using Silk.NET.Vulkan;
using System;
namespace Ryujinx.Graphics.Vulkan
{
readonly struct DisposableMemory : IDisposable
private readonly Vk _api;
private readonly Device _device;
private readonly DeviceMemory _memory;
public DisposableMemory(Vk api, Device device, DeviceMemory memory)
_api = api;
_device = device;
_memory = memory;
}
public void Dispose()
_api.FreeMemory(_device, _memory, Span<AllocationCallbacks>.Empty);