2020-08-18 03:49:37 +02:00
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using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Parameter;
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using System;
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namespace Ryujinx.Audio.Renderer.Server.Performance
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{
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public abstract class PerformanceManager
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{
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/// <summary>
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/// Get the required size for a single performance frame.
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/// </summary>
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/// <param name="parameter">The audio renderer configuration.</param>
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/// <param name="behaviourContext">The behaviour context.</param>
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/// <returns>The required size for a single performance frame.</returns>
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public static ulong GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref AudioRendererConfiguration parameter, ref BehaviourContext behaviourContext)
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{
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uint version = behaviourContext.GetPerformanceMetricsDataFormat();
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if (version == 2)
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{
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return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion2,
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PerformanceEntryVersion2,
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PerformanceDetailVersion2>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
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}
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else if (version == 1)
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{
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return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion1,
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PerformanceEntryVersion1,
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PerformanceDetailVersion1>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
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}
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throw new NotImplementedException($"Unknown Performance metrics data format version {version}");
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}
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/// <summary>
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/// Copy the performance frame history to the supplied user buffer and returns the size copied.
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/// </summary>
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/// <param name="performanceOutput">The supplied user buffer to store the performance frame into.</param>
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/// <returns>The size copied to the supplied buffer.</returns>
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public abstract uint CopyHistories(Span<byte> performanceOutput);
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/// <summary>
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/// Set the target node id to profile.
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/// </summary>
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/// <param name="target">The target node id to profile.</param>
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public abstract void SetTargetNodeId(int target);
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/// <summary>
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/// Check if the given target node id is profiled.
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/// </summary>
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/// <param name="target">The target node id to check.</param>
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/// <returns>Return true, if the given target node id is profiled.</returns>
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public abstract bool IsTargetNodeId(int target);
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/// <summary>
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/// Get the next buffer to store a performance entry.
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/// </summary>
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/// <param name="performanceEntry">The output <see cref="PerformanceEntryAddresses"/>.</param>
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/// <param name="entryType">The <see cref="PerformanceEntryType"/> info.</param>
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/// <param name="nodeId">The node id of the entry.</param>
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/// <returns>Return true, if a valid <see cref="PerformanceEntryAddresses"/> was returned.</returns>
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public abstract bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceEntryType entryType, int nodeId);
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/// <summary>
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/// Get the next buffer to store a performance detailed entry.
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/// </summary>
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/// <param name="performanceEntry">The output <see cref="PerformanceEntryAddresses"/>.</param>
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/// <param name="detailType">The <see cref="PerformanceDetailType"/> info.</param>
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/// <param name="entryType">The <see cref="PerformanceEntryType"/> info.</param>
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/// <param name="nodeId">The node id of the entry.</param>
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/// <returns>Return true, if a valid <see cref="PerformanceEntryAddresses"/> was returned.</returns>
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public abstract bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceDetailType detailType, PerformanceEntryType entryType, int nodeId);
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/// <summary>
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/// Finalize the current performance frame.
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/// </summary>
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/// <param name="dspRunningBehind">Indicate if the DSP is running behind.</param>
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/// <param name="voiceDropCount">The count of voices that were dropped.</param>
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/// <param name="startRenderingTicks">The start ticks of the audio rendering.</param>
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public abstract void TapFrame(bool dspRunningBehind, uint voiceDropCount, ulong startRenderingTicks);
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/// <summary>
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/// Create a new <see cref="PerformanceManager"/>.
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/// </summary>
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/// <param name="performanceBuffer">The backing memory available for use by the manager.</param>
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/// <param name="parameter">The audio renderer configuration.</param>
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/// <param name="behaviourContext">The behaviour context;</param>
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/// <returns>A new <see cref="PerformanceManager"/>.</returns>
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public static PerformanceManager Create(Memory<byte> performanceBuffer, ref AudioRendererConfiguration parameter, BehaviourContext behaviourContext)
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{
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uint version = behaviourContext.GetPerformanceMetricsDataFormat();
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switch (version)
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{
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case 1:
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return new PerformanceManagerGeneric<PerformanceFrameHeaderVersion1, PerformanceEntryVersion1, PerformanceDetailVersion1>(performanceBuffer,
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ref parameter);
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case 2:
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return new PerformanceManagerGeneric<PerformanceFrameHeaderVersion2, PerformanceEntryVersion2, PerformanceDetailVersion2>(performanceBuffer,
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ref parameter);
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default:
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throw new NotImplementedException($"Unknown Performance metrics data format version {version}");
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}
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}
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}
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2022-07-25 20:46:33 +02:00
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}
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