Ryujinx/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureGetDataSliceCommand.cs

31 lines
1.1 KiB
C#
Raw Normal View History

using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureGetDataSliceCommand : IGALCommand
{
public CommandType CommandType => CommandType.TextureGetDataSlice;
private TableRef<ThreadedTexture> _texture;
private TableRef<ResultBox<PinnedSpan<byte>>> _result;
private int _layer;
private int _level;
public void Set(TableRef<ThreadedTexture> texture, TableRef<ResultBox<PinnedSpan<byte>>> result, int layer, int level)
{
_texture = texture;
_result = result;
_layer = layer;
_level = level;
}
public static void Run(ref TextureGetDataSliceCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ReadOnlySpan<byte> result = command._texture.Get(threaded).Base.GetData(command._layer, command._level);
command._result.Get(threaded).Result = new PinnedSpan<byte>(result);
}
}
}