* Initial NVDEC and VIC implementation
* Update FFmpeg.AutoGen to 4.3.0
* Add nvdec dependencies for Windows
* Unify some VP9 structures
* Rename VP9 structure fields
* Improvements to Video API
* XML docs for Common.Memory
* Remove now unused or redundant overloads from MemoryAccessor
* NVDEC UV surface read/write scalar paths
* Add FIXME comments about hacky things/stuff that will need to be fixed in the future
* Cleaned up VP9 memory allocation
* Remove some debug logs
* Rename some VP9 structs
* Remove unused struct
* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore
* Name AsyncWorkQueue threads to make debugging easier
* Make Vp9PictureInfo a ref struct
* LayoutConverter no longer needs the depth argument (broken by rebase)
* Pooling of VP9 buffers, plus fix a memory leak on VP9
* Really wish VS could rename projects properly...
* Address feedback
* Remove using
* Catch OperationCanceledException
* Add licensing informations
* Add THIRDPARTY.md to release too
Co-authored-by: Thog <me@thog.eu>
* Implement Modding Support
* Executables: Rewrite to use contiguous mem and Spans
* Reorder ExeFs, Npdm, ControlData and SaveData calls
After discussion with gdkchan, it was decided it's best to call
LoadExeFs after all other loads are done as it starts the guest process.
* Build RomFs manually instead of Layering FS
Layered FS approach has considerable latency when building the final
romfs. So, we manually replace files in a single romfs instance.
* Add RomFs modding via storage file
* Fix and cleanup MemPatch
* Add dynamically loaded NRO patching
* Support exefs file replacement
* Rewrite ModLoader to use mods-search architecture
* Disable PPTC when exefs patches are detected
Disable PPTC on exefs replacements too
* Rewrite ModLoader, again
* Increased maintainability and matches Atmosphere closely
* Creates base mods structure if it doesn't exist
* Add Exefs partition replacement
* IPSwitch: Fix nsobid parsing
* Move mod logs to new LogClass
* Allow custom suffixes to title dirs again
* Address nits
* Add a per-App "Open Mods Directory" context menu item
Creates the path if not present.
* Normalize tooltips verbiage
* Use LocalStorage and remove unused namespaces
* prepo: Update implementation for 10.x changes
On 10.x, Nintendo changed yet another time the prepo SaveReport &
SaveReportWithUser command ids.
This PR add support for command 10104 & 10105 and update naming of the
old variants to match switchbrew.
* Fix misalign and remove a ToString
* Address jD's comment
* Fix compilation warnings and use new LibHac APIs for executable loading
* Migrate NSO loader to the new reader and fix kip loader
* Fix CS0162 restore
* Remove extra return lines
* Address Moose's comment
* Initial rebased AddOnContent support
* Fix bounds calculation
* Use existing GameCard in VFS per Xpl0itR's suggestion
+ Add dummy IPurchaseEventManager per AcK's suggestion
* Support multiple containers
* Add option to selectively disable addons
* Import tickets from AOC FS
* Load all nsps in base directory automatically
* Revert LoadNsp renaming
Removes conflicts with Mods PR. Not much is lost, old names were fine.
* Address AcK's comments
* Address Thog's comments
Dispose opened nsp files
Fix potential bug by clearing metadata on load
* Stubbed ImportServerPki
* thought it might be nice to name this variable properly
* i really need to name variables better
* Change Var
Co-authored-by: Thog <thog@protonmail.com>
* Change .ReadBytes(5) to IPC send buffer
Co-authored-by: Thog <thog@protonmail.com>
* Add description comment
Co-authored-by: Thog <thog@protonmail.com>
* fix build issue
* Resolve final suggestion
Co-authored-by: Thog <thog@protonmail.com>
* uhh
* it should work now shut up
* aligned variables just look so much nicer :)
* better variable alignment
* aligned
Co-authored-by: Thog <thog@protonmail.com>
* SurfaceFlinger: fix some bugs
This fixes some bugs in the current implementation and make it closer to
the real implementation.
* Fix align of some variables
* pctl: refactoring IParentalControlServiceFactory and IParentalControlService call
Our previous implementation was totally guessed. Now it's implemented according to RE, even if it's stubbed because we will not support Parental Control for now.
* unknownFlag > permissionFlag
* nvdrv: Partially implementation of GetStatus
This implement GetStatus call according to RE.
Since we don't handle tranfert memory on the initialize of the service, it's fine sets fields at 0 for now.
Tested on Undertale.
Fix#635
* Fix struct
The error code was taken from Switchbrew (https://switchbrew.org/wiki/Error_codes)
Even if TimeServiceNotInitialized's "description" is 0, the result "value" of "(0 << ErrorCodeShift) | ModuleId" is 0x74 so it is not the same as "Success" (0)
* am: Implement GetFriendInvitationStorageChannelEvent
This implement GetFriendInvitationStorageChannelEvent according to RE, needed by Streets of Rage 4
* Fix handle name
* add GetNotificationStorageChannelEvent
* Add two error codes to Mii
The two errors added are InvalidDatabaseSignatureValue and InvalidDatabaseEntryCount, which were taken from Switchbrew (https://switchbrew.org/wiki/Error_codes)
* Fix typo
* Remove unnecessary empty line
* Add various result codes to Loader
The error codes were taken from Switchbrew (switchbrew.org/wiki/Error_codes)
For the last 9 errors, Switchbrew says: ACID/ACI0 don't match for descriptor (descriptor)
* Fix typo
* Implement a new physical memory manager and replace DeviceMemory
* Proper generic constraints
* Fix debug build
* Add memory tests
* New CPU memory manager and general code cleanup
* Remove host memory management from CPU project, use Ryujinx.Memory instead
* Fix tests
* Document exceptions on MemoryBlock
* Fix leak on unix memory allocation
* Proper disposal of some objects on tests
* Fix JitCache not being set as initialized
* GetRef without checks for 8-bits and 16-bits CAS
* Add MemoryBlock destructor
* Throw in separate method to improve codegen
* Address PR feedback
* QueryModified improvements
* Fix memory write tracking not marking all pages as modified in some cases
* Simplify MarkRegionAsModified
* Remove XML doc for ghost param
* Add back optimization to avoid useless buffer updates
* Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper
* Some nits
* Do not perform address translation when size is 0
* Address PR feedback and format NativeInterface class
* Remove ghost parameter description
* Update Ryujinx.Cpu to .NET Core 3.1
* Address PR feedback
* Fix build
* Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified
* Typo
* Add various error codes to BCAT
The error codes were taken from Switchbrew (switchbrew.org/wiki/Error_codes)
As for InternetRequestDenied, it seems that this error is common for multiple services like Account for example
I already added this error code in Account in PR #1182
* Add some results codes from Libhac and keep names consistent
* nvservice: add a lock to NvHostEvent
* Disable surface flinger release fence and readd infinite timeout
* FenceAction: Add a timeout of 1 seconds as this shouldn't wait forever anyuway
* surfaceflinger: remove leftovers from the release fence
* Don't allow infinite timeout on syncpoint while printing all timeout for better debugging
InternetRequestDenied (I can't find a better name) was taken from Switchbrew (switchbrew.org/wiki/Error_codes)
Regarding this error, SwitchBrew notes: "IsAnyInternetRequestAccepted with the output from GetClientId returned false."
* nvservices: mitigate abort with heavy load on the GPU processing thread.
This should fix Mario Tennis and LM3 regressions with syncpoints.
NOTE: Mario Tennis seems to have another issue related to the texture
cache that happens randomly when starting a match.
PS: Also add a debug logger for all known ioctl call to facilitate
debugging and add a missing UpdateMin in EventSignal.
* Address LDj3SNuD's comment
* Address gdkchan's comment
This implement the rendering information output informations of
RequestUpdate.
This is needed by some games to keep track of the count of update on the
DSP.
* Add support for dynamic docking/undocking
As SurfaceFlinger is now working more accurately, we can now support
dynamic configuration of docking mode :)
* Simplify a bt the code
* Fix import ordering
* Remove unused argument
This invalidate the GraphicBuffer on the consumer side when
SetPreallocatedBuffer is called on a buffer slot.
This fix rendering issues on games with a dynamic resolution like Yoshi
Crafted World.
* Rewrite SurfaceFlinger
Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it)
TODO: support swap interval properly and reintroduce disabled "game vsync" support.
* Some fixes for SetBufferCount
* uncomment a test from last commit
* SurfaceFlinger: don't free the graphic buffer in SetBufferCount
* SurfaceFlinger: Implement swap interval correctly
* SurfaceFlinger: Reintegrate Game VSync toggle
* SurfaceFlinger: do not push a fence on buffer release on the consumer side
* Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side"
This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad.
* Make the game vsync toggle work dynamically again
* Unregister producer's Binder object when closing layer
* Address ripinperi's comments
* Add a timeout on syncpoint wait operation
Syncpoint aren't supposed to be waited on for more than a second.
This effectively workaround issues caused by not having a channel
scheduling in place yet.
PS: Also introduce Android WaitForever warning about fence being not
signaled for 3s
* Fix a print of previous commit
* Address Ac_K's comments
* Address gdkchan's comments
* Address final comments
* Implement GPU syncpoints
This adds support for GPU syncpoints on the GPU backend & nvservices.
Everything that was implemented here is based on my researches,
hardware testing of the GM20B and reversing of nvservices (8.1.0).
Thanks to @fincs for the informations about some behaviours of the pusher
and for the initial informations about syncpoints.
* syncpoint: address gdkchan's comments
* Add some missing logic to handle SubmitGpfifo correctly
* Handle the NV event API correctly
* evnt => hostEvent
* Finish addressing gdkchan's comments
* nvservices: write the output buffer even when an error is returned
* dma pusher: Implemnet prefetch barrier
lso fix when the commands should be prefetch.
* Partially fix prefetch barrier
* Add a missing syncpoint check in QueryEvent of NvHostSyncPt
* Address Ac_K's comments and fix GetSyncpoint for ChannelResourcePolicy == Channel
* fix SyncptWait & SyncptWaitEx cmds logic
* Address ripinperi's comments
* Address gdkchan's comments
* Move user event management to the control channel
* Fix mm implementation, nvdec works again
* Address ripinperi's comments
* Address gdkchan's comments
* Implement nvhost-ctrl close accurately + make nvservices dispose channels when stopping the emulator
* Fix typo in MultiMediaOperationType
* Use libhac for loading NSOs and KIPs
* Fix formatting
* Refactor KIP and NSO executables for libhac
* Fix up formatting
* Remove Ryujinx.HLE.Loaders.Compression
* Remove reference to Ryujinx.HLE.Loaders.Compression in NxStaticObject.cs
* Remove reference to Ryujinx.HLE.Loaders.Compression in KernelInitialProcess.cs
* Rename classes in Ryujinx.HLE.Loaders.Executables
* Fix space alignment
* Fix up formatting
* Delete old HLE.Input
* Add new HLE Input.
git shows Hid.cs as modified because of the same name. It is new.
* Change HID Service
* Change Ryujinx UI to reflect new Input
* Add basic ControllerApplet
* Add DebugPad
Should fix Kirby Star Allies
* Address Ac_K's comments
* Moved all of HLE.Input to Services.Hid
* Separated all structs and enums each to a file
* Removed vars
* Made some naming changes to align with switchbrew
* Added official joycon colors
As an aside, fixed a mistake in touchscreen headers and added checks to
important SharedMem structs at init time.
* Further address Ac_K's comments
* Addressed gdkchan's and some more Ac_K's comments
* Address AcK's review comments
* Address AcK's second review comments
* Replace missed Marshal.SizeOf and address gdkchan's comments