Add mapping per Axis

+ An attempt to fix peoples problems with the Keyboard input acting up with Controller Input enabled.
This commit is contained in:
John Clemis 2018-07-14 14:32:04 -05:00
parent c2620241a8
commit b658334485
4 changed files with 61 additions and 26 deletions

View file

@ -107,7 +107,8 @@ namespace Ryujinx
{
Left = new JoyConControllerLeft
{
Stick = Parser.Value("Controls_Left_JoyConController_Stick"),
Stick_AxisX = Parser.Value("Controls_Left_JoyConController_Stick_AxisX"),
Stick_AxisY = Parser.Value("Controls_Left_JoyConController_Stick_AxisY"),
StickButton = Parser.Value("Controls_Left_JoyConController_Stick_Button"),
DPadUp = Parser.Value("Controls_Left_JoyConController_DPad_Up"),
DPadDown = Parser.Value("Controls_Left_JoyConController_DPad_Down"),
@ -120,7 +121,8 @@ namespace Ryujinx
Right = new JoyConControllerRight
{
Stick = Parser.Value("Controls_Right_JoyConController_Stick"),
Stick_AxisX = Parser.Value("Controls_Right_JoyConController_Stick_AxisX"),
Stick_AxisY = Parser.Value("Controls_Right_JoyConController_Stick_AxisY"),
StickButton = Parser.Value("Controls_Right_JoyConController_Stick_Button"),
ButtonA = Parser.Value("Controls_Right_JoyConController_Button_A"),
ButtonB = Parser.Value("Controls_Right_JoyConController_Button_B"),

View file

@ -58,7 +58,7 @@ Controls_Right_JoyConKeyboard_Button_Plus = 121
Controls_Right_JoyConKeyboard_Button_R = 103
Controls_Right_JoyConKeyboard_Button_ZR = 97
#Controller Controls
#Controller Controls (The default configuration is what works for a PS4 Controller using DS4 Windows)
Controls_Left_JoyConController_Stick_Button = LStick
Controls_Left_JoyConController_DPad_Up = DPadUp
@ -78,5 +78,7 @@ Controls_Right_JoyConController_Button_Plus = Start
Controls_Right_JoyConController_Button_R = RShoulder
Controls_Right_JoyConController_Button_ZR = RTrigger
Controls_Left_JoyConController_Stick = LJoystick
Controls_Right_JoyConController_Stick = RJoystick
Controls_Left_JoyConController_Stick_AxisX = JoystickAxis0
Controls_Left_JoyConController_Stick_AxisY = JoystickAxis1
Controls_Right_JoyConController_Stick_AxisX = -JoystickAxis3
Controls_Right_JoyConController_Stick_AxisY = -JoystickAxis2

View file

@ -174,13 +174,41 @@ namespace Ryujinx
}
}
private Vector2 GetJoystickAxisFromString(GamePadState GamePad, string Joystick)
private float GetJoystickAxisFromString(GamePadState GamePad, string Joystick)
{
switch (Joystick.ToUpper())
{
case "LJOYSTICK": return GamePad.ThumbSticks.Left;
case "RJOYSTICK": return new Vector2(-GamePad.ThumbSticks.Right.Y, -GamePad.ThumbSticks.Right.X);
default: throw new ArgumentException();
case "JOYSTICKAXIS0": return GamePad.ThumbSticks.Left.X;
case "JOYSTICKAXIS1": return GamePad.ThumbSticks.Left.Y;
case "JOYSTICKAXIS2": return GamePad.ThumbSticks.Right.X;
case "JOYSTICKAXIS3": return GamePad.ThumbSticks.Right.Y;
case "-JOYSTICKAXIS0": return -GamePad.ThumbSticks.Left.X;
case "-JOYSTICKAXIS1": return -GamePad.ThumbSticks.Left.Y;
case "-JOYSTICKAXIS2": return -GamePad.ThumbSticks.Right.X;
case "-JOYSTICKAXIS3": return -GamePad.ThumbSticks.Right.Y;
default: throw new ArgumentException();
}
}
private bool IsGamePadActive(int Index)
{
return IsGamePadActive(GamePad.GetState(Index));
}
private bool IsGamePadActive(GamePadState GamePad)
{
if (GamePad.IsConnected)
{
return GamePad.Buttons.IsAnyButtonPressed
|| (GamePad.Triggers.Left >= 0.8f || GamePad.Triggers.Right >= 0.8f)
|| ((GamePad.ThumbSticks.Left.X >= 0.1f || GamePad.ThumbSticks.Left.X <= -0.1f)
|| (GamePad.ThumbSticks.Left.Y >= 0.1f || GamePad.ThumbSticks.Left.Y <= -0.1f)
|| (GamePad.ThumbSticks.Right.X >= 0.1f || GamePad.ThumbSticks.Right.X <= -0.1f)
|| (GamePad.ThumbSticks.Right.Y >= 0.1f || GamePad.ThumbSticks.Right.Y <= -0.1f));
}
else
{
return false;
}
}
@ -194,10 +222,9 @@ namespace Ryujinx
int LeftJoystickDY = 0;
int RightJoystickDX = 0;
int RightJoystickDY = 0;
float AnalogStickDeadzone = Config.GamePadDeadzone;
//Keyboard Input
if (Keyboard.HasValue)
if (Keyboard.HasValue && !IsGamePadActive(Config.GamePadIndex))
{
KeyboardState Keyboard = this.Keyboard.Value;
@ -237,9 +264,11 @@ namespace Ryujinx
}
//Controller Input
if (Config.GamePadEnable)
if (Config.GamePadEnable && !Keyboard.HasValue && IsGamePadActive(Config.GamePadIndex))
{
GamePadState GamePad = OpenTK.Input.GamePad.GetState(Config.GamePadIndex);
float AnalogStickDeadzone = Config.GamePadDeadzone;
//LeftButtons
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadUp)) CurrentButton |= HidControllerButtons.KEY_DUP;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadDown)) CurrentButton |= HidControllerButtons.KEY_DDOWN;
@ -261,22 +290,22 @@ namespace Ryujinx
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonZR)) CurrentButton |= HidControllerButtons.KEY_ZR;
//LeftJoystick
if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X >= AnalogStickDeadzone
|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X <= -AnalogStickDeadzone)
LeftJoystickDX = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X * short.MaxValue);
if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick_AxisX) >= AnalogStickDeadzone
|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick_AxisX) <= -AnalogStickDeadzone)
LeftJoystickDX = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick_AxisX) * short.MaxValue);
if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).Y >= AnalogStickDeadzone
|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).Y <= -AnalogStickDeadzone)
LeftJoystickDY = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).Y * short.MaxValue);
if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick_AxisY) >= AnalogStickDeadzone
|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick_AxisY) <= -AnalogStickDeadzone)
LeftJoystickDY = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick_AxisY) * short.MaxValue);
//RightJoystick
if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).X >= AnalogStickDeadzone
|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).X <= -AnalogStickDeadzone)
RightJoystickDX = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).X * short.MaxValue);
if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick_AxisX) >= AnalogStickDeadzone
|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick_AxisX) <= -AnalogStickDeadzone)
RightJoystickDX = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick_AxisX) * short.MaxValue);
if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).Y >= AnalogStickDeadzone
|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).Y <= -AnalogStickDeadzone)
RightJoystickDY = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).Y * short.MaxValue);
if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick_AxisY) >= AnalogStickDeadzone
|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick_AxisY) <= -AnalogStickDeadzone)
RightJoystickDY = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick_AxisY) * short.MaxValue);
}
LeftJoystick = new HidJoystickPosition

View file

@ -6,7 +6,8 @@ namespace Ryujinx.UI.Input
{
public struct JoyConControllerLeft
{
public string Stick;
public string Stick_AxisX;
public string Stick_AxisY;
public string StickButton;
public string DPadUp;
public string DPadDown;
@ -19,7 +20,8 @@ namespace Ryujinx.UI.Input
public struct JoyConControllerRight
{
public string Stick;
public string Stick_AxisX;
public string Stick_AxisY;
public string StickButton;
public string ButtonA;
public string ButtonB;