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* Rewrite SurfaceFlinger Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it) TODO: support swap interval properly and reintroduce disabled "game vsync" support. * Some fixes for SetBufferCount * uncomment a test from last commit * SurfaceFlinger: don't free the graphic buffer in SetBufferCount * SurfaceFlinger: Implement swap interval correctly * SurfaceFlinger: Reintegrate Game VSync toggle * SurfaceFlinger: do not push a fence on buffer release on the consumer side * Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side" This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad. * Make the game vsync toggle work dynamically again * Unregister producer's Binder object when closing layer * Address ripinperi's comments * Add a timeout on syncpoint wait operation Syncpoint aren't supposed to be waited on for more than a second. This effectively workaround issues caused by not having a channel scheduling in place yet. PS: Also introduce Android WaitForever warning about fence being not signaled for 3s * Fix a print of previous commit * Address Ac_K's comments * Address gdkchan's comments * Address final comments
52 lines
964 B
C#
52 lines
964 B
C#
namespace Ryujinx.Common.Logging
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{
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public enum LogClass
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{
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Application,
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Audio,
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Cpu,
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Font,
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Emulation,
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Gpu,
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Hid,
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Kernel,
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KernelIpc,
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KernelScheduler,
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KernelSvc,
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Loader,
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Service,
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ServiceAcc,
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ServiceAm,
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ServiceApm,
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ServiceAudio,
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ServiceBcat,
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ServiceBsd,
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ServiceBtm,
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ServiceCaps,
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ServiceFriend,
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ServiceFs,
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ServiceHid,
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ServiceIrs,
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ServiceLdn,
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ServiceLdr,
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ServiceLm,
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ServiceMm,
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ServiceNfp,
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ServiceNifm,
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ServiceNs,
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ServiceNsd,
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ServiceNv,
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ServicePctl,
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ServicePl,
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ServicePrepo,
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ServicePsm,
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ServiceSet,
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ServiceSfdnsres,
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ServiceSm,
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ServiceSsl,
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ServiceSss,
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ServiceTime,
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ServiceVi,
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SurfaceFlinger
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}
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} |