9becbd7d72
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
20 lines
642 B
C#
20 lines
642 B
C#
namespace Ryujinx.Graphics.Shader
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{
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static class Constants
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{
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public const int ConstantBufferSize = 0x10000; // In bytes
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public const int MaxAttributes = 16;
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public const int AllAttributesMask = (int)(uint.MaxValue >> (32 - MaxAttributes));
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public const int NvnBaseVertexByteOffset = 0x640;
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public const int NvnBaseInstanceByteOffset = 0x644;
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public const int NvnDrawIndexByteOffset = 0x648;
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// Transform Feedback emulation.
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public const int TfeInfoBinding = 0;
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public const int TfeBufferBaseBinding = 1;
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public const int TfeBuffersCount = 4;
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}
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}
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