Ryujinx/Ryujinx.HLE/HOS/Services/SurfaceFlinger/Types/NvGraphicBufferSurface.cs

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using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
[StructLayout(LayoutKind.Explicit, Size = 0x58)]
struct NvGraphicBufferSurface
{
[FieldOffset(0)]
public uint Width;
[FieldOffset(0x4)]
public uint Height;
[FieldOffset(0x8)]
public ColorFormat ColorFormat;
[FieldOffset(0x10)]
public int Layout;
[FieldOffset(0x14)]
public int Pitch;
[FieldOffset(0x18)]
public int NvMapHandle;
[FieldOffset(0x1C)]
public int Offset;
[FieldOffset(0x20)]
public int Kind;
[FieldOffset(0x24)]
public int BlockHeightLog2;
[FieldOffset(0x28)]
public int ScanFormat;
[FieldOffset(0x30)]
public long Flags;
[FieldOffset(0x38)]
public long Size;
}
}