mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-08-17 14:18:44 +02:00
Do not update shader state for DrawTextures (#3876)
This commit is contained in:
parent
905a191e28
commit
f088c3d344
1 changed files with 3 additions and 1 deletions
|
@ -372,7 +372,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
float srcX1 = ((float)_state.State.DrawTextureDuDx / (1UL << 32)) * dstWidth + srcX0;
|
float srcX1 = ((float)_state.State.DrawTextureDuDx / (1UL << 32)) * dstWidth + srcX0;
|
||||||
float srcY1 = ((float)_state.State.DrawTextureDvDy / (1UL << 32)) * dstHeight + srcY0;
|
float srcY1 = ((float)_state.State.DrawTextureDvDy / (1UL << 32)) * dstHeight + srcY0;
|
||||||
|
|
||||||
engine.UpdateState();
|
engine.UpdateState(ulong.MaxValue & ~(1UL << StateUpdater.ShaderStateIndex));
|
||||||
|
|
||||||
|
_channel.TextureManager.UpdateRenderTargets();
|
||||||
|
|
||||||
int textureId = _state.State.DrawTextureTextureId;
|
int textureId = _state.State.DrawTextureTextureId;
|
||||||
int samplerId = _state.State.DrawTextureSamplerId;
|
int samplerId = _state.State.DrawTextureSamplerId;
|
||||||
|
|
Loading…
Reference in a new issue