Ryujinx/Ryujinx.Audio/Integration/IHardwareDeviceDriver.cs

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using Ryujinx.Audio.Common;
using Ryujinx.Memory;
using System;
using System.Threading;
namespace Ryujinx.Audio.Integration
{
/// <summary>
/// Represent an hardware device driver used in <see cref="Output.AudioOutputSystem"/>.
/// </summary>
public interface IHardwareDeviceDriver : IDisposable
{
public enum Direction
{
Input,
Output
}
IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount, float volume = 1f);
ManualResetEvent GetUpdateRequiredEvent();
ManualResetEvent GetPauseEvent();
bool SupportsDirection(Direction direction);
bool SupportsSampleRate(uint sampleRate);
bool SupportsSampleFormat(SampleFormat sampleFormat);
bool SupportsChannelCount(uint channelCount);
static abstract bool IsSupported { get; }
IHardwareDeviceDriver GetRealDeviceDriver()
{
return this;
}
}
}