namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
class TextureOperation : Operation
public SamplerType Type { get; private set; }
public TextureFlags Flags { get; private set; }
public int Handle { get; private set; }
public TextureOperation(
Instruction inst,
SamplerType type,
TextureFlags flags,
int handle,
int compIndex,
Operand dest,
params Operand[] sources) : base(inst, compIndex, dest, sources)
Type = type;
Flags = flags;
Handle = handle;
}
public void TurnIntoIndexed(int handle)
Type |= SamplerType.Indexed;
Flags &= ~TextureFlags.Bindless;