using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Graphics.Vulkan
{
class BackgroundResource : IDisposable
private readonly VulkanRenderer _gd;
private Device _device;
private CommandBufferPool _pool;
private PersistentFlushBuffer _flushBuffer;
public BackgroundResource(VulkanRenderer gd, Device device)
_gd = gd;
_device = device;
}
public CommandBufferPool GetPool()
if (_pool == null)
bool useBackground = _gd.BackgroundQueue.Handle != 0 && _gd.Vendor != Vendor.Amd;
Queue queue = useBackground ? _gd.BackgroundQueue : _gd.Queue;
object queueLock = useBackground ? _gd.BackgroundQueueLock : _gd.QueueLock;
lock (queueLock)
_pool = new CommandBufferPool(_gd.Api, _device, queue, queueLock, _gd.QueueFamilyIndex, isLight: true);
return _pool;
public PersistentFlushBuffer GetFlushBuffer()
_flushBuffer ??= new PersistentFlushBuffer(_gd);
return _flushBuffer;
public void Dispose()
_pool?.Dispose();
_flushBuffer?.Dispose();
class BackgroundResources : IDisposable
private readonly Dictionary<Thread, BackgroundResource> _resources;
public BackgroundResources(VulkanRenderer gd, Device device)
_resources = new Dictionary<Thread, BackgroundResource>();
private void Cleanup()
lock (_resources)
foreach (KeyValuePair<Thread, BackgroundResource> tuple in _resources)
if (!tuple.Key.IsAlive)
tuple.Value.Dispose();
_resources.Remove(tuple.Key);
public BackgroundResource Get()
Thread thread = Thread.CurrentThread;
if (!_resources.TryGetValue(thread, out BackgroundResource resource))
Cleanup();
resource = new BackgroundResource(_gd, _device);
_resources[thread] = resource;
return resource;
foreach (var resource in _resources.Values)
resource.Dispose();