Ryujinx/Ryujinx.Graphics.Vulkan/DisposableMemory.cs
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00

24 lines
576 B
C#

using Silk.NET.Vulkan;
using System;
namespace Ryujinx.Graphics.Vulkan
{
readonly struct DisposableMemory : IDisposable
{
private readonly Vk _api;
private readonly Device _device;
private readonly DeviceMemory _memory;
public DisposableMemory(Vk api, Device device, DeviceMemory memory)
{
_api = api;
_device = device;
_memory = memory;
}
public void Dispose()
{
_api.FreeMemory(_device, _memory, Span<AllocationCallbacks>.Empty);
}
}
}