Commit graph

492 commits

Author SHA1 Message Date
gdkchan 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 2020-01-09 02:13:00 +01:00
gdkchan 654e617fe7 Some code cleanup 2020-01-09 02:13:00 +01:00
gdkchan af8498d679 Add basic error logging to the GPU 2020-01-09 02:13:00 +01:00
Alex Barney d1ab9fb42c ASTC optimizations (#845)
* ASTC optimizations

* Move code to Ryujinx.Common

* Support 3D textures

* Address feedback

* Remove ASTC logging

* Use stackalloc instead of a Buffer20 struct

* Code style and cleanup

* Respond to feedback

* Rearrange public/private property ordering
2020-01-09 02:13:00 +01:00
gdkchan 947e14d3be Reimplement limited bindless textures support 2020-01-09 02:13:00 +01:00
gdkchan 647d0962df Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work 2020-01-09 02:13:00 +01:00
gdkchan 9d7a142a48 Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
gdkchan f2c85c5d58 Support non-constant texture offsets on non-NVIDIA gpus 2020-01-09 02:13:00 +01:00
gdkchan 3323a3a042 Use correct shared memory size (in words, not bytes) 2020-01-09 02:13:00 +01:00
gdkchan ad3bc2531b Ensure a valid shared memory size is used 2020-01-09 02:13:00 +01:00
gdkchan 66d91cbc6c Use dispatch params shared memory size when available 2020-01-09 02:13:00 +01:00
gdkchan 0d9672f3ae Use maximum shared memory size supported by hardware 2020-01-09 02:13:00 +01:00
gdkchan 375ee0ba96 Fix draw indexed flag not being cleared for instanced draws, also avoid state updates in the middle of a indexed draw 2020-01-09 02:13:00 +01:00
gdkchan 23b8a86d35 Support 3D ASTC textures (using 2D blocks) 2020-01-09 02:13:00 +01:00
gdkchan 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 2020-01-09 02:13:00 +01:00
gdkchan 17fb11ddb9 Fix wrong maximum id on sampler pool in some cases 2020-01-09 02:13:00 +01:00
gdkchan cb171f6ebf Support shared color mask, implement more shader instructions
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
gdkchan e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 2020-01-09 02:13:00 +01:00
gdk 6a98c643ca Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 2020-01-09 02:13:00 +01:00
gdk 65428f5842 Fix shader code comparison method 2020-01-09 02:13:00 +01:00
gdk d0c7732fe2 Optimize RangeList by not doing an allocation on every call to the Find methods 2020-01-09 02:13:00 +01:00
gdk 16d88c21fc Improved and simplified window texture presentation 2020-01-09 02:13:00 +01:00
gdk b2b2e04669 Small optimizations on texture and sampler pool invalidation 2020-01-09 02:13:00 +01:00
gdk 3ac023bb60 Correct ordering of compute buffer bind 2020-01-09 02:13:00 +01:00
gdk 79de8fd490 Share texture pool cache between graphics and compute 2020-01-09 02:13:00 +01:00
gdk 2437ccca0e Separate sub-channel state 2020-01-09 02:13:00 +01:00
gdk 3ca675223a Remove TranslatorConfig struct 2020-01-09 02:13:00 +01:00
gdk 6e399061ce Invalidate shaders when they are modified 2020-01-09 02:13:00 +01:00
gdk d274328c31 Fix image units bindings and shader dump in the presence of NOPs 2020-01-09 02:13:00 +01:00
gdk fd196b3d19 Do not throw for invalid ASTC compressed textures 2020-01-09 02:13:00 +01:00
gdk 769c02235f Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
gdk 1e8bc29f32 Use a more efficient range list on the buffer manager 2020-01-09 02:13:00 +01:00
gdk 3ab5c23f49 Add partial support for array of samplers, and add pass to identify them from bindless texture accesses 2020-01-09 02:13:00 +01:00
gdk d786d8d2b9 Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them 2020-01-09 02:13:00 +01:00
gdk 3bcc395253 Add shader support for the round mode on the F2F instruction, support mipmaps on ASTC compressed textures 2020-01-09 02:13:00 +01:00
gdk f2e84ff566 Flush buffers on copies 2020-01-09 02:13:00 +01:00
gdk 8cba252b23 Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
gdk 1b7d955195 Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
gdk 873bb4c15a Fix BC6 Signed/Unsigned float texture formats 2020-01-09 02:13:00 +01:00
gdk cdeeac163f Improved Min/Mip -> MinFilter enum conversion 2020-01-09 02:13:00 +01:00
gdk 1bb08742c1 Calculate width from stride on texture copies 2020-01-09 02:13:00 +01:00
gdk 1876b346fe Initial work 2020-01-09 02:13:00 +01:00