NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
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namespace Ryujinx.Core.Gpu
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{
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class LinearSwizzle : ISwizzle
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{
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private int Pitch;
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private int Bpp;
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2018-04-08 22:09:41 +02:00
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public LinearSwizzle(int Pitch, int Bpp)
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2018-04-08 21:17:35 +02:00
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{
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2018-04-08 22:09:41 +02:00
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this.Pitch = Pitch;
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this.Bpp = Bpp;
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2018-04-08 21:17:35 +02:00
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}
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public int GetSwizzleOffset(int X, int Y)
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{
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return X * Bpp + Y * Pitch;
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2018-04-08 21:17:35 +02:00
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}
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}
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}
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