2021-08-27 01:44:47 +02:00
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namespace Ryujinx.Graphics.Shader
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{
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static class Constants
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{
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public const int ConstantBufferSize = 0x10000; // In bytes
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public const int MaxAttributes = 16;
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public const int AllAttributesMask = (int)(uint.MaxValue >> (32 - MaxAttributes));
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2022-11-16 18:53:04 +01:00
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public const int NvnBaseVertexByteOffset = 0x640;
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public const int NvnBaseInstanceByteOffset = 0x644;
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public const int NvnDrawIndexByteOffset = 0x648;
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2023-06-10 23:31:38 +02:00
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// Transform Feedback emulation.
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public const int TfeInfoBinding = 0;
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public const int TfeBufferBaseBinding = 1;
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public const int TfeBuffersCount = 4;
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2021-08-27 01:44:47 +02:00
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}
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2023-06-28 08:59:13 +02:00
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}
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