using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct ActionCommand : IGALCommand, IGALCommand<ActionCommand>
public CommandType CommandType => CommandType.Action;
private TableRef<Action> _action;
public void Set(TableRef<Action> action)
_action = action;
}
public static void Run(ref ActionCommand command, ThreadedRenderer threaded, IRenderer renderer)
command._action.Get(threaded)();