2018-04-08 21:17:35 +02:00
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using OpenTK.Graphics.OpenGL;
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using System;
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namespace Ryujinx.Graphics.Gal.OpenGL
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{
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2018-08-20 03:25:26 +02:00
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class OGLFrameBuffer : IGalFrameBuffer
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2018-04-08 21:17:35 +02:00
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{
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2018-04-14 05:39:24 +02:00
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private struct Rect
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{
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public int X { get; private set; }
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public int Y { get; private set; }
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public int Width { get; private set; }
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public int Height { get; private set; }
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public Rect(int X, int Y, int Width, int Height)
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{
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2018-08-20 03:25:26 +02:00
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this.X = X;
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this.Y = Y;
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this.Width = Width;
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2018-04-14 05:39:24 +02:00
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this.Height = Height;
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}
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}
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2018-08-20 03:25:26 +02:00
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private static readonly DrawBuffersEnum[] DrawBuffers = new DrawBuffersEnum[]
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{
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DrawBuffersEnum.ColorAttachment0,
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DrawBuffersEnum.ColorAttachment1,
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DrawBuffersEnum.ColorAttachment2,
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DrawBuffersEnum.ColorAttachment3,
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DrawBuffersEnum.ColorAttachment4,
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DrawBuffersEnum.ColorAttachment5,
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DrawBuffersEnum.ColorAttachment6,
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DrawBuffersEnum.ColorAttachment7,
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};
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2018-04-08 21:17:35 +02:00
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2018-07-23 16:21:05 +02:00
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private const int NativeWidth = 1280;
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private const int NativeHeight = 720;
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private const GalImageFormat RawFormat = GalImageFormat.A8B8G8R8_UNORM_PACK32;
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private OGLTexture Texture;
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private ImageHandler RawTex;
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private ImageHandler ReadTex;
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private Rect Viewport;
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private Rect Window;
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2018-04-13 20:12:58 +02:00
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2018-07-23 16:21:05 +02:00
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private bool FlipX;
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private bool FlipY;
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2018-04-13 20:12:58 +02:00
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2018-07-23 16:21:05 +02:00
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private int CropTop;
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private int CropLeft;
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private int CropRight;
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private int CropBottom;
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2018-04-08 21:17:35 +02:00
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2018-08-20 03:25:26 +02:00
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//This framebuffer is used to attach guest rendertargets,
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//think of it as a dummy OpenGL VAO
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private int DummyFrameBuffer;
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//These framebuffers are used to blit images
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private int SrcFb;
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private int DstFb;
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//Holds current attachments, used to avoid unnecesary calls to OpenGL
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private int[] ColorAttachments;
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private int DepthAttachment;
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private int StencilAttachment;
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2018-04-08 21:17:35 +02:00
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2018-08-20 03:25:26 +02:00
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public OGLFrameBuffer(OGLTexture Texture)
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{
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ColorAttachments = new int[8];
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2018-04-08 21:17:35 +02:00
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2018-08-20 03:25:26 +02:00
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this.Texture = Texture;
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}
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2018-04-08 21:17:35 +02:00
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public void BindColor(long Key, int Attachment)
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{
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if (Texture.TryGetImage(Key, out ImageHandler Tex))
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{
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EnsureFrameBuffer();
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2018-04-08 21:17:35 +02:00
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2018-08-20 03:25:26 +02:00
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Attach(ref ColorAttachments[Attachment], Tex.Handle, FramebufferAttachment.ColorAttachment0 + Attachment);
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}
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else
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{
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UnbindColor(Attachment);
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}
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}
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2018-04-08 21:17:35 +02:00
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2018-08-20 03:25:26 +02:00
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public void UnbindColor(int Attachment)
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{
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EnsureFrameBuffer();
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2018-04-08 21:17:35 +02:00
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2018-08-20 03:25:26 +02:00
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Attach(ref ColorAttachments[Attachment], 0, FramebufferAttachment.ColorAttachment0 + Attachment);
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}
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public void BindZeta(long Key)
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{
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if (Texture.TryGetImage(Key, out ImageHandler Tex))
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{
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EnsureFrameBuffer();
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2018-04-08 21:17:35 +02:00
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2018-08-20 03:25:26 +02:00
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if (Tex.HasDepth && Tex.HasStencil)
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{
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if (DepthAttachment != Tex.Handle ||
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StencilAttachment != Tex.Handle)
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{
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GL.FramebufferTexture(
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FramebufferTarget.DrawFramebuffer,
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FramebufferAttachment.DepthStencilAttachment,
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Tex.Handle,
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0);
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DepthAttachment = Tex.Handle;
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StencilAttachment = Tex.Handle;
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}
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}
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else if (Tex.HasDepth)
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{
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Attach(ref DepthAttachment, Tex.Handle, FramebufferAttachment.DepthAttachment);
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2018-04-08 21:17:35 +02:00
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2018-08-20 03:25:26 +02:00
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Attach(ref StencilAttachment, 0, FramebufferAttachment.StencilAttachment);
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}
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else if (Tex.HasStencil)
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{
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Attach(ref DepthAttachment, 0, FramebufferAttachment.DepthAttachment);
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2018-04-13 20:12:58 +02:00
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2018-08-20 03:25:26 +02:00
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Attach(ref StencilAttachment, Tex.Handle, FramebufferAttachment.StencilAttachment);
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}
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else
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{
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throw new InvalidOperationException();
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}
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}
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else
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{
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UnbindZeta();
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}
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2018-04-08 21:17:35 +02:00
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}
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2018-08-20 03:25:26 +02:00
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public void UnbindZeta()
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2018-04-08 21:17:35 +02:00
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{
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EnsureFrameBuffer();
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if (DepthAttachment != 0 ||
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StencilAttachment != 0)
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2018-04-08 21:17:35 +02:00
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{
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2018-08-20 03:25:26 +02:00
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GL.FramebufferTexture(
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FramebufferTarget.DrawFramebuffer,
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FramebufferAttachment.DepthStencilAttachment,
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0,
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0);
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DepthAttachment = 0;
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2018-04-13 20:12:58 +02:00
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2018-08-20 03:25:26 +02:00
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StencilAttachment = 0;
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}
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2018-04-13 20:12:58 +02:00
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}
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2018-04-08 21:17:35 +02:00
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2018-06-24 02:39:25 +02:00
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public void BindTexture(long Key, int Index)
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2018-04-13 20:12:58 +02:00
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{
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if (Texture.TryGetImage(Key, out ImageHandler Tex))
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{
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GL.ActiveTexture(TextureUnit.Texture0 + Index);
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2018-08-20 03:25:26 +02:00
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GL.BindTexture(TextureTarget.Texture2D, Tex.Handle);
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}
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}
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2018-06-24 02:39:25 +02:00
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public void Set(long Key)
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{
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2018-08-20 03:25:26 +02:00
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if (Texture.TryGetImage(Key, out ImageHandler Tex))
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2018-04-08 21:17:35 +02:00
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{
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ReadTex = Tex;
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}
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}
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2018-04-13 20:12:58 +02:00
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public void Set(byte[] Data, int Width, int Height)
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{
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if (RawTex == null)
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{
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RawTex = new ImageHandler();
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2018-04-13 20:12:58 +02:00
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}
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2018-04-08 21:17:35 +02:00
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2018-08-20 03:25:26 +02:00
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RawTex.EnsureSetup(new GalImage(Width, Height, RawFormat));
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2018-04-13 20:12:58 +02:00
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2018-08-20 03:25:26 +02:00
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GL.BindTexture(TextureTarget.Texture2D, RawTex.Handle);
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2018-04-13 20:12:58 +02:00
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2018-08-20 03:25:26 +02:00
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GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, Width, Height, RawTex.PixelFormat, RawTex.PixelType, Data);
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2018-04-13 20:12:58 +02:00
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2018-08-20 03:25:26 +02:00
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ReadTex = RawTex;
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2018-04-13 20:12:58 +02:00
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}
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2018-07-23 16:21:05 +02:00
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public void SetTransform(bool FlipX, bool FlipY, int Top, int Left, int Right, int Bottom)
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{
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this.FlipX = FlipX;
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this.FlipY = FlipY;
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2018-06-24 02:39:25 +02:00
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2018-07-23 16:21:05 +02:00
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CropTop = Top;
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CropLeft = Left;
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CropRight = Right;
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CropBottom = Bottom;
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2018-04-13 20:12:58 +02:00
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}
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2018-04-14 06:14:42 +02:00
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public void SetWindowSize(int Width, int Height)
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{
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2018-04-14 06:31:27 +02:00
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Window = new Rect(0, 0, Width, Height);
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2018-04-14 06:14:42 +02:00
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}
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2018-04-14 05:39:24 +02:00
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public void SetViewport(int X, int Y, int Width, int Height)
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{
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Viewport = new Rect(X, Y, Width, Height);
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2018-07-19 07:30:21 +02:00
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SetViewport(Viewport);
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}
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private void SetViewport(Rect Viewport)
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{
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GL.Viewport(
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Viewport.X,
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Viewport.Y,
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Viewport.Width,
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Viewport.Height);
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2018-04-14 05:39:24 +02:00
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}
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public void Render()
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{
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if (ReadTex == null)
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{
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return;
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}
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2018-07-07 04:40:12 +02:00
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2018-08-20 03:25:26 +02:00
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int SrcX0, SrcX1, SrcY0, SrcY1;
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2018-08-20 03:25:26 +02:00
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if (CropLeft == 0 && CropRight == 0)
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{
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SrcX0 = 0;
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SrcX1 = ReadTex.Width;
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}
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else
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{
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SrcX0 = CropLeft;
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SrcX1 = CropRight;
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}
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if (CropTop == 0 && CropBottom == 0)
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{
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SrcY0 = 0;
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SrcY1 = ReadTex.Height;
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}
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else
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{
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SrcY0 = CropTop;
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SrcY1 = CropBottom;
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}
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2018-07-07 04:40:12 +02:00
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2018-08-20 03:25:26 +02:00
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float RatioX = MathF.Min(1f, (Window.Height * (float)NativeWidth) / ((float)NativeHeight * Window.Width));
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float RatioY = MathF.Min(1f, (Window.Width * (float)NativeHeight) / ((float)NativeWidth * Window.Height));
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int DstWidth = (int)(Window.Width * RatioX);
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int DstHeight = (int)(Window.Height * RatioY);
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2018-04-14 03:42:55 +02:00
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2018-08-20 03:25:26 +02:00
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int DstPaddingX = (Window.Width - DstWidth) / 2;
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int DstPaddingY = (Window.Height - DstHeight) / 2;
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2018-04-13 20:12:58 +02:00
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2018-08-20 03:25:26 +02:00
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int DstX0 = FlipX ? Window.Width - DstPaddingX : DstPaddingX;
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int DstX1 = FlipX ? DstPaddingX : Window.Width - DstPaddingX;
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2018-04-13 20:12:58 +02:00
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int DstY0 = FlipY ? DstPaddingY : Window.Height - DstPaddingY;
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int DstY1 = FlipY ? Window.Height - DstPaddingY : DstPaddingY;
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2018-04-13 20:12:58 +02:00
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2018-08-20 03:25:26 +02:00
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if (SrcFb == 0) SrcFb = GL.GenFramebuffer();
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2018-04-13 20:12:58 +02:00
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2018-08-20 03:25:26 +02:00
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, 0);
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2018-04-13 20:12:58 +02:00
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2018-08-20 03:25:26 +02:00
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GL.Viewport(0, 0, Window.Width, Window.Height);
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2018-04-13 20:12:58 +02:00
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2018-08-20 03:25:26 +02:00
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GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, SrcFb);
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2018-04-13 20:12:58 +02:00
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2018-08-20 03:25:26 +02:00
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GL.FramebufferTexture(FramebufferTarget.ReadFramebuffer, FramebufferAttachment.ColorAttachment0, ReadTex.Handle, 0);
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GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
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GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
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GL.Clear(ClearBufferMask.ColorBufferBit);
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GL.BlitFramebuffer(
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SrcX0, SrcY0, SrcX1, SrcY1,
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DstX0, DstY0, DstX1, DstY1,
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ClearBufferMask.ColorBufferBit, BlitFramebufferFilter.Linear);
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EnsureFrameBuffer();
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2018-04-08 21:17:35 +02:00
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}
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2018-07-19 07:30:21 +02:00
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public void Copy(
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long SrcKey,
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long DstKey,
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int SrcX0,
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int SrcY0,
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int SrcX1,
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int SrcY1,
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int DstX0,
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int DstY0,
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int DstX1,
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int DstY1)
|
|
|
|
{
|
2018-08-20 03:25:26 +02:00
|
|
|
if (Texture.TryGetImage(SrcKey, out ImageHandler SrcTex) &&
|
|
|
|
Texture.TryGetImage(DstKey, out ImageHandler DstTex))
|
2018-07-19 07:30:21 +02:00
|
|
|
{
|
2018-08-20 03:25:26 +02:00
|
|
|
if (SrcTex.HasColor != DstTex.HasColor ||
|
|
|
|
SrcTex.HasDepth != DstTex.HasDepth ||
|
|
|
|
SrcTex.HasStencil != DstTex.HasStencil)
|
|
|
|
{
|
|
|
|
throw new NotImplementedException();
|
|
|
|
}
|
2018-07-19 07:30:21 +02:00
|
|
|
|
2018-08-20 03:25:26 +02:00
|
|
|
if (SrcTex.HasColor)
|
|
|
|
{
|
|
|
|
CopyTextures(
|
|
|
|
SrcX0, SrcY0, SrcX1, SrcY1,
|
|
|
|
DstX0, DstY0, DstX1, DstY1,
|
|
|
|
SrcTex.Handle,
|
|
|
|
DstTex.Handle,
|
|
|
|
FramebufferAttachment.ColorAttachment0,
|
|
|
|
ClearBufferMask.ColorBufferBit,
|
|
|
|
true);
|
|
|
|
}
|
|
|
|
else if (SrcTex.HasDepth && SrcTex.HasStencil)
|
|
|
|
{
|
|
|
|
CopyTextures(
|
|
|
|
SrcX0, SrcY0, SrcX1, SrcY1,
|
|
|
|
DstX0, DstY0, DstX1, DstY1,
|
|
|
|
SrcTex.Handle,
|
|
|
|
DstTex.Handle,
|
|
|
|
FramebufferAttachment.DepthStencilAttachment,
|
|
|
|
ClearBufferMask.DepthBufferBit | ClearBufferMask.StencilBufferBit,
|
|
|
|
false);
|
|
|
|
}
|
|
|
|
else if (SrcTex.HasDepth)
|
|
|
|
{
|
|
|
|
CopyTextures(
|
|
|
|
SrcX0, SrcY0, SrcX1, SrcY1,
|
|
|
|
DstX0, DstY0, DstX1, DstY1,
|
|
|
|
SrcTex.Handle,
|
|
|
|
DstTex.Handle,
|
|
|
|
FramebufferAttachment.DepthAttachment,
|
|
|
|
ClearBufferMask.DepthBufferBit,
|
|
|
|
false);
|
|
|
|
}
|
|
|
|
else if (SrcTex.HasStencil)
|
|
|
|
{
|
|
|
|
CopyTextures(
|
|
|
|
SrcX0, SrcY0, SrcX1, SrcY1,
|
|
|
|
DstX0, DstY0, DstX1, DstY1,
|
|
|
|
SrcTex.Handle,
|
|
|
|
DstTex.Handle,
|
|
|
|
FramebufferAttachment.StencilAttachment,
|
|
|
|
ClearBufferMask.StencilBufferBit,
|
|
|
|
false);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
throw new InvalidOperationException();
|
|
|
|
}
|
2018-07-19 07:30:21 +02:00
|
|
|
}
|
2018-08-20 03:25:26 +02:00
|
|
|
}
|
2018-07-19 07:30:21 +02:00
|
|
|
|
2018-06-24 02:39:25 +02:00
|
|
|
public void GetBufferData(long Key, Action<byte[]> Callback)
|
2018-04-26 04:11:26 +02:00
|
|
|
{
|
2018-08-20 03:25:26 +02:00
|
|
|
if (Texture.TryGetImage(Key, out ImageHandler Tex))
|
2018-04-26 04:11:26 +02:00
|
|
|
{
|
2018-08-20 03:25:26 +02:00
|
|
|
byte[] Data = new byte[Tex.Width * Tex.Height * ImageHandler.MaxBpp];
|
2018-04-26 04:11:26 +02:00
|
|
|
|
2018-08-20 03:25:26 +02:00
|
|
|
GL.BindTexture(TextureTarget.Texture2D, Tex.Handle);
|
2018-04-26 04:11:26 +02:00
|
|
|
|
2018-08-20 03:25:26 +02:00
|
|
|
GL.GetTexImage(
|
|
|
|
TextureTarget.Texture2D,
|
2018-04-26 04:11:26 +02:00
|
|
|
0,
|
2018-08-20 03:25:26 +02:00
|
|
|
Tex.PixelFormat,
|
|
|
|
Tex.PixelType,
|
2018-04-26 04:11:26 +02:00
|
|
|
Data);
|
|
|
|
|
|
|
|
Callback(Data);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-07-19 07:30:21 +02:00
|
|
|
public void SetBufferData(
|
|
|
|
long Key,
|
|
|
|
int Width,
|
|
|
|
int Height,
|
|
|
|
byte[] Buffer)
|
2018-04-14 05:39:24 +02:00
|
|
|
{
|
2018-08-20 03:25:26 +02:00
|
|
|
if (Texture.TryGetImage(Key, out ImageHandler Tex))
|
2018-07-19 07:30:21 +02:00
|
|
|
{
|
2018-08-20 03:25:26 +02:00
|
|
|
GL.BindTexture(TextureTarget.Texture2D, Tex.Handle);
|
2018-07-19 07:30:21 +02:00
|
|
|
|
|
|
|
const int Level = 0;
|
|
|
|
const int Border = 0;
|
|
|
|
|
|
|
|
GL.TexImage2D(
|
|
|
|
TextureTarget.Texture2D,
|
|
|
|
Level,
|
2018-08-20 03:25:26 +02:00
|
|
|
Tex.InternalFormat,
|
2018-07-19 07:30:21 +02:00
|
|
|
Width,
|
|
|
|
Height,
|
|
|
|
Border,
|
2018-08-20 03:25:26 +02:00
|
|
|
Tex.PixelFormat,
|
|
|
|
Tex.PixelType,
|
2018-07-19 07:30:21 +02:00
|
|
|
Buffer);
|
|
|
|
}
|
2018-04-14 05:39:24 +02:00
|
|
|
}
|
|
|
|
|
2018-08-20 03:25:26 +02:00
|
|
|
private void EnsureFrameBuffer()
|
2018-04-08 21:17:35 +02:00
|
|
|
{
|
2018-08-20 03:25:26 +02:00
|
|
|
if (DummyFrameBuffer == 0)
|
2018-04-08 21:17:35 +02:00
|
|
|
{
|
2018-08-20 03:25:26 +02:00
|
|
|
DummyFrameBuffer = GL.GenFramebuffer();
|
|
|
|
}
|
2018-04-08 21:17:35 +02:00
|
|
|
|
2018-08-20 03:25:26 +02:00
|
|
|
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, DummyFrameBuffer);
|
2018-04-08 21:17:35 +02:00
|
|
|
|
2018-08-20 03:25:26 +02:00
|
|
|
GL.DrawBuffers(8, DrawBuffers);
|
|
|
|
}
|
2018-04-08 21:17:35 +02:00
|
|
|
|
2018-08-20 03:25:26 +02:00
|
|
|
private void Attach(ref int OldHandle, int NewHandle, FramebufferAttachment FbAttachment)
|
|
|
|
{
|
|
|
|
if (OldHandle != NewHandle)
|
|
|
|
{
|
2018-07-23 16:21:05 +02:00
|
|
|
GL.FramebufferTexture(
|
2018-08-20 03:25:26 +02:00
|
|
|
FramebufferTarget.DrawFramebuffer,
|
|
|
|
FbAttachment,
|
|
|
|
NewHandle,
|
2018-07-23 16:21:05 +02:00
|
|
|
0);
|
2018-04-08 21:17:35 +02:00
|
|
|
|
2018-08-20 03:25:26 +02:00
|
|
|
OldHandle = NewHandle;
|
2018-07-23 16:21:05 +02:00
|
|
|
}
|
2018-04-08 21:17:35 +02:00
|
|
|
}
|
2018-04-13 20:12:58 +02:00
|
|
|
|
2018-08-20 03:25:26 +02:00
|
|
|
private void CopyTextures(
|
|
|
|
int SrcX0,
|
|
|
|
int SrcY0,
|
|
|
|
int SrcX1,
|
|
|
|
int SrcY1,
|
|
|
|
int DstX0,
|
|
|
|
int DstY0,
|
|
|
|
int DstX1,
|
|
|
|
int DstY1,
|
|
|
|
int SrcTexture,
|
|
|
|
int DstTexture,
|
|
|
|
FramebufferAttachment Attachment,
|
|
|
|
ClearBufferMask Mask,
|
|
|
|
bool Color)
|
2018-04-13 20:12:58 +02:00
|
|
|
{
|
2018-08-20 03:25:26 +02:00
|
|
|
if (SrcFb == 0) SrcFb = GL.GenFramebuffer();
|
|
|
|
if (DstFb == 0) DstFb = GL.GenFramebuffer();
|
2018-04-13 20:12:58 +02:00
|
|
|
|
2018-08-20 03:25:26 +02:00
|
|
|
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, SrcFb);
|
|
|
|
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, DstFb);
|
2018-04-13 20:12:58 +02:00
|
|
|
|
2018-08-20 03:25:26 +02:00
|
|
|
GL.FramebufferTexture(
|
|
|
|
FramebufferTarget.ReadFramebuffer,
|
|
|
|
Attachment,
|
|
|
|
SrcTexture,
|
|
|
|
0);
|
2018-04-13 20:12:58 +02:00
|
|
|
|
2018-08-20 03:25:26 +02:00
|
|
|
GL.FramebufferTexture(
|
|
|
|
FramebufferTarget.DrawFramebuffer,
|
|
|
|
Attachment,
|
|
|
|
DstTexture,
|
|
|
|
0);
|
|
|
|
|
|
|
|
if (Color)
|
|
|
|
{
|
|
|
|
GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
|
|
|
|
}
|
2018-04-13 20:12:58 +02:00
|
|
|
|
2018-08-20 03:25:26 +02:00
|
|
|
GL.Clear(Mask);
|
2018-04-13 20:12:58 +02:00
|
|
|
|
2018-08-20 03:25:26 +02:00
|
|
|
GL.BlitFramebuffer(
|
|
|
|
SrcX0, SrcY0, SrcX1, SrcY1,
|
|
|
|
DstX0, DstY0, DstX1, DstY1,
|
|
|
|
Mask,
|
|
|
|
Color ? BlitFramebufferFilter.Linear : BlitFramebufferFilter.Nearest);
|
2018-04-13 20:12:58 +02:00
|
|
|
|
2018-08-20 03:25:26 +02:00
|
|
|
EnsureFrameBuffer();
|
2018-04-13 20:12:58 +02:00
|
|
|
}
|
2018-04-08 21:17:35 +02:00
|
|
|
}
|
|
|
|
}
|