Ryujinx/Ryujinx.HLE/HOS/Services/SurfaceFlinger/Types/Rect.cs

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C#
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using System;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
[StructLayout(LayoutKind.Sequential, Size = 0x10)]
struct Rect : IEquatable<Rect>
{
public int Left;
public int Top;
public int Right;
public int Bottom;
public int Width => Right - Left;
public int Height => Bottom - Top;
public Rect(int width, int height)
{
Left = 0;
Top = 0;
Right = width;
Bottom = height;
}
public bool IsEmpty()
{
return Width <= 0 || Height <= 0;
}
public bool Intersect(Rect other, out Rect result)
{
result = new Rect
{
Left = Math.Max(Left, other.Left),
Top = Math.Max(Top, other.Top),
Right = Math.Min(Right, other.Right),
Bottom = Math.Min(Bottom, other.Bottom)
};
return !result.IsEmpty();
}
public void MakeInvalid()
{
Right = -1;
Bottom = -1;
}
public static bool operator ==(Rect x, Rect y)
{
return x.Equals(y);
}
public static bool operator !=(Rect x, Rect y)
{
return !x.Equals(y);
}
public override bool Equals(object obj)
{
return obj is Rect rect && Equals(rect);
}
public bool Equals(Rect cmpObj)
{
return Left == cmpObj.Left && Top == cmpObj.Top && Right == cmpObj.Right && Bottom == cmpObj.Bottom;
}
public override int GetHashCode() => HashCode.Combine(Left, Top, Right, Bottom);
}
}