namespace Ryujinx.Graphics.GAL
{
public readonly struct BufferRange
private static readonly BufferRange _empty = new(BufferHandle.Null, 0, 0);
public static BufferRange Empty => _empty;
public BufferHandle Handle { get; }
public int Offset { get; }
public int Size { get; }
public bool Write { get; }
public BufferRange(BufferHandle handle, int offset, int size, bool write = false)
Handle = handle;
Offset = offset;
Size = size;
Write = write;
}