7fea26e97e
* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
21 lines
589 B
C#
21 lines
589 B
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
|
|
{
|
|
struct ActionCommand : IGALCommand, IGALCommand<ActionCommand>
|
|
{
|
|
public CommandType CommandType => CommandType.Action;
|
|
private TableRef<Action> _action;
|
|
|
|
public void Set(TableRef<Action> action)
|
|
{
|
|
_action = action;
|
|
}
|
|
|
|
public static void Run(ref ActionCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
|
{
|
|
command._action.Get(threaded)();
|
|
}
|
|
}
|
|
}
|