graphicBuffer.Object.Format;
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (BufferItem item in Core.Queue)
|
||||
{
|
||||
if (item.Slot >= BufferSlotArray.NumBufferSlots)
|
||||
{
|
||||
Core.Queue.Clear();
|
||||
Core.FreeAllBuffersLocked();
|
||||
Core.SignalDequeueEvent();
|
||||
Core.SignalWaitBufferFreeEvent();
|
||||
Core.SignalFrameAvailableEvent();
|
||||
|
||||
cleared = true;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// The dequeue event must not be signaled two times in case of clean up,
|
||||
// but for some reason, it still signals the wait buffer free event two times...
|
||||
if (!cleared)
|
||||
{
|
||||
Core.SignalDequeueEvent();
|
||||
}
|
||||
|
||||
Core.SignalWaitBufferFreeEvent();
|
||||
|
||||
return Status.Success;
|
||||
}
|
||||
}
|
||||
|
||||
private Status WaitForFreeSlotThenRelock(bool async, out int freeSlot, out Status returnStatus)
|
||||
{
|
||||
bool tryAgain = true;
|
||||
|
||||
freeSlot = BufferSlotArray.InvalidBufferSlot;
|
||||
returnStatus = Status.Success;
|
||||
|
||||
while (tryAgain)
|
||||
{
|
||||
if (Core.IsAbandoned)
|
||||
{
|
||||
freeSlot = BufferSlotArray.InvalidBufferSlot;
|
||||
|
||||
return Status.NoInit;
|
||||
}
|
||||
|
||||
int maxBufferCount = Core.GetMaxBufferCountLocked(async);
|
||||
|
||||
if (async && Core.OverrideMaxBufferCount != 0 && Core.OverrideMaxBufferCount < maxBufferCount)
|
||||
{
|
||||
freeSlot = BufferSlotArray.InvalidBufferSlot;
|
||||
|
||||
return Status.BadValue;
|
||||
}
|
||||
|
||||
for (int slot = maxBufferCount; slot < Core.Slots.Length; slot++)
|
||||
{
|
||||
if (!Core.Slots[slot].GraphicBuffer.IsNull)
|
||||
{
|
||||
Core.FreeBufferLocked(slot);
|
||||
returnStatus |= Status.ReleaseAllBuffers;
|
||||
}
|
||||
}
|
||||
|
||||
freeSlot = BufferSlotArray.InvalidBufferSlot;
|
||||
|
||||
int dequeuedCount = 0;
|
||||
int acquiredCount = 0;
|
||||
|
||||
for (int slot = 0; slot < maxBufferCount; slot++)
|
||||
{
|
||||
switch (Core.Slots[slot].BufferState)
|
||||
{
|
||||
case BufferState.Acquired:
|
||||
acquiredCount++;
|
||||
break;
|
||||
case BufferState.Dequeued:
|
||||
dequeuedCount++;
|
||||
break;
|
||||
case BufferState.Free:
|
||||
if (freeSlot == BufferSlotArray.InvalidBufferSlot || Core.Slots[slot].FrameNumber < Core.Slots[freeSlot].FrameNumber)
|
||||
{
|
||||
freeSlot = slot;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// The producer SHOULD call SetBufferCount otherwise it's not allowed to dequeue multiple buffers.
|
||||
if (Core.OverrideMaxBufferCount == 0 && dequeuedCount > 0)
|
||||
{
|
||||
return Status.InvalidOperation;
|
||||
}
|
||||
|
||||
if (Core.BufferHasBeenQueued)
|
||||
{
|
||||
int newUndequeuedCount = maxBufferCount - (dequeuedCount + 1);
|
||||
int minUndequeuedCount = Core.GetMinUndequeuedBufferCountLocked(async);
|
||||
|
||||
if (newUndequeuedCount < minUndequeuedCount)
|
||||
{
|
||||
Logger.PrintError(LogClass.SurfaceFlinger, $"Min undequeued buffer count ({minUndequeuedCount}) exceeded (dequeued = {dequeuedCount} undequeued = {newUndequeuedCount})");
|
||||
|
||||
return Status.InvalidOperation;
|
||||
}
|
||||
}
|
||||
|
||||
bool tooManyBuffers = Core.Queue.Count > maxBufferCount;
|
||||
|
||||
tryAgain = freeSlot == BufferSlotArray.InvalidBufferSlot || tooManyBuffers;
|
||||
|
||||
if (tryAgain)
|
||||
{
|
||||
if (async || (Core.DequeueBufferCannotBlock && acquiredCount < Core.MaxAcquiredBufferCount))
|
||||
{
|
||||
Core.CheckSystemEventsLocked(maxBufferCount);
|
||||
|
||||
return Status.WouldBlock;
|
||||
}
|
||||
|
||||
Core.WaitDequeueEvent();
|
||||
}
|
||||
}
|
||||
|
||||
return Status.Success;
|
||||
}
|
||||
|
||||
protected override KReadableEvent GetWaitBufferFreeEvent()
|
||||
{
|
||||
return Core.GetWaitBufferFreeEvent();
|
||||
}
|
||||
}
|
||||
}
|
22
Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferSlot.cs
Normal file
22
Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferSlot.cs
Normal file
|
@ -0,0 +1,22 @@
|
|||
using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
class BufferSlot
|
||||
{
|
||||
public AndroidStrongPointer<GraphicBuffer> GraphicBuffer;
|
||||
public BufferState BufferState;
|
||||
public bool RequestBufferCalled;
|
||||
public ulong FrameNumber;
|
||||
public AndroidFence Fence;
|
||||
public bool AcquireCalled;
|
||||
public bool NeedsCleanupOnRelease;
|
||||
public bool AttachedByConsumer;
|
||||
|
||||
public BufferSlot()
|
||||
{
|
||||
GraphicBuffer = new AndroidStrongPointer<GraphicBuffer>();
|
||||
BufferState = BufferState.Free;
|
||||
}
|
||||
}
|
||||
}
|
28
Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferSlotArray.cs
Normal file
28
Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferSlotArray.cs
Normal file
|
@ -0,0 +1,28 @@
|
|||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
class BufferSlotArray
|
||||
{
|
||||
// TODO: move to BufferQueue
|
||||
public const int NumBufferSlots = 0x40;
|
||||
public const int MaxAcquiredBuffers = NumBufferSlots - 2;
|
||||
public const int InvalidBufferSlot = -1;
|
||||
|
||||
private BufferSlot[] _raw = new BufferSlot[NumBufferSlots];
|
||||
|
||||
public BufferSlotArray()
|
||||
{
|
||||
for (int i = 0; i < _raw.Length; i++)
|
||||
{
|
||||
_raw[i] = new BufferSlot();
|
||||
}
|
||||
}
|
||||
|
||||
public BufferSlot this[int index]
|
||||
{
|
||||
get => _raw[index];
|
||||
set => _raw[index] = value;
|
||||
}
|
||||
|
||||
public int Length => NumBufferSlots;
|
||||
}
|
||||
}
|
175
Ryujinx.HLE/HOS/Services/SurfaceFlinger/ConsumerBase.cs
Normal file
175
Ryujinx.HLE/HOS/Services/SurfaceFlinger/ConsumerBase.cs
Normal file
|
@ -0,0 +1,175 @@
|
|||
using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
class ConsumerBase : IConsumerListener
|
||||
{
|
||||
public class Slot
|
||||
{
|
||||
public AndroidStrongPointer<GraphicBuffer> GraphicBuffer;
|
||||
public AndroidFence Fence;
|
||||
public ulong FrameNumber;
|
||||
|
||||
public Slot()
|
||||
{
|
||||
GraphicBuffer = new AndroidStrongPointer<GraphicBuffer>();
|
||||
}
|
||||
}
|
||||
|
||||
protected Slot[] Slots = new Slot[BufferSlotArray.NumBufferSlots];
|
||||
|
||||
protected bool IsAbandoned;
|
||||
|
||||
protected BufferQueueConsumer Consumer;
|
||||
|
||||
protected readonly object Lock = new object();
|
||||
|
||||
private IConsumerListener _listener;
|
||||
|
||||
public ConsumerBase(BufferQueueConsumer consumer, bool controlledByApp, IConsumerListener listener)
|
||||
{
|
||||
for (int i = 0; i < Slots.Length; i++)
|
||||
{
|
||||
Slots[i] = new Slot();
|
||||
}
|
||||
|
||||
IsAbandoned = false;
|
||||
Consumer = consumer;
|
||||
_listener = listener;
|
||||
|
||||
Status connectStatus = consumer.Connect(this, controlledByApp);
|
||||
|
||||
if (connectStatus != Status.Success)
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnBuffersReleased()
|
||||
{
|
||||
lock (Lock)
|
||||
{
|
||||
if (IsAbandoned)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Consumer.GetReleasedBuffers(out ulong slotMask);
|
||||
|
||||
for (int i = 0; i < Slots.Length; i++)
|
||||
{
|
||||
if ((slotMask & (1UL << i)) != 0)
|
||||
{
|
||||
FreeBufferLocked(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnFrameAvailable(ref BufferItem item)
|
||||
{
|
||||
_listener?.OnFrameAvailable(ref item);
|
||||
}
|
||||
|
||||
public virtual void OnFrameReplaced(ref BufferItem item)
|
||||
{
|
||||
_listener?.OnFrameReplaced(ref item);
|
||||
}
|
||||
|
||||
protected virtual void FreeBufferLocked(int slotIndex)
|
||||
{
|
||||
Slots[slotIndex].GraphicBuffer.Reset();
|
||||
|
||||
Slots[slotIndex].Fence = AndroidFence.NoFence;
|
||||
Slots[slotIndex].FrameNumber = 0;
|
||||
}
|
||||
|
||||
public void Abandon()
|
||||
{
|
||||
lock (Lock)
|
||||
{
|
||||
if (!IsAbandoned)
|
||||
{
|
||||
AbandonLocked();
|
||||
|
||||
IsAbandoned = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void AbandonLocked()
|
||||
{
|
||||
for (int i = 0; i < Slots.Length; i++)
|
||||
{
|
||||
FreeBufferLocked(i);
|
||||
}
|
||||
|
||||
Consumer.Disconnect();
|
||||
}
|
||||
|
||||
protected virtual Status AcquireBufferLocked(out BufferItem bufferItem, ulong expectedPresent)
|
||||
{
|
||||
Status acquireStatus = Consumer.AcquireBuffer(out bufferItem, expectedPresent);
|
||||
|
||||
if (acquireStatus != Status.Success)
|
||||
{
|
||||
return acquireStatus;
|
||||
}
|
||||
|
||||
if (!bufferItem.GraphicBuffer.IsNull)
|
||||
{
|
||||
Slots[bufferItem.Slot].GraphicBuffer.Set(bufferItem.GraphicBuffer.Object);
|
||||
}
|
||||
|
||||
Slots[bufferItem.Slot].FrameNumber = bufferItem.FrameNumber;
|
||||
Slots[bufferItem.Slot].Fence = bufferItem.Fence;
|
||||
|
||||
return Status.Success;
|
||||
}
|
||||
|
||||
protected virtual Status AddReleaseFenceLocked(int slot, ref AndroidStrongPointer<GraphicBuffer> graphicBuffer, ref AndroidFence fence)
|
||||
{
|
||||
if (!StillTracking(slot, ref graphicBuffer))
|
||||
{
|
||||
return Status.Success;
|
||||
}
|
||||
|
||||
Slots[slot].Fence = fence;
|
||||
|
||||
return Status.Success;
|
||||
}
|
||||
|
||||
protected virtual Status ReleaseBufferLocked(int slot, ref AndroidStrongPointer<GraphicBuffer> graphicBuffer)
|
||||
{
|
||||
if (!StillTracking(slot, ref graphicBuffer))
|
||||
{
|
||||
return Status.Success;
|
||||
}
|
||||
|
||||
Status result = Consumer.ReleaseBuffer(slot, Slots[slot].FrameNumber, ref Slots[slot].Fence);
|
||||
|
||||
if (result == Status.StaleBufferSlot)
|
||||
{
|
||||
FreeBufferLocked(slot);
|
||||
}
|
||||
|
||||
Slots[slot].Fence = AndroidFence.NoFence;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
protected virtual bool StillTracking(int slotIndex, ref AndroidStrongPointer<GraphicBuffer> graphicBuffer)
|
||||
{
|
||||
if (slotIndex < 0 || slotIndex >= Slots.Length)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Slot slot = Slots[slotIndex];
|
||||
|
||||
// TODO: Check this. On Android, this checks the "handle". I assume NvMapHandle is the handle, but it might not be.
|
||||
return !slot.GraphicBuffer.IsNull && slot.GraphicBuffer.Object.Buffer.Surfaces[0].NvMapHandle == graphicBuffer.Object.Buffer.Surfaces[0].NvMapHandle;
|
||||
}
|
||||
}
|
||||
}
|
109
Ryujinx.HLE/HOS/Services/SurfaceFlinger/HOSBinderDriverServer.cs
Normal file
109
Ryujinx.HLE/HOS/Services/SurfaceFlinger/HOSBinderDriverServer.cs
Normal file
|
@ -0,0 +1,109 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.HOS.Kernel.Threading;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
class HOSBinderDriverServer : IHOSBinderDriver
|
||||
{
|
||||
private static Dictionary<int, IBinder> _registeredBinderObjects = new Dictionary<int, IBinder>();
|
||||
|
||||
private static int _lastBinderId = 0;
|
||||
|
||||
private static object _lock = new object();
|
||||
|
||||
public static int RegisterBinderObject(IBinder binder)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
_lastBinderId++;
|
||||
|
||||
_registeredBinderObjects.Add(_lastBinderId, binder);
|
||||
|
||||
return _lastBinderId;
|
||||
}
|
||||
}
|
||||
|
||||
public static void UnregisterBinderObject(int binderId)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
_registeredBinderObjects.Remove(binderId);
|
||||
}
|
||||
}
|
||||
|
||||
public static int GetBinderId(IBinder binder)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
foreach (KeyValuePair<int, IBinder> pair in _registeredBinderObjects)
|
||||
{
|
||||
if (ReferenceEquals(binder, pair.Value))
|
||||
{
|
||||
return pair.Key;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
private static IBinder GetBinderObjectById(int binderId)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (_registeredBinderObjects.TryGetValue(binderId, out IBinder binder))
|
||||
{
|
||||
return binder;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
protected override ResultCode AdjustRefcount(int binderId, int addVal, int type)
|
||||
{
|
||||
IBinder binder = GetBinderObjectById(binderId);
|
||||
|
||||
if (binder == null)
|
||||
{
|
||||
Logger.PrintError(LogClass.SurfaceFlinger, $"Invalid binder id {binderId}");
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
return binder.AdjustRefcount(addVal, type);
|
||||
}
|
||||
|
||||
protected override void GetNativeHandle(int binderId, uint typeId, out KReadableEvent readableEvent)
|
||||
{
|
||||
IBinder binder = GetBinderObjectById(binderId);
|
||||
|
||||
if (binder == null)
|
||||
{
|
||||
readableEvent = null;
|
||||
|
||||
Logger.PrintError(LogClass.SurfaceFlinger, $"Invalid binder id {binderId}");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
binder.GetNativeHandle(typeId, out readableEvent);
|
||||
}
|
||||
|
||||
protected override ResultCode OnTransact(int binderId, uint code, uint flags, ReadOnlySpan<byte> inputParcel, Span<byte> outputParcel)
|
||||
{
|
||||
IBinder binder = GetBinderObjectById(binderId);
|
||||
|
||||
if (binder == null)
|
||||
{
|
||||
Logger.PrintError(LogClass.SurfaceFlinger, $"Invalid binder id {binderId}");
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
return binder.OnTransact(code, flags, inputParcel, outputParcel);
|
||||
}
|
||||
}
|
||||
}
|
41
Ryujinx.HLE/HOS/Services/SurfaceFlinger/IBinder.cs
Normal file
41
Ryujinx.HLE/HOS/Services/SurfaceFlinger/IBinder.cs
Normal file
|
@ -0,0 +1,41 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.HOS.Kernel.Threading;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
interface IBinder
|
||||
{
|
||||
ResultCode AdjustRefcount(int addVal, int type);
|
||||
|
||||
void GetNativeHandle(uint typeId, out KReadableEvent readableEvent);
|
||||
|
||||
ResultCode OnTransact(uint code, uint flags, ReadOnlySpan<byte> inputParcel, Span<byte> outputParcel)
|
||||
{
|
||||
Parcel inputParcelReader = new Parcel(inputParcel.ToArray());
|
||||
|
||||
// TODO: support objects?
|
||||
Parcel outputParcelWriter = new Parcel((uint)(outputParcel.Length - Unsafe.SizeOf<ParcelHeader>()), 0);
|
||||
|
||||
string inputInterfaceToken = inputParcelReader.ReadInterfaceToken();
|
||||
|
||||
if (!InterfaceToken.Equals(inputInterfaceToken))
|
||||
{
|
||||
Logger.PrintError(LogClass.SurfaceFlinger, $"Invalid interface token {inputInterfaceToken} (expected: {InterfaceToken}");
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
OnTransact(code, flags, inputParcelReader, outputParcelWriter);
|
||||
|
||||
outputParcelWriter.Finish().CopyTo(outputParcel);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
void OnTransact(uint code, uint flags, Parcel inputParcel, Parcel outputParcel);
|
||||
|
||||
string InterfaceToken { get; }
|
||||
}
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
interface IConsumerListener
|
||||
{
|
||||
void OnFrameAvailable(ref BufferItem item);
|
||||
void OnFrameReplaced(ref BufferItem item);
|
||||
void OnBuffersReleased();
|
||||
}
|
||||
}
|
13
Ryujinx.HLE/HOS/Services/SurfaceFlinger/IFlattenable.cs
Normal file
13
Ryujinx.HLE/HOS/Services/SurfaceFlinger/IFlattenable.cs
Normal file
|
@ -0,0 +1,13 @@
|
|||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
interface IFlattenable
|
||||
{
|
||||
uint GetFlattenedSize();
|
||||
|
||||
uint GetFdCount();
|
||||
|
||||
void Flatten(Parcel parcel);
|
||||
|
||||
void Unflatten(Parcel parcel);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,276 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.HOS.Kernel.Threading;
|
||||
using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
abstract class IGraphicBufferProducer : IBinder
|
||||
{
|
||||
public string InterfaceToken => "android.gui.IGraphicBufferProducer";
|
||||
|
||||
enum TransactionCode : uint
|
||||
{
|
||||
RequestBuffer = 1,
|
||||
SetBufferCount,
|
||||
DequeueBuffer,
|
||||
DetachBuffer,
|
||||
DetachNextBuffer,
|
||||
AttachBuffer,
|
||||
QueueBuffer,
|
||||
CancelBuffer,
|
||||
Query,
|
||||
Connect,
|
||||
Disconnect,
|
||||
SetSidebandStream,
|
||||
AllocateBuffers,
|
||||
SetPreallocatedBuffer,
|
||||
Reserved15,
|
||||
GetBufferInfo,
|
||||
GetBufferHistory
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x54)]
|
||||
public struct QueueBufferInput : IFlattenable
|
||||
{
|
||||
public long Timestamp;
|
||||
public int IsAutoTimestamp;
|
||||
public Rect Crop;
|
||||
public NativeWindowScalingMode ScalingMode;
|
||||
public NativeWindowTransform Transform;
|
||||
public uint StickyTransform;
|
||||
public int Async;
|
||||
public int SwapInterval;
|
||||
public AndroidFence Fence;
|
||||
|
||||
public void Flatten(Parcel parcel)
|
||||
{
|
||||
parcel.WriteUnmanagedType(ref this);
|
||||
}
|
||||
|
||||
public uint GetFdCount()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public uint GetFlattenedSize()
|
||||
{
|
||||
return (uint)Unsafe.SizeOf<QueueBufferInput>();
|
||||
}
|
||||
|
||||
public void Unflatten(Parcel parcel)
|
||||
{
|
||||
this = parcel.ReadUnmanagedType<QueueBufferInput>();
|
||||
}
|
||||
}
|
||||
|
||||
public struct QueueBufferOutput
|
||||
{
|
||||
public uint Width;
|
||||
public uint Height;
|
||||
public NativeWindowTransform TransformHint;
|
||||
public uint NumPendingBuffers;
|
||||
}
|
||||
|
||||
public ResultCode AdjustRefcount(int addVal, int type)
|
||||
{
|
||||
// TODO?
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
public void GetNativeHandle(uint typeId, out KReadableEvent readableEvent)
|
||||
{
|
||||
if (typeId == 0xF)
|
||||
{
|
||||
readableEvent = GetWaitBufferFreeEvent();
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException($"Unimplemented native event type {typeId}!");
|
||||
}
|
||||
}
|
||||
|
||||
public void OnTransact(uint code, uint flags, Parcel inputParcel, Parcel outputParcel)
|
||||
{
|
||||
Status status = Status.Success;
|
||||
int slot;
|
||||
AndroidFence fence;
|
||||
QueueBufferInput queueInput;
|
||||
QueueBufferOutput queueOutput;
|
||||
NativeWindowApi api;
|
||||
|
||||
AndroidStrongPointer<GraphicBuffer> graphicBuffer;
|
||||
AndroidStrongPointer<AndroidFence> strongFence;
|
||||
|
||||
switch ((TransactionCode)code)
|
||||
{
|
||||
case TransactionCode.RequestBuffer:
|
||||
slot = inputParcel.ReadInt32();
|
||||
|
||||
status = RequestBuffer(slot, out graphicBuffer);
|
||||
|
||||
outputParcel.WriteStrongPointer(ref graphicBuffer);
|
||||
|
||||
outputParcel.WriteStatus(status);
|
||||
|
||||
break;
|
||||
case TransactionCode.SetBufferCount:
|
||||
int bufferCount = inputParcel.ReadInt32();
|
||||
|
||||
status = SetBufferCount(bufferCount);
|
||||
|
||||
outputParcel.WriteStatus(status);
|
||||
|
||||
break;
|
||||
case TransactionCode.DequeueBuffer:
|
||||
bool async = inputParcel.ReadBoolean();
|
||||
uint width = inputParcel.ReadUInt32();
|
||||
uint height = inputParcel.ReadUInt32();
|
||||
PixelFormat format = inputParcel.ReadUnmanagedType<PixelFormat>();
|
||||
uint usage = inputParcel.ReadUInt32();
|
||||
|
||||
status = DequeueBuffer(out int dequeueSlot, out fence, async, width, height, format, usage);
|
||||
strongFence = new AndroidStrongPointer<AndroidFence>(fence);
|
||||
|
||||
outputParcel.WriteInt32(dequeueSlot);
|
||||
outputParcel.WriteStrongPointer(ref strongFence);
|
||||
|
||||
outputParcel.WriteStatus(status);
|
||||
|
||||
break;
|
||||
case TransactionCode.DetachBuffer:
|
||||
slot = inputParcel.ReadInt32();
|
||||
|
||||
status = DetachBuffer(slot);
|
||||
|
||||
outputParcel.WriteStatus(status);
|
||||
|
||||
break;
|
||||
case TransactionCode.DetachNextBuffer:
|
||||
status = DetachNextBuffer(out graphicBuffer, out fence);
|
||||
strongFence = new AndroidStrongPointer<AndroidFence>(fence);
|
||||
|
||||
outputParcel.WriteStrongPointer(ref graphicBuffer);
|
||||
outputParcel.WriteStrongPointer(ref strongFence);
|
||||
|
||||
outputParcel.WriteStatus(status);
|
||||
|
||||
break;
|
||||
case TransactionCode.AttachBuffer:
|
||||
graphicBuffer = inputParcel.ReadStrongPointer<GraphicBuffer>();
|
||||
|
||||
status = AttachBuffer(out slot, graphicBuffer);
|
||||
|
||||
outputParcel.WriteInt32(slot);
|
||||
|
||||
outputParcel.WriteStatus(status);
|
||||
|
||||
break;
|
||||
case TransactionCode.QueueBuffer:
|
||||
slot = inputParcel.ReadInt32();
|
||||
queueInput = inputParcel.ReadFlattenable<QueueBufferInput>();
|
||||
|
||||
status = QueueBuffer(slot, ref queueInput, out queueOutput);
|
||||
|
||||
outputParcel.WriteUnmanagedType(ref queueOutput);
|
||||
|
||||
outputParcel.WriteStatus(status);
|
||||
|
||||
break;
|
||||
case TransactionCode.CancelBuffer:
|
||||
slot = inputParcel.ReadInt32();
|
||||
fence = inputParcel.ReadFlattenable<AndroidFence>();
|
||||
|
||||
CancelBuffer(slot, ref fence);
|
||||
|
||||
outputParcel.WriteStatus(Status.Success);
|
||||
|
||||
break;
|
||||
case TransactionCode.Query:
|
||||
NativeWindowAttribute what = inputParcel.ReadUnmanagedType<NativeWindowAttribute>();
|
||||
|
||||
status = Query(what, out int outValue);
|
||||
|
||||
outputParcel.WriteInt32(outValue);
|
||||
|
||||
outputParcel.WriteStatus(status);
|
||||
|
||||
break;
|
||||
case TransactionCode.Connect:
|
||||
bool hasListener = inputParcel.ReadBoolean();
|
||||
|
||||
IProducerListener listener = null;
|
||||
|
||||
if (hasListener)
|
||||
{
|
||||
throw new NotImplementedException("Connect with a strong binder listener isn't implemented");
|
||||
}
|
||||
|
||||
api = inputParcel.ReadUnmanagedType<NativeWindowApi>();
|
||||
|
||||
bool producerControlledByApp = inputParcel.ReadBoolean();
|
||||
|
||||
status = Connect(listener, api, producerControlledByApp, out queueOutput);
|
||||
|
||||
outputParcel.WriteUnmanagedType(ref queueOutput);
|
||||
|
||||
outputParcel.WriteStatus(status);
|
||||
|
||||
break;
|
||||
case TransactionCode.Disconnect:
|
||||
api = inputParcel.ReadUnmanagedType<NativeWindowApi>();
|
||||
|
||||
status = Disconnect(api);
|
||||
|
||||
outputParcel.WriteStatus(status);
|
||||
|
||||
break;
|
||||
case TransactionCode.SetPreallocatedBuffer:
|
||||
slot = inputParcel.ReadInt32();
|
||||
|
||||
graphicBuffer = inputParcel.ReadStrongPointer<GraphicBuffer>();
|
||||
|
||||
status = SetPreallocatedBuffer(slot, graphicBuffer);
|
||||
|
||||
outputParcel.WriteStatus(status);
|
||||
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException($"Transaction {(TransactionCode)code} not implemented");
|
||||
}
|
||||
|
||||
if (status != Status.Success)
|
||||
{
|
||||
Logger.PrintError(LogClass.SurfaceFlinger, $"Error returned by transaction {(TransactionCode)code}: {status}");
|
||||
}
|
||||
}
|
||||
|
||||
protected abstract KReadableEvent GetWaitBufferFreeEvent();
|
||||
|
||||
public abstract Status RequestBuffer(int slot, out AndroidStrongPointer<GraphicBuffer> graphicBuffer);
|
||||
|
||||
public abstract Status SetBufferCount(int bufferCount);
|
||||
|
||||
public abstract Status DequeueBuffer(out int slot, out AndroidFence fence, bool async, uint width, uint height, PixelFormat format, uint usage);
|
||||
|
||||
public abstract Status DetachBuffer(int slot);
|
||||
|
||||
public abstract Status DetachNextBuffer(out AndroidStrongPointer<GraphicBuffer> graphicBuffer, out AndroidFence fence);
|
||||
|
||||
public abstract Status AttachBuffer(out int slot, AndroidStrongPointer<GraphicBuffer> graphicBuffer);
|
||||
|
||||
public abstract Status QueueBuffer(int slot, ref QueueBufferInput input, out QueueBufferOutput output);
|
||||
|
||||
public abstract void CancelBuffer(int slot, ref AndroidFence fence);
|
||||
|
||||
public abstract Status Query(NativeWindowAttribute what, out int outValue);
|
||||
|
||||
public abstract Status Connect(IProducerListener listener, NativeWindowApi api, bool producerControlledByApp, out QueueBufferOutput output);
|
||||
|
||||
public abstract Status Disconnect(NativeWindowApi api);
|
||||
|
||||
public abstract Status SetPreallocatedBuffer(int slot, AndroidStrongPointer<GraphicBuffer> graphicBuffer);
|
||||
}
|
||||
}
|
104
Ryujinx.HLE/HOS/Services/SurfaceFlinger/IHOSBinderDriver.cs
Normal file
104
Ryujinx.HLE/HOS/Services/SurfaceFlinger/IHOSBinderDriver.cs
Normal file
|
@ -0,0 +1,104 @@
|
|||
using Ryujinx.HLE.HOS.Ipc;
|
||||
using Ryujinx.HLE.HOS.Kernel.Common;
|
||||
using Ryujinx.HLE.HOS.Kernel.Threading;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
abstract class IHOSBinderDriver : IpcService
|
||||
{
|
||||
public IHOSBinderDriver() {}
|
||||
|
||||
[Command(0)]
|
||||
// TransactParcel(s32, u32, u32, buffer<unknown, 5, 0>) -> buffer<unknown, 6, 0>
|
||||
public ResultCode TransactParcel(ServiceCtx context)
|
||||
{
|
||||
int binderId = context.RequestData.ReadInt32();
|
||||
|
||||
uint code = context.RequestData.ReadUInt32();
|
||||
uint flags = context.RequestData.ReadUInt32();
|
||||
|
||||
ulong dataPos = (ulong)context.Request.SendBuff[0].Position;
|
||||
ulong dataSize = (ulong)context.Request.SendBuff[0].Size;
|
||||
|
||||
long replyPos = context.Request.ReceiveBuff[0].Position;
|
||||
long replySize = context.Request.ReceiveBuff[0].Size;
|
||||
|
||||
ReadOnlySpan<byte> inputParcel = context.Memory.GetSpan(dataPos, dataSize);
|
||||
|
||||
Span<byte> outputParcel = new Span<byte>(new byte[replySize]);
|
||||
|
||||
ResultCode result = OnTransact(binderId, code, flags, inputParcel, outputParcel);
|
||||
|
||||
if (result == ResultCode.Success)
|
||||
{
|
||||
context.Memory.WriteBytes(replyPos, outputParcel.ToArray());
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
[Command(1)]
|
||||
// AdjustRefcount(s32, s32, s32)
|
||||
public ResultCode AdjustRefcount(ServiceCtx context)
|
||||
{
|
||||
int binderId = context.RequestData.ReadInt32();
|
||||
int addVal = context.RequestData.ReadInt32();
|
||||
int type = context.RequestData.ReadInt32();
|
||||
|
||||
return AdjustRefcount(binderId, addVal, type);
|
||||
}
|
||||
|
||||
[Command(2)]
|
||||
// GetNativeHandle(s32, s32) -> handle<copy>
|
||||
public ResultCode GetNativeHandle(ServiceCtx context)
|
||||
{
|
||||
int binderId = context.RequestData.ReadInt32();
|
||||
|
||||
uint typeId = context.RequestData.ReadUInt32();
|
||||
|
||||
GetNativeHandle(binderId, typeId, out KReadableEvent readableEvent);
|
||||
|
||||
if (context.Process.HandleTable.GenerateHandle(readableEvent, out int handle) != KernelResult.Success)
|
||||
{
|
||||
throw new InvalidOperationException("Out of handles!");
|
||||
}
|
||||
|
||||
context.Response.HandleDesc = IpcHandleDesc.MakeMove(handle);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[Command(3)] // 3.0.0+
|
||||
// TransactParcelAuto(s32, u32, u32, buffer<unknown, 21, 0>) -> buffer<unknown, 22, 0>
|
||||
public ResultCode TransactParcelAuto(ServiceCtx context)
|
||||
{
|
||||
int binderId = context.RequestData.ReadInt32();
|
||||
|
||||
uint code = context.RequestData.ReadUInt32();
|
||||
uint flags = context.RequestData.ReadUInt32();
|
||||
|
||||
(long dataPos, long dataSize) = context.Request.GetBufferType0x21();
|
||||
(long replyPos, long replySize) = context.Request.GetBufferType0x22();
|
||||
|
||||
ReadOnlySpan<byte> inputParcel = context.Memory.GetSpan((ulong)dataPos, (ulong)dataSize);
|
||||
|
||||
Span<byte> outputParcel = new Span<byte>(new byte[replySize]);
|
||||
|
||||
ResultCode result = OnTransact(binderId, code, flags, inputParcel, outputParcel);
|
||||
|
||||
if (result == ResultCode.Success)
|
||||
{
|
||||
context.Memory.WriteBytes(replyPos, outputParcel.ToArray());
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
protected abstract ResultCode AdjustRefcount(int binderId, int addVal, int type);
|
||||
|
||||
protected abstract void GetNativeHandle(int binderId, uint typeId, out KReadableEvent readableEvent);
|
||||
|
||||
protected abstract ResultCode OnTransact(int binderId, uint code, uint flags, ReadOnlySpan<byte> inputParcel, Span<byte> outputParcel);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
interface IProducerListener
|
||||
{
|
||||
void OnBufferReleased();
|
||||
}
|
||||
}
|
11
Ryujinx.HLE/HOS/Services/SurfaceFlinger/NativeWindowApi.cs
Normal file
11
Ryujinx.HLE/HOS/Services/SurfaceFlinger/NativeWindowApi.cs
Normal file
|
@ -0,0 +1,11 @@
|
|||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
enum NativeWindowApi : int
|
||||
{
|
||||
NoApi = 0,
|
||||
NVN = 1,
|
||||
CPU = 2,
|
||||
Media = 3,
|
||||
Camera = 4
|
||||
}
|
||||
}
|
|
@ -0,0 +1,13 @@
|
|||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
enum NativeWindowAttribute : uint
|
||||
{
|
||||
Width = 0,
|
||||
Height = 1,
|
||||
Format = 2,
|
||||
MinUnqueuedBuffers = 3,
|
||||
ConsumerRunningBehind = 9,
|
||||
ConsumerUsageBits = 10,
|
||||
MaxBufferCountAsync = 12
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
enum NativeWindowScalingMode : uint
|
||||
{
|
||||
Freeze = 0,
|
||||
ScaleToWindow = 1,
|
||||
ScaleCrop = 2,
|
||||
Unknown = 3,
|
||||
NoScaleCrop = 4,
|
||||
}
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
[Flags]
|
||||
enum NativeWindowTransform : uint
|
||||
{
|
||||
None = 0,
|
||||
FlipX = 1,
|
||||
FlipY = 2,
|
||||
Rotate90 = 4,
|
||||
Rotate180 = FlipX | FlipY,
|
||||
Rotate270 = Rotate90 | Rotate180,
|
||||
InverseDisplay = 8
|
||||
}
|
||||
}
|
|
@ -1,455 +0,0 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu;
|
||||
using Ryujinx.HLE.HOS.Kernel.Threading;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
|
||||
using static Ryujinx.HLE.HOS.Services.SurfaceFlinger.Parcel;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
class NvFlinger : IDisposable
|
||||
{
|
||||
private delegate ResultCode ServiceProcessParcel(ServiceCtx context, BinaryReader parcelReader);
|
||||
|
||||
private Dictionary<(string, int), ServiceProcessParcel> _commands;
|
||||
|
||||
private KEvent _binderEvent;
|
||||
|
||||
private IRenderer _renderer;
|
||||
|
||||
private const int BufferQueueCount = 0x40;
|
||||
private const int BufferQueueMask = BufferQueueCount - 1;
|
||||
|
||||
private BufferEntry[] _bufferQueue;
|
||||
|
||||
private AutoResetEvent _waitBufferFree;
|
||||
|
||||
private bool _disposed;
|
||||
|
||||
public NvFlinger(IRenderer renderer, KEvent binderEvent)
|
||||
{
|
||||
_commands = new Dictionary<(string, int), ServiceProcessParcel>
|
||||
{
|
||||
{ ("android.gui.IGraphicBufferProducer", 0x1), GbpRequestBuffer },
|
||||
{ ("android.gui.IGraphicBufferProducer", 0x3), GbpDequeueBuffer },
|
||||
{ ("android.gui.IGraphicBufferProducer", 0x4), GbpDetachBuffer },
|
||||
{ ("android.gui.IGraphicBufferProducer", 0x7), GbpQueueBuffer },
|
||||
{ ("android.gui.IGraphicBufferProducer", 0x8), GbpCancelBuffer },
|
||||
{ ("android.gui.IGraphicBufferProducer", 0x9), GbpQuery },
|
||||
{ ("android.gui.IGraphicBufferProducer", 0xa), GbpConnect },
|
||||
{ ("android.gui.IGraphicBufferProducer", 0xb), GbpDisconnect },
|
||||
{ ("android.gui.IGraphicBufferProducer", 0xe), GbpPreallocBuffer }
|
||||
};
|
||||
|
||||
_renderer = renderer;
|
||||
_binderEvent = binderEvent;
|
||||
|
||||
_bufferQueue = new BufferEntry[0x40];
|
||||
|
||||
_waitBufferFree = new AutoResetEvent(false);
|
||||
}
|
||||
|
||||
public ResultCode ProcessParcelRequest(ServiceCtx context, byte[] parcelData, int code)
|
||||
{
|
||||
using (MemoryStream ms = new MemoryStream(parcelData))
|
||||
{
|
||||
BinaryReader reader = new BinaryReader(ms);
|
||||
|
||||
ms.Seek(4, SeekOrigin.Current);
|
||||
|
||||
int strSize = reader.ReadInt32();
|
||||
|
||||
string interfaceName = Encoding.Unicode.GetString(reader.ReadBytes(strSize * 2));
|
||||
|
||||
long remainder = ms.Position & 0xf;
|
||||
|
||||
if (remainder != 0)
|
||||
{
|
||||
ms.Seek(0x10 - remainder, SeekOrigin.Current);
|
||||
}
|
||||
|
||||
ms.Seek(0x50, SeekOrigin.Begin);
|
||||
|
||||
if (_commands.TryGetValue((interfaceName, code), out ServiceProcessParcel procReq))
|
||||
{
|
||||
Logger.PrintDebug(LogClass.ServiceVi, $"{interfaceName} {procReq.Method.Name}");
|
||||
|
||||
return procReq(context, reader);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException($"{interfaceName} {code}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private ResultCode GbpRequestBuffer(ServiceCtx context, BinaryReader parcelReader)
|
||||
{
|
||||
int slot = parcelReader.ReadInt32();
|
||||
|
||||
using (MemoryStream ms = new MemoryStream())
|
||||
{
|
||||
BinaryWriter writer = new BinaryWriter(ms);
|
||||
|
||||
BufferEntry entry = _bufferQueue[slot];
|
||||
|
||||
int bufferCount = 1; //?
|
||||
long bufferSize = entry.Data.Size;
|
||||
|
||||
writer.Write(bufferCount);
|
||||
writer.Write(bufferSize);
|
||||
|
||||
entry.Data.Write(writer);
|
||||
|
||||
writer.Write(0);
|
||||
|
||||
return MakeReplyParcel(context, ms.ToArray());
|
||||
}
|
||||
}
|
||||
|
||||
private ResultCode GbpDequeueBuffer(ServiceCtx context, BinaryReader parcelReader)
|
||||
{
|
||||
// TODO: Errors.
|
||||
int async = parcelReader.ReadInt32();
|
||||
int width = parcelReader.ReadInt32();
|
||||
int height = parcelReader.ReadInt32();
|
||||
int format = parcelReader.ReadInt32();
|
||||
int usage = parcelReader.ReadInt32();
|
||||
|
||||
int slot = GetFreeSlotBlocking(width, height);
|
||||
|
||||
MultiFence multiFence = MultiFence.NoFence;
|
||||
|
||||
using (MemoryStream ms = new MemoryStream())
|
||||
{
|
||||
BinaryWriter writer = new BinaryWriter(ms);
|
||||
|
||||
// Allocated slot
|
||||
writer.Write(slot);
|
||||
|
||||
// Has multi fence
|
||||
writer.Write(1);
|
||||
|
||||
// Write the multi fnece
|
||||
WriteFlattenedObject(writer, multiFence);
|
||||
|
||||
// Padding
|
||||
writer.Write(0);
|
||||
|
||||
// Status
|
||||
writer.Write(0);
|
||||
|
||||
return MakeReplyParcel(context, ms.ToArray());
|
||||
}
|
||||
}
|
||||
|
||||
private ResultCode GbpQueueBuffer(ServiceCtx context, BinaryReader parcelReader)
|
||||
{
|
||||
context.Device.Statistics.RecordGameFrameTime();
|
||||
|
||||
// TODO: Errors.
|
||||
int slot = parcelReader.ReadInt32();
|
||||
|
||||
long Position = parcelReader.BaseStream.Position;
|
||||
|
||||
QueueBufferObject queueBufferObject = ReadFlattenedObject<QueueBufferObject>(parcelReader);
|
||||
|
||||
parcelReader.BaseStream.Position = Position;
|
||||
|
||||
_bufferQueue[slot].Transform = queueBufferObject.Transform;
|
||||
_bufferQueue[slot].Fence = queueBufferObject.Fence;
|
||||
_bufferQueue[slot].Crop = queueBufferObject.Crop;
|
||||
_bufferQueue[slot].State = BufferState.Queued;
|
||||
|
||||
SendFrameBuffer(context, slot);
|
||||
|
||||
if (context.Device.EnableDeviceVsync)
|
||||
{
|
||||
context.Device.VsyncEvent.WaitOne();
|
||||
}
|
||||
|
||||
return MakeReplyParcel(context, 1280, 720, 0, 0, 0);
|
||||
}
|
||||
|
||||
private ResultCode GbpDetachBuffer(ServiceCtx context, BinaryReader parcelReader)
|
||||
{
|
||||
return MakeReplyParcel(context, 0);
|
||||
}
|
||||
|
||||
private ResultCode GbpCancelBuffer(ServiceCtx context, BinaryReader parcelReader)
|
||||
{
|
||||
// TODO: Errors.
|
||||
int slot = parcelReader.ReadInt32();
|
||||
|
||||
MultiFence fence = ReadFlattenedObject<MultiFence>(parcelReader);
|
||||
|
||||
_bufferQueue[slot].State = BufferState.Free;
|
||||
|
||||
_waitBufferFree.Set();
|
||||
|
||||
return MakeReplyParcel(context, 0);
|
||||
}
|
||||
|
||||
private ResultCode GbpQuery(ServiceCtx context, BinaryReader parcelReader)
|
||||
{
|
||||
return MakeReplyParcel(context, 0, 0);
|
||||
}
|
||||
|
||||
private ResultCode GbpConnect(ServiceCtx context, BinaryReader parcelReader)
|
||||
{
|
||||
return MakeReplyParcel(context, 1280, 720, 0, 0, 0);
|
||||
}
|
||||
|
||||
private ResultCode GbpDisconnect(ServiceCtx context, BinaryReader parcelReader)
|
||||
{
|
||||
return MakeReplyParcel(context, 0);
|
||||
}
|
||||
|
||||
private ResultCode GbpPreallocBuffer(ServiceCtx context, BinaryReader parcelReader)
|
||||
{
|
||||
int slot = parcelReader.ReadInt32();
|
||||
|
||||
bool hasInput = parcelReader.ReadInt32() == 1;
|
||||
|
||||
if (hasInput)
|
||||
{
|
||||
byte[] graphicBuffer = ReadFlattenedObject(parcelReader);
|
||||
|
||||
_bufferQueue[slot].State = BufferState.Free;
|
||||
|
||||
using (BinaryReader graphicBufferReader = new BinaryReader(new MemoryStream(graphicBuffer)))
|
||||
{
|
||||
_bufferQueue[slot].Data = new GbpBuffer(graphicBufferReader);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return MakeReplyParcel(context, 0);
|
||||
}
|
||||
|
||||
private byte[] ReadFlattenedObject(BinaryReader reader)
|
||||
{
|
||||
long flattenedObjectSize = reader.ReadInt64();
|
||||
|
||||
return reader.ReadBytes((int)flattenedObjectSize);
|
||||
}
|
||||
|
||||
private T ReadFlattenedObject<T>(BinaryReader reader) where T: struct
|
||||
{
|
||||
long flattenedObjectSize = reader.ReadInt64();
|
||||
|
||||
Debug.Assert(flattenedObjectSize == Unsafe.SizeOf<T>());
|
||||
|
||||
return reader.ReadStruct<T>();
|
||||
}
|
||||
|
||||
private unsafe void WriteFlattenedObject<T>(BinaryWriter writer, T value) where T : struct
|
||||
{
|
||||
writer.Write(Unsafe.SizeOf<T>());
|
||||
writer.WriteStruct(value);
|
||||
}
|
||||
|
||||
private ResultCode MakeReplyParcel(ServiceCtx context, params int[] ints)
|
||||
{
|
||||
using (MemoryStream ms = new MemoryStream())
|
||||
{
|
||||
BinaryWriter writer = new BinaryWriter(ms);
|
||||
|
||||
foreach (int Int in ints)
|
||||
{
|
||||
writer.Write(Int);
|
||||
}
|
||||
|
||||
return MakeReplyParcel(context, ms.ToArray());
|
||||
}
|
||||
}
|
||||
|
||||
private ResultCode MakeReplyParcel(ServiceCtx context, byte[] data)
|
||||
{
|
||||
(long replyPos, long replySize) = context.Request.GetBufferType0x22();
|
||||
|
||||
byte[] reply = MakeParcel(data, new byte[0]);
|
||||
|
||||
context.Memory.WriteBytes(replyPos, reply);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
private Format ConvertColorFormat(ColorFormat colorFormat)
|
||||
{
|
||||
switch (colorFormat)
|
||||
{
|
||||
case ColorFormat.A8B8G8R8:
|
||||
return Format.R8G8B8A8Unorm;
|
||||
case ColorFormat.X8B8G8R8:
|
||||
return Format.R8G8B8A8Unorm;
|
||||
case ColorFormat.R5G6B5:
|
||||
return Format.B5G6R5Unorm;
|
||||
case ColorFormat.A8R8G8B8:
|
||||
return Format.B8G8R8A8Unorm;
|
||||
case ColorFormat.A4B4G4R4:
|
||||
return Format.R4G4B4A4Unorm;
|
||||
default:
|
||||
throw new NotImplementedException($"Color Format \"{colorFormat}\" not implemented!");
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: support multi surface
|
||||
private void SendFrameBuffer(ServiceCtx context, int slot)
|
||||
{
|
||||
int fbWidth = _bufferQueue[slot].Data.Header.Width;
|
||||
int fbHeight = _bufferQueue[slot].Data.Header.Height;
|
||||
|
||||
int nvMapHandle = _bufferQueue[slot].Data.Buffer.Surfaces[0].NvMapHandle;
|
||||
|
||||
if (nvMapHandle == 0)
|
||||
{
|
||||
nvMapHandle = _bufferQueue[slot].Data.Buffer.NvMapId;
|
||||
}
|
||||
|
||||
int bufferOffset = _bufferQueue[slot].Data.Buffer.Surfaces[0].Offset;
|
||||
|
||||
NvMapHandle map = NvMapDeviceFile.GetMapFromHandle(context.Process, nvMapHandle);
|
||||
|
||||
ulong fbAddr = (ulong)(map.Address + bufferOffset);
|
||||
|
||||
_bufferQueue[slot].State = BufferState.Acquired;
|
||||
|
||||
Format format = ConvertColorFormat(_bufferQueue[slot].Data.Buffer.Surfaces[0].ColorFormat);
|
||||
|
||||
int bytesPerPixel =
|
||||
format == Format.B5G6R5Unorm ||
|
||||
format == Format.R4G4B4A4Unorm ? 2 : 4;
|
||||
|
||||
int gobBlocksInY = 1 << _bufferQueue[slot].Data.Buffer.Surfaces[0].BlockHeightLog2;
|
||||
|
||||
// Note: Rotation is being ignored.
|
||||
|
||||
Rect cropRect = _bufferQueue[slot].Crop;
|
||||
|
||||
bool flipX = _bufferQueue[slot].Transform.HasFlag(HalTransform.FlipX);
|
||||
bool flipY = _bufferQueue[slot].Transform.HasFlag(HalTransform.FlipY);
|
||||
|
||||
ImageCrop crop = new ImageCrop(
|
||||
cropRect.Left,
|
||||
cropRect.Right,
|
||||
cropRect.Top,
|
||||
cropRect.Bottom,
|
||||
flipX,
|
||||
flipY);
|
||||
|
||||
context.Device.Gpu.Window.EnqueueFrameThreadSafe(
|
||||
fbAddr,
|
||||
fbWidth,
|
||||
fbHeight,
|
||||
0,
|
||||
false,
|
||||
gobBlocksInY,
|
||||
format,
|
||||
bytesPerPixel,
|
||||
crop,
|
||||
AcquireBuffer,
|
||||
ReleaseBuffer,
|
||||
slot);
|
||||
}
|
||||
|
||||
private void AcquireBuffer(GpuContext context, object slot)
|
||||
{
|
||||
AcquireBuffer(context, (int)slot);
|
||||
}
|
||||
|
||||
private void AcquireBuffer(GpuContext context, int slot)
|
||||
{
|
||||
_bufferQueue[slot].Fence.WaitForever(context);
|
||||
}
|
||||
|
||||
private void ReleaseBuffer(object slot)
|
||||
{
|
||||
ReleaseBuffer((int)slot);
|
||||
}
|
||||
|
||||
private void ReleaseBuffer(int slot)
|
||||
{
|
||||
_bufferQueue[slot].State = BufferState.Free;
|
||||
|
||||
_binderEvent.ReadableEvent.Signal();
|
||||
|
||||
_waitBufferFree.Set();
|
||||
}
|
||||
|
||||
private int GetFreeSlotBlocking(int width, int height)
|
||||
{
|
||||
int slot;
|
||||
|
||||
do
|
||||
{
|
||||
if ((slot = GetFreeSlot(width, height)) != -1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (_disposed)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
_waitBufferFree.WaitOne();
|
||||
}
|
||||
while (!_disposed);
|
||||
|
||||
return slot;
|
||||
}
|
||||
|
||||
private int GetFreeSlot(int width, int height)
|
||||
{
|
||||
lock (_bufferQueue)
|
||||
{
|
||||
for (int slot = 0; slot < _bufferQueue.Length; slot++)
|
||||
{
|
||||
if (_bufferQueue[slot].State != BufferState.Free)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
GbpBuffer data = _bufferQueue[slot].Data;
|
||||
|
||||
if (data.Header.Width == width &&
|
||||
data.Header.Height == height)
|
||||
{
|
||||
_bufferQueue[slot].State = BufferState.Dequeued;
|
||||
|
||||
return slot;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && !_disposed)
|
||||
{
|
||||
_disposed = true;
|
||||
|
||||
_waitBufferFree.Set();
|
||||
_waitBufferFree.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,58 +1,216 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
static class Parcel
|
||||
class Parcel
|
||||
{
|
||||
public static byte[] GetParcelData(byte[] parcel)
|
||||
private readonly byte[] _rawData;
|
||||
|
||||
private Span<byte> Raw => new Span<byte>(_rawData);
|
||||
|
||||
private ref ParcelHeader Header => ref MemoryMarshal.Cast<byte, ParcelHeader>(_rawData)[0];
|
||||
|
||||
private Span<byte> Payload => Raw.Slice((int)Header.PayloadOffset, (int)Header.PayloadSize);
|
||||
|
||||
private Span<byte> Objects => Raw.Slice((int)Header.ObjectOffset, (int)Header.ObjectsSize);
|
||||
|
||||
private int _payloadPosition;
|
||||
private int _objectPosition;
|
||||
|
||||
public Parcel(byte[] rawData)
|
||||
{
|
||||
if (parcel == null)
|
||||
_rawData = rawData;
|
||||
|
||||
_payloadPosition = 0;
|
||||
_objectPosition = 0;
|
||||
}
|
||||
|
||||
public Parcel(uint payloadSize, uint objectsSize)
|
||||
{
|
||||
uint headerSize = (uint)Unsafe.SizeOf<ParcelHeader>();
|
||||
|
||||
_rawData = new byte[BitUtils.AlignUp(headerSize + payloadSize + objectsSize, 4)];
|
||||
|
||||
Header.PayloadSize = payloadSize;
|
||||
Header.ObjectsSize = objectsSize;
|
||||
Header.PayloadOffset = headerSize;
|
||||
Header.ObjectOffset = Header.PayloadOffset + Header.ObjectsSize;
|
||||
}
|
||||
|
||||
public string ReadInterfaceToken()
|
||||
{
|
||||
// Ignore the policy flags
|
||||
int strictPolicy = ReadInt32();
|
||||
|
||||
return ReadString16();
|
||||
}
|
||||
|
||||
public string ReadString16()
|
||||
{
|
||||
int size = ReadInt32();
|
||||
|
||||
if (size < 0)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(parcel));
|
||||
return "";
|
||||
}
|
||||
|
||||
using (MemoryStream ms = new MemoryStream(parcel))
|
||||
ReadOnlySpan<byte> data = ReadInPlace((size + 1) * 2);
|
||||
|
||||
// Return the unicode string without the last character (null terminator)
|
||||
return Encoding.Unicode.GetString(data.Slice(0, size * 2));
|
||||
}
|
||||
|
||||
public int ReadInt32() => ReadUnmanagedType<int>();
|
||||
public uint ReadUInt32() => ReadUnmanagedType<uint>();
|
||||
public bool ReadBoolean() => ReadUnmanagedType<uint>() != 0;
|
||||
public long ReadInt64() => ReadUnmanagedType<long>();
|
||||
public ulong ReadUInt64() => ReadUnmanagedType<ulong>();
|
||||
|
||||
public T ReadFlattenable<T>() where T : unmanaged, IFlattenable
|
||||
{
|
||||
long flattenableSize = ReadInt64();
|
||||
|
||||
T result = new T();
|
||||
|
||||
Debug.Assert(flattenableSize == result.GetFlattenedSize());
|
||||
|
||||
result.Unflatten(this);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public T ReadUnmanagedType<T>() where T: unmanaged
|
||||
{
|
||||
ReadOnlySpan<byte> data = ReadInPlace(Unsafe.SizeOf<T>());
|
||||
|
||||
return MemoryMarshal.Cast<byte, T>(data)[0];
|
||||
}
|
||||
|
||||
public ReadOnlySpan<byte> ReadInPlace(int size)
|
||||
{
|
||||
ReadOnlySpan<byte> result = Payload.Slice(_payloadPosition, size);
|
||||
|
||||
_payloadPosition += BitUtils.AlignUp(size, 4);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Size = 0x28)]
|
||||
private struct FlatBinderObject
|
||||
{
|
||||
public int Type;
|
||||
public int Flags;
|
||||
public long BinderId;
|
||||
public long Cookie;
|
||||
|
||||
private byte _serviceNameStart;
|
||||
|
||||
public Span<byte> ServiceName => MemoryMarshal.CreateSpan(ref _serviceNameStart, 0x8);
|
||||
}
|
||||
|
||||
public void WriteObject<T>(T obj, string serviceName) where T: IBinder
|
||||
{
|
||||
FlatBinderObject flatBinderObject = new FlatBinderObject
|
||||
{
|
||||
BinaryReader reader = new BinaryReader(ms);
|
||||
Type = 2,
|
||||
Flags = 0,
|
||||
BinderId = HOSBinderDriverServer.GetBinderId(obj),
|
||||
};
|
||||
|
||||
int dataSize = reader.ReadInt32();
|
||||
int dataOffset = reader.ReadInt32();
|
||||
int objsSize = reader.ReadInt32();
|
||||
int objsOffset = reader.ReadInt32();
|
||||
Encoding.ASCII.GetBytes(serviceName).CopyTo(flatBinderObject.ServiceName);
|
||||
|
||||
ms.Seek(dataOffset - 0x10, SeekOrigin.Current);
|
||||
WriteUnmanagedType(ref flatBinderObject);
|
||||
|
||||
return reader.ReadBytes(dataSize);
|
||||
// TODO: figure out what this value is
|
||||
|
||||
WriteInplaceObject(new byte[4] { 0, 0, 0, 0 });
|
||||
}
|
||||
|
||||
public AndroidStrongPointer<T> ReadStrongPointer<T>() where T : unmanaged, IFlattenable
|
||||
{
|
||||
bool hasObject = ReadBoolean();
|
||||
|
||||
if (hasObject)
|
||||
{
|
||||
T obj = ReadFlattenable<T>();
|
||||
|
||||
return new AndroidStrongPointer<T>(obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
return new AndroidStrongPointer<T>();
|
||||
}
|
||||
}
|
||||
|
||||
public static byte[] MakeParcel(byte[] data, byte[] objs)
|
||||
public void WriteStrongPointer<T>(ref AndroidStrongPointer<T> value) where T: unmanaged, IFlattenable
|
||||
{
|
||||
if (data == null)
|
||||
WriteBoolean(!value.IsNull);
|
||||
|
||||
if (!value.IsNull)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(data));
|
||||
WriteFlattenable<T>(ref value.Object);
|
||||
}
|
||||
}
|
||||
|
||||
if (objs == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(objs));
|
||||
}
|
||||
public void WriteFlattenable<T>(ref T value) where T : unmanaged, IFlattenable
|
||||
{
|
||||
WriteInt64(value.GetFlattenedSize());
|
||||
|
||||
using (MemoryStream ms = new MemoryStream())
|
||||
{
|
||||
BinaryWriter writer = new BinaryWriter(ms);
|
||||
value.Flatten(this);
|
||||
}
|
||||
|
||||
writer.Write(data.Length);
|
||||
writer.Write(0x10);
|
||||
writer.Write(objs.Length);
|
||||
writer.Write(data.Length + 0x10);
|
||||
public void WriteStatus(Status status) => WriteUnmanagedType(ref status);
|
||||
public void WriteBoolean(bool value) => WriteUnmanagedType(ref value);
|
||||
public void WriteInt32(int value) => WriteUnmanagedType(ref value);
|
||||
public void WriteUInt32(uint value) => WriteUnmanagedType(ref value);
|
||||
public void WriteInt64(long value) => WriteUnmanagedType(ref value);
|
||||
public void WriteUInt64(ulong value) => WriteUnmanagedType(ref value);
|
||||
|
||||
writer.Write(data);
|
||||
writer.Write(objs);
|
||||
public void WriteUnmanagedType<T>(ref T value) where T : unmanaged
|
||||
{
|
||||
WriteInplace(SpanHelpers.AsByteSpan(ref value));
|
||||
}
|
||||
|
||||
return ms.ToArray();
|
||||
}
|
||||
public void WriteInplace(ReadOnlySpan<byte> data)
|
||||
{
|
||||
Span<byte> result = Payload.Slice(_payloadPosition, data.Length);
|
||||
|
||||
data.CopyTo(result);
|
||||
|
||||
_payloadPosition += BitUtils.AlignUp(data.Length, 4);
|
||||
}
|
||||
|
||||
public void WriteInplaceObject(ReadOnlySpan<byte> data)
|
||||
{
|
||||
Span<byte> result = Objects.Slice(_objectPosition, data.Length);
|
||||
|
||||
data.CopyTo(result);
|
||||
|
||||
_objectPosition += BitUtils.AlignUp(data.Length, 4);
|
||||
}
|
||||
|
||||
private void UpdateHeader()
|
||||
{
|
||||
uint headerSize = (uint)Unsafe.SizeOf<ParcelHeader>();
|
||||
|
||||
Header.PayloadSize = (uint)_payloadPosition;
|
||||
Header.ObjectsSize = (uint)_objectPosition;
|
||||
Header.PayloadOffset = headerSize;
|
||||
Header.ObjectOffset = Header.PayloadOffset + Header.PayloadSize;
|
||||
}
|
||||
|
||||
public ReadOnlySpan<byte> Finish()
|
||||
{
|
||||
UpdateHeader();
|
||||
|
||||
return Raw.Slice(0, (int)(Header.PayloadSize + Header.ObjectsSize + Unsafe.SizeOf<ParcelHeader>()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
10
Ryujinx.HLE/HOS/Services/SurfaceFlinger/ParcelHeader.cs
Normal file
10
Ryujinx.HLE/HOS/Services/SurfaceFlinger/ParcelHeader.cs
Normal file
|
@ -0,0 +1,10 @@
|
|||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
struct ParcelHeader
|
||||
{
|
||||
public uint PayloadSize;
|
||||
public uint PayloadOffset;
|
||||
public uint ObjectsSize;
|
||||
public uint ObjectOffset;
|
||||
}
|
||||
}
|
14
Ryujinx.HLE/HOS/Services/SurfaceFlinger/PixelFormat.cs
Normal file
14
Ryujinx.HLE/HOS/Services/SurfaceFlinger/PixelFormat.cs
Normal file
|
@ -0,0 +1,14 @@
|
|||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
enum PixelFormat : uint
|
||||
{
|
||||
Unknown,
|
||||
Rgba8888,
|
||||
Rgbx8888,
|
||||
Rgb888,
|
||||
Rgb565,
|
||||
Bgra8888,
|
||||
Rgba5551,
|
||||
Rgba4444,
|
||||
}
|
||||
}
|
22
Ryujinx.HLE/HOS/Services/SurfaceFlinger/Status.cs
Normal file
22
Ryujinx.HLE/HOS/Services/SurfaceFlinger/Status.cs
Normal file
|
@ -0,0 +1,22 @@
|
|||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
enum Status : int
|
||||
{
|
||||
Success = 0,
|
||||
WouldBlock = -11,
|
||||
NoMemory = -12,
|
||||
Busy = -16,
|
||||
NoInit = -19,
|
||||
BadValue = -22,
|
||||
InvalidOperation = -37,
|
||||
|
||||
// Producer flags
|
||||
BufferNeedsReallocation = 1,
|
||||
ReleaseAllBuffers = 2,
|
||||
|
||||
// Consumer errors
|
||||
StaleBufferSlot = 1,
|
||||
NoBufferAvailaible = 2,
|
||||
PresentLater = 3,
|
||||
}
|
||||
}
|
376
Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs
Normal file
376
Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs
Normal file
|
@ -0,0 +1,376 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu;
|
||||
using Ryujinx.HLE.HOS.Kernel.Process;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.Types;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
class SurfaceFlinger : IConsumerListener, IDisposable
|
||||
{
|
||||
private const int TargetFps = 60;
|
||||
|
||||
private Switch _device;
|
||||
|
||||
private Dictionary<long, Layer> _layers;
|
||||
|
||||
private bool _isRunning;
|
||||
|
||||
private Thread _composerThread;
|
||||
|
||||
private Stopwatch _chrono;
|
||||
|
||||
private AndroidFence _vblankFence;
|
||||
|
||||
private long _ticks;
|
||||
private long _ticksPerFrame;
|
||||
|
||||
private int _swapInterval;
|
||||
|
||||
private readonly object Lock = new object();
|
||||
|
||||
public long LastId { get; private set; }
|
||||
|
||||
private class Layer
|
||||
{
|
||||
public int ProducerBinderId;
|
||||
public IGraphicBufferProducer Producer;
|
||||
public BufferItemConsumer Consumer;
|
||||
public KProcess Owner;
|
||||
}
|
||||
|
||||
private class TextureCallbackInformation
|
||||
{
|
||||
public Layer Layer;
|
||||
public BufferItem Item;
|
||||
public AndroidFence Fence;
|
||||
}
|
||||
|
||||
public SurfaceFlinger(Switch device)
|
||||
{
|
||||
_device = device;
|
||||
_layers = new Dictionary<long, Layer>();
|
||||
LastId = 0;
|
||||
|
||||
_composerThread = new Thread(HandleComposition)
|
||||
{
|
||||
Name = "SurfaceFlinger.Composer"
|
||||
};
|
||||
|
||||
_chrono = new Stopwatch();
|
||||
|
||||
_ticks = 0;
|
||||
|
||||
UpdateSwapInterval(1);
|
||||
|
||||
_vblankFence = AndroidFence.NoFence;
|
||||
_vblankFence.AddFence(new NvFence
|
||||
{
|
||||
Id = NvHostSyncpt.VBlank0SyncpointId,
|
||||
Value = 0
|
||||
});
|
||||
|
||||
_composerThread.Start();
|
||||
}
|
||||
|
||||
private void UpdateSwapInterval(int swapInterval)
|
||||
{
|
||||
_swapInterval = swapInterval;
|
||||
|
||||
// If the swap interval is 0, Game VSync is disabled.
|
||||
if (_swapInterval == 0)
|
||||
{
|
||||
_ticksPerFrame = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
_ticksPerFrame = Stopwatch.Frequency / (TargetFps / _swapInterval);
|
||||
}
|
||||
}
|
||||
|
||||
public IGraphicBufferProducer OpenLayer(KProcess process, long layerId)
|
||||
{
|
||||
bool needCreate;
|
||||
|
||||
lock (Lock)
|
||||
{
|
||||
needCreate = GetLayerByIdLocked(layerId) == null;
|
||||
}
|
||||
|
||||
if (needCreate)
|
||||
{
|
||||
CreateLayerFromId(process, layerId);
|
||||
}
|
||||
|
||||
return GetProducerByLayerId(layerId);
|
||||
}
|
||||
|
||||
public IGraphicBufferProducer CreateLayer(KProcess process, out long layerId)
|
||||
{
|
||||
layerId = 1;
|
||||
|
||||
lock (Lock)
|
||||
{
|
||||
foreach (KeyValuePair<long, Layer> pair in _layers)
|
||||
{
|
||||
if (pair.Key >= layerId)
|
||||
{
|
||||
layerId = pair.Key + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CreateLayerFromId(process, layerId);
|
||||
|
||||
return GetProducerByLayerId(layerId);
|
||||
}
|
||||
|
||||
private void CreateLayerFromId(KProcess process, long layerId)
|
||||
{
|
||||
lock (Lock)
|
||||
{
|
||||
Logger.PrintInfo(LogClass.SurfaceFlinger, $"Creating layer {layerId}");
|
||||
|
||||
BufferQueue.CreateBufferQueue(_device, process, out BufferQueueProducer producer, out BufferQueueConsumer consumer);
|
||||
|
||||
_layers.Add(layerId, new Layer
|
||||
{
|
||||
ProducerBinderId = HOSBinderDriverServer.RegisterBinderObject(producer),
|
||||
Producer = producer,
|
||||
Consumer = new BufferItemConsumer(_device, consumer, 0, -1, false, this),
|
||||
Owner = process
|
||||
});
|
||||
|
||||
LastId = layerId;
|
||||
}
|
||||
}
|
||||
|
||||
public bool CloseLayer(long layerId)
|
||||
{
|
||||
lock (Lock)
|
||||
{
|
||||
Layer layer = GetLayerByIdLocked(layerId);
|
||||
|
||||
if (layer != null)
|
||||
{
|
||||
HOSBinderDriverServer.UnregisterBinderObject(layer.ProducerBinderId);
|
||||
}
|
||||
|
||||
return _layers.Remove(layerId);
|
||||
}
|
||||
}
|
||||
|
||||
private Layer GetLayerByIdLocked(long layerId)
|
||||
{
|
||||
foreach (KeyValuePair<long, Layer> pair in _layers)
|
||||
{
|
||||
if (pair.Key == layerId)
|
||||
{
|
||||
return pair.Value;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public IGraphicBufferProducer GetProducerByLayerId(long layerId)
|
||||
{
|
||||
lock (Lock)
|
||||
{
|
||||
Layer layer = GetLayerByIdLocked(layerId);
|
||||
|
||||
if (layer != null)
|
||||
{
|
||||
return layer.Producer;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private void HandleComposition()
|
||||
{
|
||||
_isRunning = true;
|
||||
|
||||
while (_isRunning)
|
||||
{
|
||||
_ticks += _chrono.ElapsedTicks;
|
||||
|
||||
_chrono.Restart();
|
||||
|
||||
if (_ticks >= _ticksPerFrame)
|
||||
{
|
||||
Compose();
|
||||
|
||||
_device.System.SignalVsync();
|
||||
|
||||
_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
|
||||
}
|
||||
|
||||
// Sleep the minimal amount of time to avoid being too expensive.
|
||||
Thread.Sleep(1);
|
||||
}
|
||||
}
|
||||
|
||||
public void Compose()
|
||||
{
|
||||
lock (Lock)
|
||||
{
|
||||
_vblankFence.NvFences[0].Increment(_device.Gpu);
|
||||
|
||||
// TODO: support multilayers (& multidisplay ?)
|
||||
if (_layers.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Layer layer = GetLayerByIdLocked(LastId);
|
||||
|
||||
Status acquireStatus = layer.Consumer.AcquireBuffer(out BufferItem item, 0);
|
||||
|
||||
if (acquireStatus == Status.Success)
|
||||
{
|
||||
// If device vsync is disabled, reflect the change.
|
||||
if (!_device.EnableDeviceVsync)
|
||||
{
|
||||
if (_swapInterval != 0)
|
||||
{
|
||||
UpdateSwapInterval(0);
|
||||
}
|
||||
}
|
||||
else if (item.SwapInterval != _swapInterval)
|
||||
{
|
||||
UpdateSwapInterval(item.SwapInterval);
|
||||
}
|
||||
|
||||
PostFrameBuffer(layer, item);
|
||||
}
|
||||
else if (acquireStatus != Status.NoBufferAvailaible && acquireStatus != Status.InvalidOperation)
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void PostFrameBuffer(Layer layer, BufferItem item)
|
||||
{
|
||||
int frameBufferWidth = item.GraphicBuffer.Object.Width;
|
||||
int frameBufferHeight = item.GraphicBuffer.Object.Height;
|
||||
|
||||
int nvMapHandle = item.GraphicBuffer.Object.Buffer.Surfaces[0].NvMapHandle;
|
||||
|
||||
if (nvMapHandle == 0)
|
||||
{
|
||||
nvMapHandle = item.GraphicBuffer.Object.Buffer.NvMapId;
|
||||
}
|
||||
|
||||
int bufferOffset = item.GraphicBuffer.Object.Buffer.Surfaces[0].Offset;
|
||||
|
||||
NvMapHandle map = NvMapDeviceFile.GetMapFromHandle(layer.Owner, nvMapHandle);
|
||||
|
||||
ulong frameBufferAddress = (ulong)(map.Address + bufferOffset);
|
||||
|
||||
Format format = ConvertColorFormat(item.GraphicBuffer.Object.Buffer.Surfaces[0].ColorFormat);
|
||||
|
||||
int bytesPerPixel =
|
||||
format == Format.B5G6R5Unorm ||
|
||||
format == Format.R4G4B4A4Unorm ? 2 : 4;
|
||||
|
||||
int gobBlocksInY = 1 << item.GraphicBuffer.Object.Buffer.Surfaces[0].BlockHeightLog2;
|
||||
|
||||
// Note: Rotation is being ignored.
|
||||
Rect cropRect = item.Crop;
|
||||
|
||||
bool flipX = item.Transform.HasFlag(NativeWindowTransform.FlipX);
|
||||
bool flipY = item.Transform.HasFlag(NativeWindowTransform.FlipY);
|
||||
|
||||
ImageCrop crop = new ImageCrop(
|
||||
cropRect.Left,
|
||||
cropRect.Right,
|
||||
cropRect.Top,
|
||||
cropRect.Bottom,
|
||||
flipX,
|
||||
flipY);
|
||||
|
||||
// Enforce that dequeueBuffer wait for the next vblank
|
||||
_vblankFence.NvFences[0].Value++;
|
||||
|
||||
TextureCallbackInformation textureCallbackInformation = new TextureCallbackInformation
|
||||
{
|
||||
Layer = layer,
|
||||
Item = item,
|
||||
Fence = _vblankFence
|
||||
};
|
||||
|
||||
_device.Gpu.Window.EnqueueFrameThreadSafe(
|
||||
frameBufferAddress,
|
||||
frameBufferWidth,
|
||||
frameBufferHeight,
|
||||
0,
|
||||
false,
|
||||
gobBlocksInY,
|
||||
format,
|
||||
bytesPerPixel,
|
||||
crop,
|
||||
AcquireBuffer,
|
||||
ReleaseBuffer,
|
||||
textureCallbackInformation);
|
||||
}
|
||||
|
||||
private void ReleaseBuffer(object obj)
|
||||
{
|
||||
ReleaseBuffer((TextureCallbackInformation)obj);
|
||||
}
|
||||
|
||||
private void ReleaseBuffer(TextureCallbackInformation information)
|
||||
{
|
||||
information.Layer.Consumer.ReleaseBuffer(information.Item, ref information.Fence);
|
||||
}
|
||||
|
||||
private void AcquireBuffer(GpuContext ignored, object obj)
|
||||
{
|
||||
AcquireBuffer((TextureCallbackInformation)obj);
|
||||
}
|
||||
|
||||
private void AcquireBuffer(TextureCallbackInformation information)
|
||||
{
|
||||
information.Item.Fence.WaitForever(_device.Gpu);
|
||||
}
|
||||
|
||||
public static Format ConvertColorFormat(ColorFormat colorFormat)
|
||||
{
|
||||
return colorFormat switch
|
||||
{
|
||||
ColorFormat.A8B8G8R8 => Format.R8G8B8A8Unorm,
|
||||
ColorFormat.X8B8G8R8 => Format.R8G8B8A8Unorm,
|
||||
ColorFormat.R5G6B5 => Format.B5G6R5Unorm,
|
||||
ColorFormat.A8R8G8B8 => Format.B8G8R8A8Unorm,
|
||||
ColorFormat.A4B4G4R4 => Format.R4G4B4A4Unorm,
|
||||
_ => throw new NotImplementedException($"Color Format \"{colorFormat}\" not implemented!"),
|
||||
};
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_isRunning = false;
|
||||
}
|
||||
|
||||
public void OnFrameAvailable(ref BufferItem item)
|
||||
{
|
||||
_device.Statistics.RecordGameFrameTime();
|
||||
}
|
||||
|
||||
public void OnFrameReplaced(ref BufferItem item)
|
||||
{
|
||||
_device.Statistics.RecordGameFrameTime();
|
||||
}
|
||||
|
||||
public void OnBuffersReleased() {}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,89 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.Gpu;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.Types;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x24)]
|
||||
struct AndroidFence : IFlattenable
|
||||
{
|
||||
public int FenceCount;
|
||||
|
||||
private byte _fenceStorageStart;
|
||||
|
||||
private Span<byte> _storage => MemoryMarshal.CreateSpan(ref _fenceStorageStart, Unsafe.SizeOf<NvFence>() * 4);
|
||||
|
||||
public Span<NvFence> NvFences => MemoryMarshal.Cast<byte, NvFence>(_storage);
|
||||
|
||||
public static AndroidFence NoFence
|
||||
{
|
||||
get
|
||||
{
|
||||
AndroidFence fence = new AndroidFence
|
||||
{
|
||||
FenceCount = 0
|
||||
};
|
||||
|
||||
fence.NvFences[0].Id = NvFence.InvalidSyncPointId;
|
||||
|
||||
return fence;
|
||||
}
|
||||
}
|
||||
|
||||
public void AddFence(NvFence fence)
|
||||
{
|
||||
NvFences[FenceCount++] = fence;
|
||||
}
|
||||
|
||||
public void WaitForever(GpuContext gpuContext)
|
||||
{
|
||||
bool hasTimeout = Wait(gpuContext, TimeSpan.FromMilliseconds(3000));
|
||||
|
||||
if (hasTimeout)
|
||||
{
|
||||
Logger.PrintError(LogClass.SurfaceFlinger, "Android fence didn't signal in 3000 ms");
|
||||
Wait(gpuContext, Timeout.InfiniteTimeSpan);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public bool Wait(GpuContext gpuContext, TimeSpan timeout)
|
||||
{
|
||||
for (int i = 0; i < FenceCount; i++)
|
||||
{
|
||||
bool hasTimeout = NvFences[i].Wait(gpuContext, timeout);
|
||||
|
||||
if (hasTimeout)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public uint GetFlattenedSize()
|
||||
{
|
||||
return (uint)Unsafe.SizeOf<AndroidFence>();
|
||||
}
|
||||
|
||||
public uint GetFdCount()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public void Flatten(Parcel parcel)
|
||||
{
|
||||
parcel.WriteUnmanagedType(ref this);
|
||||
}
|
||||
|
||||
public void Unflatten(Parcel parcel)
|
||||
{
|
||||
this = parcel.ReadUnmanagedType<AndroidFence>();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,38 @@
|
|||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types
|
||||
{
|
||||
class AndroidStrongPointer<T> where T: unmanaged, IFlattenable
|
||||
{
|
||||
public T Object;
|
||||
|
||||
private bool _hasObject;
|
||||
|
||||
public bool IsNull => !_hasObject;
|
||||
|
||||
public AndroidStrongPointer()
|
||||
{
|
||||
_hasObject = false;
|
||||
}
|
||||
|
||||
public AndroidStrongPointer(T obj)
|
||||
{
|
||||
Set(obj);
|
||||
}
|
||||
|
||||
public void Set(AndroidStrongPointer<T> other)
|
||||
{
|
||||
Object = other.Object;
|
||||
_hasObject = other._hasObject;
|
||||
}
|
||||
|
||||
public void Set(T obj)
|
||||
{
|
||||
Object = obj;
|
||||
_hasObject = true;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_hasObject = false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,15 +0,0 @@
|
|||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
struct BufferEntry
|
||||
{
|
||||
public BufferState State;
|
||||
|
||||
public HalTransform Transform;
|
||||
|
||||
public Rect Crop;
|
||||
|
||||
public MultiFence Fence;
|
||||
|
||||
public GbpBuffer Data;
|
||||
}
|
||||
}
|
|
@ -1,10 +1,10 @@
|
|||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
enum BufferState
|
||||
internal enum BufferState
|
||||
{
|
||||
Free,
|
||||
Dequeued,
|
||||
Queued,
|
||||
Acquired
|
||||
Free = 0,
|
||||
Dequeued = 1,
|
||||
Queued = 2,
|
||||
Acquired = 3
|
||||
}
|
||||
}
|
|
@ -1,37 +0,0 @@
|
|||
using Ryujinx.Common;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
struct GbpBuffer
|
||||
{
|
||||
public GraphicBufferHeader Header { get; private set; }
|
||||
public NvGraphicBuffer Buffer { get; private set; }
|
||||
|
||||
public int Size => Marshal.SizeOf<NvGraphicBuffer>() + Marshal.SizeOf<GraphicBufferHeader>();
|
||||
|
||||
public GbpBuffer(BinaryReader reader)
|
||||
{
|
||||
Header = reader.ReadStruct<GraphicBufferHeader>();
|
||||
|
||||
// ignore fds
|
||||
// TODO: check if that is used in official implementation
|
||||
reader.BaseStream.Position += Header.FdsCount * 4;
|
||||
|
||||
if (Header.IntsCount != 0x51)
|
||||
{
|
||||
throw new NotImplementedException($"Unexpected Graphic Buffer ints count (expected 0x51, found 0x{Header.IntsCount:x}");
|
||||
}
|
||||
|
||||
Buffer = reader.ReadStruct<NvGraphicBuffer>();
|
||||
}
|
||||
|
||||
public void Write(BinaryWriter writer)
|
||||
{
|
||||
writer.WriteStruct(Header);
|
||||
writer.WriteStruct(Buffer);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,75 @@
|
|||
using Ryujinx.HLE.HOS.Kernel.Process;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
struct GraphicBuffer : IFlattenable
|
||||
{
|
||||
public GraphicBufferHeader Header;
|
||||
public NvGraphicBuffer Buffer;
|
||||
|
||||
public int Width => Header.Width;
|
||||
public int Height => Header.Height;
|
||||
public PixelFormat Format => Header.Format;
|
||||
public int Usage => Header.Usage;
|
||||
|
||||
public Rect ToRect()
|
||||
{
|
||||
return new Rect(Width, Height);
|
||||
}
|
||||
|
||||
public void Flatten(Parcel parcel)
|
||||
{
|
||||
parcel.WriteUnmanagedType(ref Header);
|
||||
parcel.WriteUnmanagedType(ref Buffer);
|
||||
}
|
||||
|
||||
public void Unflatten(Parcel parcel)
|
||||
{
|
||||
Header = parcel.ReadUnmanagedType<GraphicBufferHeader>();
|
||||
|
||||
int expectedSize = Unsafe.SizeOf<NvGraphicBuffer>() / 4;
|
||||
|
||||
if (Header.IntsCount != expectedSize)
|
||||
{
|
||||
throw new NotImplementedException($"Unexpected Graphic Buffer ints count (expected 0x{expectedSize:x}, found 0x{Header.IntsCount:x})");
|
||||
}
|
||||
|
||||
Buffer = parcel.ReadUnmanagedType<NvGraphicBuffer>();
|
||||
}
|
||||
|
||||
public void IncrementNvMapHandleRefCount(KProcess process)
|
||||
{
|
||||
NvMapDeviceFile.IncrementMapRefCount(process, Buffer.NvMapId);
|
||||
|
||||
for (int i = 0; i < Buffer.Surfaces.Length; i++)
|
||||
{
|
||||
NvMapDeviceFile.IncrementMapRefCount(process, Buffer.Surfaces[i].NvMapHandle);
|
||||
}
|
||||
}
|
||||
|
||||
public void DecrementNvMapHandleRefCount(KProcess process)
|
||||
{
|
||||
NvMapDeviceFile.DecrementMapRefCount(process, Buffer.NvMapId);
|
||||
|
||||
for (int i = 0; i < Buffer.Surfaces.Length; i++)
|
||||
{
|
||||
NvMapDeviceFile.DecrementMapRefCount(process, Buffer.Surfaces[i].NvMapHandle);
|
||||
}
|
||||
}
|
||||
|
||||
public uint GetFlattenedSize()
|
||||
{
|
||||
return (uint)Unsafe.SizeOf<GraphicBuffer>();
|
||||
}
|
||||
|
||||
public uint GetFdCount()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -2,15 +2,15 @@
|
|||
|
||||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential, Size = 0x28)]
|
||||
[StructLayout(LayoutKind.Sequential, Size = 0x28, Pack = 1)]
|
||||
struct GraphicBufferHeader
|
||||
{
|
||||
public int Magic;
|
||||
public int Width;
|
||||
public int Height;
|
||||
public int Stride;
|
||||
public int Format;
|
||||
public int Usage;
|
||||
public int Magic;
|
||||
public int Width;
|
||||
public int Height;
|
||||
public int Stride;
|
||||
public PixelFormat Format;
|
||||
public int Usage;
|
||||
|
||||
public int Pid;
|
||||
public int RefCount;
|
||||
|
|
|
@ -1,14 +0,0 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
[Flags]
|
||||
enum HalTransform
|
||||
{
|
||||
FlipX = 1,
|
||||
FlipY = 2,
|
||||
Rotate90 = 4,
|
||||
Rotate180 = FlipX | FlipY,
|
||||
Rotate270 = Rotate90 | Rotate180
|
||||
}
|
||||
}
|
|
@ -1,49 +0,0 @@
|
|||
using Ryujinx.Graphics.Gpu;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.Types;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x24)]
|
||||
struct MultiFence
|
||||
{
|
||||
public int FenceCount;
|
||||
|
||||
private byte _fenceStorageStart;
|
||||
|
||||
private Span<byte> _storage => MemoryMarshal.CreateSpan(ref _fenceStorageStart, Unsafe.SizeOf<NvFence>() * 4);
|
||||
|
||||
private Span<NvFence> _nvFences => MemoryMarshal.Cast<byte, NvFence>(_storage);
|
||||
|
||||
public static MultiFence NoFence
|
||||
{
|
||||
get
|
||||
{
|
||||
MultiFence fence = new MultiFence
|
||||
{
|
||||
FenceCount = 0
|
||||
};
|
||||
|
||||
fence._nvFences[0].Id = NvFence.InvalidSyncPointId;
|
||||
|
||||
return fence;
|
||||
}
|
||||
}
|
||||
|
||||
public void WaitForever(GpuContext gpuContext)
|
||||
{
|
||||
Wait(gpuContext, Timeout.InfiniteTimeSpan);
|
||||
}
|
||||
|
||||
public void Wait(GpuContext gpuContext, TimeSpan timeout)
|
||||
{
|
||||
for (int i = 0; i < FenceCount; i++)
|
||||
{
|
||||
_nvFences[i].Wait(gpuContext, timeout);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
[StructLayout(LayoutKind.Explicit, Size = 0x144)]
|
||||
[StructLayout(LayoutKind.Explicit, Size = 0x144, Pack = 1)]
|
||||
struct NvGraphicBuffer
|
||||
{
|
||||
[FieldOffset(0x4)]
|
||||
|
|
|
@ -35,5 +35,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
|||
throw new IndexOutOfRangeException();
|
||||
}
|
||||
}
|
||||
|
||||
public int Length => 3;
|
||||
}
|
||||
}
|
|
@ -1,35 +0,0 @@
|
|||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
[StructLayout(LayoutKind.Explicit, Pack = 1)]
|
||||
struct QueueBufferObject
|
||||
{
|
||||
[FieldOffset(0x0)]
|
||||
public long Timestamp;
|
||||
|
||||
[FieldOffset(0x8)]
|
||||
public int IsAutoTimestamp;
|
||||
|
||||
[FieldOffset(0xC)]
|
||||
public Rect Crop;
|
||||
|
||||
[FieldOffset(0x1C)]
|
||||
public int ScalingMode;
|
||||
|
||||
[FieldOffset(0x20)]
|
||||
public HalTransform Transform;
|
||||
|
||||
[FieldOffset(0x24)]
|
||||
public int StickyTransform;
|
||||
|
||||
[FieldOffset(0x28)]
|
||||
public int Unknown;
|
||||
|
||||
[FieldOffset(0x2C)]
|
||||
public int SwapInterval;
|
||||
|
||||
[FieldOffset(0x30)]
|
||||
public MultiFence Fence;
|
||||
}
|
||||
}
|
|
@ -1,13 +1,71 @@
|
|||
using System.Runtime.InteropServices;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential, Size = 0x10)]
|
||||
struct Rect
|
||||
struct Rect : IEquatable<Rect>
|
||||
{
|
||||
public int Top;
|
||||
public int Left;
|
||||
public int Top;
|
||||
public int Right;
|
||||
public int Bottom;
|
||||
|
||||
public int Width => Right - Left;
|
||||
public int Height => Bottom - Top;
|
||||
|
||||
public Rect(int width, int height)
|
||||
{
|
||||
Left = 0;
|
||||
Top = 0;
|
||||
Right = width;
|
||||
Bottom = height;
|
||||
}
|
||||
|
||||
public bool IsEmpty()
|
||||
{
|
||||
return Width <= 0 || Height <= 0;
|
||||
}
|
||||
|
||||
public bool Intersect(Rect other, out Rect result)
|
||||
{
|
||||
result = new Rect
|
||||
{
|
||||
Left = Math.Max(Left, other.Left),
|
||||
Top = Math.Max(Top, other.Top),
|
||||
Right = Math.Min(Right, other.Right),
|
||||
Bottom = Math.Min(Bottom, other.Bottom)
|
||||
};
|
||||
|
||||
return !result.IsEmpty();
|
||||
}
|
||||
|
||||
public void MakeInvalid()
|
||||
{
|
||||
Right = -1;
|
||||
Bottom = -1;
|
||||
}
|
||||
|
||||
public static bool operator ==(Rect x, Rect y)
|
||||
{
|
||||
return x.Equals(y);
|
||||
}
|
||||
|
||||
public static bool operator !=(Rect x, Rect y)
|
||||
{
|
||||
return !x.Equals(y);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj is Rect rect && Equals(rect);
|
||||
}
|
||||
|
||||
public bool Equals(Rect cmpObj)
|
||||
{
|
||||
return Left == cmpObj.Left && Top == cmpObj.Top && Right == cmpObj.Right && Bottom == cmpObj.Bottom;
|
||||
}
|
||||
|
||||
public override int GetHashCode() => HashCode.Combine(Left, Top, Right, Bottom);
|
||||
}
|
||||
}
|
|
@ -1,99 +0,0 @@
|
|||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.HLE.HOS.Ipc;
|
||||
using Ryujinx.HLE.HOS.Kernel.Common;
|
||||
using Ryujinx.HLE.HOS.Kernel.Threading;
|
||||
using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
|
||||
{
|
||||
class IHOSBinderDriver : IpcService, IDisposable
|
||||
{
|
||||
private KEvent _binderEvent;
|
||||
|
||||
private NvFlinger _flinger;
|
||||
|
||||
public IHOSBinderDriver(Horizon system, IRenderer renderer)
|
||||
{
|
||||
_binderEvent = new KEvent(system);
|
||||
|
||||
_binderEvent.ReadableEvent.Signal();
|
||||
|
||||
_flinger = new NvFlinger(renderer, _binderEvent);
|
||||
}
|
||||
|
||||
[Command(0)]
|
||||
// TransactParcel(s32, u32, u32, buffer<unknown, 5, 0>) -> buffer<unknown, 6, 0>
|
||||
public ResultCode TransactParcel(ServiceCtx context)
|
||||
{
|
||||
int id = context.RequestData.ReadInt32();
|
||||
int code = context.RequestData.ReadInt32();
|
||||
|
||||
long dataPos = context.Request.SendBuff[0].Position;
|
||||
long dataSize = context.Request.SendBuff[0].Size;
|
||||
|
||||
byte[] data = context.Memory.ReadBytes(dataPos, dataSize);
|
||||
|
||||
data = Parcel.GetParcelData(data);
|
||||
|
||||
return (ResultCode)_flinger.ProcessParcelRequest(context, data, code);
|
||||
}
|
||||
|
||||
[Command(1)]
|
||||
// AdjustRefcount(s32, s32, s32)
|
||||
public ResultCode AdjustRefcount(ServiceCtx context)
|
||||
{
|
||||
int id = context.RequestData.ReadInt32();
|
||||
int addVal = context.RequestData.ReadInt32();
|
||||
int type = context.RequestData.ReadInt32();
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[Command(2)]
|
||||
// GetNativeHandle(s32, s32) -> handle<copy>
|
||||
public ResultCode GetNativeHandle(ServiceCtx context)
|
||||
{
|
||||
int id = context.RequestData.ReadInt32();
|
||||
uint unk = context.RequestData.ReadUInt32();
|
||||
|
||||
if (context.Process.HandleTable.GenerateHandle(_binderEvent.ReadableEvent, out int handle) != KernelResult.Success)
|
||||
{
|
||||
throw new InvalidOperationException("Out of handles!");
|
||||
}
|
||||
|
||||
context.Response.HandleDesc = IpcHandleDesc.MakeMove(handle);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[Command(3)] // 3.0.0+
|
||||
// TransactParcelAuto(s32, u32, u32, buffer<unknown, 21, 0>) -> buffer<unknown, 22, 0>
|
||||
public ResultCode TransactParcelAuto(ServiceCtx context)
|
||||
{
|
||||
int id = context.RequestData.ReadInt32();
|
||||
int code = context.RequestData.ReadInt32();
|
||||
|
||||
(long dataPos, long dataSize) = context.Request.GetBufferType0x21();
|
||||
|
||||
byte[] data = context.Memory.ReadBytes(dataPos, dataSize);
|
||||
|
||||
data = Parcel.GetParcelData(data);
|
||||
|
||||
return (ResultCode)_flinger.ProcessParcelRequest(context, data, code);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
_flinger.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,4 +1,5 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
|
||||
{
|
||||
|
@ -15,9 +16,12 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
|
|||
// CreateManagedLayer(u32, u64, nn::applet::AppletResourceUserId) -> u64
|
||||
public ResultCode CreateManagedLayer(ServiceCtx context)
|
||||
{
|
||||
Logger.PrintStub(LogClass.ServiceVi);
|
||||
long layerFlags = context.RequestData.ReadInt64();
|
||||
long displayId = context.RequestData.ReadInt64();
|
||||
|
||||
context.ResponseData.Write(0L); //LayerId
|
||||
context.Device.System.SurfaceFlinger.CreateLayer(context.Process, out long layerId);
|
||||
|
||||
context.ResponseData.Write(layerId);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
@ -26,7 +30,9 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
|
|||
// DestroyManagedLayer(u64)
|
||||
public ResultCode DestroyManagedLayer(ServiceCtx context)
|
||||
{
|
||||
Logger.PrintStub(LogClass.ServiceVi);
|
||||
long layerId = context.RequestData.ReadInt64();
|
||||
|
||||
context.Device.System.SurfaceFlinger.CloseLayer(layerId);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
@ -35,8 +41,6 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
|
|||
// CreateStrayLayer(u32, u64) -> (u64, u64, buffer<bytes, 6>)
|
||||
public ResultCode CreateStrayLayer(ServiceCtx context)
|
||||
{
|
||||
Logger.PrintStub(LogClass.ServiceVi);
|
||||
|
||||
return _applicationDisplayService.CreateStrayLayer(context);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,13 +1,11 @@
|
|||
using ARMeilleure.Memory;
|
||||
using Ryujinx.HLE.HOS.Ipc;
|
||||
using Ryujinx.HLE.HOS.Kernel.Common;
|
||||
using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
|
||||
using Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
using static Ryujinx.HLE.HOS.Services.SurfaceFlinger.Parcel;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Vi.RootService
|
||||
{
|
||||
class IApplicationDisplayService : IpcService
|
||||
|
@ -23,9 +21,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
|
|||
// GetRelayService() -> object<nns::hosbinder::IHOSBinderDriver>
|
||||
public ResultCode GetRelayService(ServiceCtx context)
|
||||
{
|
||||
MakeObject(context, new IHOSBinderDriver(
|
||||
context.Device.System,
|
||||
context.Device.Gpu.Renderer));
|
||||
MakeObject(context, new HOSBinderDriverServer());
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
@ -52,9 +48,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
|
|||
// GetIndirectDisplayTransactionService() -> object<nns::hosbinder::IHOSBinderDriver>
|
||||
public ResultCode GetIndirectDisplayTransactionService(ServiceCtx context)
|
||||
{
|
||||
MakeObject(context, new IHOSBinderDriver(
|
||||
context.Device.System,
|
||||
context.Device.Gpu.Renderer));
|
||||
MakeObject(context, new HOSBinderDriverServer());
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
@ -71,8 +65,8 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
|
|||
context.Memory.WriteBytes(recBuffPtr, Encoding.ASCII.GetBytes("Default"));
|
||||
context.Memory.WriteInt64(recBuffPtr + 0x40, 0x1L);
|
||||
context.Memory.WriteInt64(recBuffPtr + 0x48, 0x1L);
|
||||
context.Memory.WriteInt64(recBuffPtr + 0x50, 1920L);
|
||||
context.Memory.WriteInt64(recBuffPtr + 0x58, 1080L);
|
||||
context.Memory.WriteInt64(recBuffPtr + 0x50, 1280L);
|
||||
context.Memory.WriteInt64(recBuffPtr + 0x58, 720L);
|
||||
|
||||
context.ResponseData.Write(1L);
|
||||
|
||||
|
@ -119,16 +113,24 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
|
|||
// OpenLayer(nn::vi::DisplayName, u64, nn::applet::AppletResourceUserId, pid) -> (u64, buffer<bytes, 6>)
|
||||
public ResultCode OpenLayer(ServiceCtx context)
|
||||
{
|
||||
long layerId = context.RequestData.ReadInt64();
|
||||
long userId = context.RequestData.ReadInt64();
|
||||
// TODO: support multi display.
|
||||
byte[] displayName = context.RequestData.ReadBytes(0x40);
|
||||
|
||||
long layerId = context.RequestData.ReadInt64();
|
||||
long userId = context.RequestData.ReadInt64();
|
||||
long parcelPtr = context.Request.ReceiveBuff[0].Position;
|
||||
|
||||
byte[] parcel = MakeIGraphicsBufferProducer(parcelPtr);
|
||||
IBinder producer = context.Device.System.SurfaceFlinger.OpenLayer(context.Process, layerId);
|
||||
|
||||
context.Memory.WriteBytes(parcelPtr, parcel);
|
||||
Parcel parcel = new Parcel(0x28, 0x4);
|
||||
|
||||
context.ResponseData.Write((long)parcel.Length);
|
||||
parcel.WriteObject(producer, "dispdrv\0");
|
||||
|
||||
ReadOnlySpan<byte> parcelData = parcel.Finish();
|
||||
|
||||
context.Memory.WriteBytes(parcelPtr, parcelData.ToArray());
|
||||
|
||||
context.ResponseData.Write((long)parcelData.Length);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
@ -139,6 +141,8 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
|
|||
{
|
||||
long layerId = context.RequestData.ReadInt64();
|
||||
|
||||
context.Device.System.SurfaceFlinger.CloseLayer(layerId);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
|
@ -151,14 +155,21 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
|
|||
|
||||
long parcelPtr = context.Request.ReceiveBuff[0].Position;
|
||||
|
||||
// TODO: support multi display.
|
||||
Display disp = _displays.GetData<Display>((int)displayId);
|
||||
|
||||
byte[] parcel = MakeIGraphicsBufferProducer(parcelPtr);
|
||||
IBinder producer = context.Device.System.SurfaceFlinger.CreateLayer(context.Process, out long layerId);
|
||||
|
||||
context.Memory.WriteBytes(parcelPtr, parcel);
|
||||
Parcel parcel = new Parcel(0x28, 0x4);
|
||||
|
||||
context.ResponseData.Write(0L);
|
||||
context.ResponseData.Write((long)parcel.Length);
|
||||
parcel.WriteObject(producer, "dispdrv\0");
|
||||
|
||||
ReadOnlySpan<byte> parcelData = parcel.Finish();
|
||||
|
||||
context.Memory.WriteBytes(parcelPtr, parcelData.ToArray());
|
||||
|
||||
context.ResponseData.Write(layerId);
|
||||
context.ResponseData.Write((long)parcelData.Length);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
@ -167,6 +178,10 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
|
|||
// DestroyStrayLayer(u64)
|
||||
public ResultCode DestroyStrayLayer(ServiceCtx context)
|
||||
{
|
||||
long layerId = context.RequestData.ReadInt64();
|
||||
|
||||
context.Device.System.SurfaceFlinger.CloseLayer(layerId);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
|
@ -236,36 +251,6 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
|
|||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
private byte[] MakeIGraphicsBufferProducer(long basePtr)
|
||||
{
|
||||
long id = 0x20;
|
||||
long cookiePtr = 0L;
|
||||
|
||||
using (MemoryStream ms = new MemoryStream())
|
||||
{
|
||||
BinaryWriter writer = new BinaryWriter(ms);
|
||||
|
||||
// flat_binder_object (size is 0x28)
|
||||
writer.Write(2); //Type (BINDER_TYPE_WEAK_BINDER)
|
||||
writer.Write(0); //Flags
|
||||
writer.Write((int)(id >> 0));
|
||||
writer.Write((int)(id >> 32));
|
||||
writer.Write((int)(cookiePtr >> 0));
|
||||
writer.Write((int)(cookiePtr >> 32));
|
||||
writer.Write((byte)'d');
|
||||
writer.Write((byte)'i');
|
||||
writer.Write((byte)'s');
|
||||
writer.Write((byte)'p');
|
||||
writer.Write((byte)'d');
|
||||
writer.Write((byte)'r');
|
||||
writer.Write((byte)'v');
|
||||
writer.Write((byte)'\0');
|
||||
writer.Write(0L); //Pad
|
||||
|
||||
return MakeParcel(ms.ToArray(), new byte[] { 0, 0, 0, 0 });
|
||||
}
|
||||
}
|
||||
|
||||
private string GetDisplayName(ServiceCtx context)
|
||||
{
|
||||
string name = string.Empty;
|
||||
|
|
|
@ -32,8 +32,6 @@ namespace Ryujinx.HLE
|
|||
|
||||
public bool EnableDeviceVsync { get; set; } = true;
|
||||
|
||||
public AutoResetEvent VsyncEvent { get; private set; }
|
||||
|
||||
public Switch(VirtualFileSystem fileSystem, ContentManager contentManager, IRenderer renderer, IAalOutput audioOut)
|
||||
{
|
||||
if (renderer == null)
|
||||
|
@ -60,8 +58,6 @@ namespace Ryujinx.HLE
|
|||
|
||||
Hid = new Hid(this, System.HidBaseAddress);
|
||||
Hid.InitDevices();
|
||||
|
||||
VsyncEvent = new AutoResetEvent(true);
|
||||
}
|
||||
|
||||
public void Initialize()
|
||||
|
@ -156,7 +152,6 @@ namespace Ryujinx.HLE
|
|||
if (disposing)
|
||||
{
|
||||
System.Dispose();
|
||||
VsyncEvent.Dispose();
|
||||
AudioOut.Dispose();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -349,10 +349,6 @@ namespace Ryujinx.Ui
|
|||
$"Game: {_device.Statistics.GetGameFrameRate():00.00} FPS",
|
||||
$"GPU: {_renderer.GpuVendor}"));
|
||||
|
||||
_device.System.SignalVsync();
|
||||
|
||||
_device.VsyncEvent.Set();
|
||||
|
||||
_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue