Add mapping per Axis
+ An attempt to fix peoples problems with the Keyboard input acting up with Controller Input enabled.
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c2620241a8
commit
b658334485
4 changed files with 61 additions and 26 deletions
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@ -107,7 +107,8 @@ namespace Ryujinx
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{
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Left = new JoyConControllerLeft
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{
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Stick = Parser.Value("Controls_Left_JoyConController_Stick"),
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Stick_AxisX = Parser.Value("Controls_Left_JoyConController_Stick_AxisX"),
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Stick_AxisY = Parser.Value("Controls_Left_JoyConController_Stick_AxisY"),
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StickButton = Parser.Value("Controls_Left_JoyConController_Stick_Button"),
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DPadUp = Parser.Value("Controls_Left_JoyConController_DPad_Up"),
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DPadDown = Parser.Value("Controls_Left_JoyConController_DPad_Down"),
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@ -120,7 +121,8 @@ namespace Ryujinx
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Right = new JoyConControllerRight
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{
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Stick = Parser.Value("Controls_Right_JoyConController_Stick"),
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Stick_AxisX = Parser.Value("Controls_Right_JoyConController_Stick_AxisX"),
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Stick_AxisY = Parser.Value("Controls_Right_JoyConController_Stick_AxisY"),
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StickButton = Parser.Value("Controls_Right_JoyConController_Stick_Button"),
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ButtonA = Parser.Value("Controls_Right_JoyConController_Button_A"),
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ButtonB = Parser.Value("Controls_Right_JoyConController_Button_B"),
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@ -58,7 +58,7 @@ Controls_Right_JoyConKeyboard_Button_Plus = 121
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Controls_Right_JoyConKeyboard_Button_R = 103
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Controls_Right_JoyConKeyboard_Button_ZR = 97
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#Controller Controls
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#Controller Controls (The default configuration is what works for a PS4 Controller using DS4 Windows)
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Controls_Left_JoyConController_Stick_Button = LStick
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Controls_Left_JoyConController_DPad_Up = DPadUp
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@ -78,5 +78,7 @@ Controls_Right_JoyConController_Button_Plus = Start
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Controls_Right_JoyConController_Button_R = RShoulder
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Controls_Right_JoyConController_Button_ZR = RTrigger
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Controls_Left_JoyConController_Stick = LJoystick
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Controls_Right_JoyConController_Stick = RJoystick
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Controls_Left_JoyConController_Stick_AxisX = JoystickAxis0
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Controls_Left_JoyConController_Stick_AxisY = JoystickAxis1
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Controls_Right_JoyConController_Stick_AxisX = -JoystickAxis3
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Controls_Right_JoyConController_Stick_AxisY = -JoystickAxis2
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@ -174,13 +174,41 @@ namespace Ryujinx
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}
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}
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private Vector2 GetJoystickAxisFromString(GamePadState GamePad, string Joystick)
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private float GetJoystickAxisFromString(GamePadState GamePad, string Joystick)
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{
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switch (Joystick.ToUpper())
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{
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case "LJOYSTICK": return GamePad.ThumbSticks.Left;
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case "RJOYSTICK": return new Vector2(-GamePad.ThumbSticks.Right.Y, -GamePad.ThumbSticks.Right.X);
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default: throw new ArgumentException();
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case "JOYSTICKAXIS0": return GamePad.ThumbSticks.Left.X;
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case "JOYSTICKAXIS1": return GamePad.ThumbSticks.Left.Y;
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case "JOYSTICKAXIS2": return GamePad.ThumbSticks.Right.X;
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case "JOYSTICKAXIS3": return GamePad.ThumbSticks.Right.Y;
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case "-JOYSTICKAXIS0": return -GamePad.ThumbSticks.Left.X;
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case "-JOYSTICKAXIS1": return -GamePad.ThumbSticks.Left.Y;
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case "-JOYSTICKAXIS2": return -GamePad.ThumbSticks.Right.X;
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case "-JOYSTICKAXIS3": return -GamePad.ThumbSticks.Right.Y;
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default: throw new ArgumentException();
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}
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}
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private bool IsGamePadActive(int Index)
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{
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return IsGamePadActive(GamePad.GetState(Index));
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}
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private bool IsGamePadActive(GamePadState GamePad)
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{
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if (GamePad.IsConnected)
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{
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return GamePad.Buttons.IsAnyButtonPressed
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|| (GamePad.Triggers.Left >= 0.8f || GamePad.Triggers.Right >= 0.8f)
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|| ((GamePad.ThumbSticks.Left.X >= 0.1f || GamePad.ThumbSticks.Left.X <= -0.1f)
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|| (GamePad.ThumbSticks.Left.Y >= 0.1f || GamePad.ThumbSticks.Left.Y <= -0.1f)
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|| (GamePad.ThumbSticks.Right.X >= 0.1f || GamePad.ThumbSticks.Right.X <= -0.1f)
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|| (GamePad.ThumbSticks.Right.Y >= 0.1f || GamePad.ThumbSticks.Right.Y <= -0.1f));
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}
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else
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{
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return false;
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}
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}
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@ -194,10 +222,9 @@ namespace Ryujinx
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int LeftJoystickDY = 0;
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int RightJoystickDX = 0;
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int RightJoystickDY = 0;
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float AnalogStickDeadzone = Config.GamePadDeadzone;
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//Keyboard Input
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if (Keyboard.HasValue)
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if (Keyboard.HasValue && !IsGamePadActive(Config.GamePadIndex))
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{
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KeyboardState Keyboard = this.Keyboard.Value;
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@ -237,9 +264,11 @@ namespace Ryujinx
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}
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//Controller Input
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if (Config.GamePadEnable)
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if (Config.GamePadEnable && !Keyboard.HasValue && IsGamePadActive(Config.GamePadIndex))
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{
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GamePadState GamePad = OpenTK.Input.GamePad.GetState(Config.GamePadIndex);
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float AnalogStickDeadzone = Config.GamePadDeadzone;
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//LeftButtons
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadUp)) CurrentButton |= HidControllerButtons.KEY_DUP;
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadDown)) CurrentButton |= HidControllerButtons.KEY_DDOWN;
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@ -261,22 +290,22 @@ namespace Ryujinx
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if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonZR)) CurrentButton |= HidControllerButtons.KEY_ZR;
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//LeftJoystick
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if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X >= AnalogStickDeadzone
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|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X <= -AnalogStickDeadzone)
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LeftJoystickDX = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X * short.MaxValue);
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if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick_AxisX) >= AnalogStickDeadzone
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|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick_AxisX) <= -AnalogStickDeadzone)
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LeftJoystickDX = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick_AxisX) * short.MaxValue);
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if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).Y >= AnalogStickDeadzone
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|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).Y <= -AnalogStickDeadzone)
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LeftJoystickDY = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).Y * short.MaxValue);
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if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick_AxisY) >= AnalogStickDeadzone
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|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick_AxisY) <= -AnalogStickDeadzone)
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LeftJoystickDY = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick_AxisY) * short.MaxValue);
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//RightJoystick
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if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).X >= AnalogStickDeadzone
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|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).X <= -AnalogStickDeadzone)
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RightJoystickDX = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).X * short.MaxValue);
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if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick_AxisX) >= AnalogStickDeadzone
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|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick_AxisX) <= -AnalogStickDeadzone)
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RightJoystickDX = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick_AxisX) * short.MaxValue);
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if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).Y >= AnalogStickDeadzone
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|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).Y <= -AnalogStickDeadzone)
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RightJoystickDY = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).Y * short.MaxValue);
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if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick_AxisY) >= AnalogStickDeadzone
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|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick_AxisY) <= -AnalogStickDeadzone)
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RightJoystickDY = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick_AxisY) * short.MaxValue);
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}
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LeftJoystick = new HidJoystickPosition
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@ -6,7 +6,8 @@ namespace Ryujinx.UI.Input
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{
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public struct JoyConControllerLeft
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{
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public string Stick;
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public string Stick_AxisX;
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public string Stick_AxisY;
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public string StickButton;
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public string DPadUp;
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public string DPadDown;
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@ -19,7 +20,8 @@ namespace Ryujinx.UI.Input
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public struct JoyConControllerRight
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{
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public string Stick;
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public string Stick_AxisX;
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public string Stick_AxisY;
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public string StickButton;
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public string ButtonA;
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public string ButtonB;
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