Ryujinx/Ryujinx.HLE/HOS/Services/SurfaceFlinger/Types/GraphicBuffer.cs
Thog 36749c358d
SurfaceFlinger v2 (#981)
* Rewrite SurfaceFlinger

Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it)

TODO: support swap interval properly and reintroduce disabled "game vsync" support.

* Some fixes for SetBufferCount

* uncomment a test from last commit

* SurfaceFlinger: don't free the graphic buffer in SetBufferCount

* SurfaceFlinger: Implement swap interval correctly

* SurfaceFlinger: Reintegrate Game VSync toggle

* SurfaceFlinger: do not push a fence on buffer release on the consumer side

* Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side"

This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad.

* Make the game vsync toggle work dynamically again

* Unregister producer's Binder object when closing layer

* Address ripinperi's comments

* Add a timeout on syncpoint wait operation

Syncpoint aren't supposed to be waited on for more than a second.

This effectively workaround issues caused by not having a channel
scheduling in place yet.

PS: Also introduce Android WaitForever warning about fence being not
signaled for 3s

* Fix a print of previous commit

* Address Ac_K's comments

* Address gdkchan's comments

* Address final comments
2020-04-22 14:10:27 +10:00

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C#

using Ryujinx.HLE.HOS.Kernel.Process;
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
[StructLayout(LayoutKind.Sequential, Pack = 1)]
struct GraphicBuffer : IFlattenable
{
public GraphicBufferHeader Header;
public NvGraphicBuffer Buffer;
public int Width => Header.Width;
public int Height => Header.Height;
public PixelFormat Format => Header.Format;
public int Usage => Header.Usage;
public Rect ToRect()
{
return new Rect(Width, Height);
}
public void Flatten(Parcel parcel)
{
parcel.WriteUnmanagedType(ref Header);
parcel.WriteUnmanagedType(ref Buffer);
}
public void Unflatten(Parcel parcel)
{
Header = parcel.ReadUnmanagedType<GraphicBufferHeader>();
int expectedSize = Unsafe.SizeOf<NvGraphicBuffer>() / 4;
if (Header.IntsCount != expectedSize)
{
throw new NotImplementedException($"Unexpected Graphic Buffer ints count (expected 0x{expectedSize:x}, found 0x{Header.IntsCount:x})");
}
Buffer = parcel.ReadUnmanagedType<NvGraphicBuffer>();
}
public void IncrementNvMapHandleRefCount(KProcess process)
{
NvMapDeviceFile.IncrementMapRefCount(process, Buffer.NvMapId);
for (int i = 0; i < Buffer.Surfaces.Length; i++)
{
NvMapDeviceFile.IncrementMapRefCount(process, Buffer.Surfaces[i].NvMapHandle);
}
}
public void DecrementNvMapHandleRefCount(KProcess process)
{
NvMapDeviceFile.DecrementMapRefCount(process, Buffer.NvMapId);
for (int i = 0; i < Buffer.Surfaces.Length; i++)
{
NvMapDeviceFile.DecrementMapRefCount(process, Buffer.Surfaces[i].NvMapHandle);
}
}
public uint GetFlattenedSize()
{
return (uint)Unsafe.SizeOf<GraphicBuffer>();
}
public uint GetFdCount()
{
return 0;
}
}
}