gdkchan
4d69286a9c
Implement VRINT (vector) Arm32 NEON instructions ( #3691 )
2022-09-11 15:44:27 +00:00
merry
1529e6cf0d
T32: Add Vfp instructions ( #3690 )
2022-09-10 23:03:14 -03:00
gdkchan
f468db7602
Implement Thumb (32-bit) memory (ordered), multiply, extension and bitfield instructions ( #3687 )
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* Implement Thumb (32-bit) memory (ordered), multiply and bitfield instructions
* Remove public from interface
* Fix T32 BL immediate and implement signed and unsigned extend instructions
2022-09-10 22:51:00 -03:00
gdk
c5f1d1749a
Revert address space mirror changes
2022-09-10 16:23:49 +02:00
gdk
7dd69f2d0e
Allocation free tree lookup
2022-09-10 16:23:49 +02:00
gdk
c646638680
Update several methods to use GetNode directly and avoid array allocations
2022-09-10 16:23:49 +02:00
gdk
65f2a82b97
Optimize PlaceholderManager.UnreserveRange
2022-09-10 16:23:49 +02:00
gdk
93dd6d525a
Fix potential issue with partial unmap
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We must also do the unmap operation with the RWLock, otherwise faults on the unmapped region will cause crashes and the whole thing becomes pointless
2022-09-10 16:23:49 +02:00
gdk
96d4ad952c
Fix reprotection regression
2022-09-10 16:23:49 +02:00
gdk
6a07f80b76
Make RBTree node fields internal again
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Prevents someone from accidentaly messing with them and leaving the tree in a invalid state
2022-09-10 16:23:49 +02:00
gdk
22214ac664
Delete unused code
2022-09-10 16:23:49 +02:00
gdk
45e520a27c
Rewrite PlaceholderManager4KB to use intrusive RBTree, and to coalesce free placeholders
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Also make the other placeholder manager use intrusive RBTree, allows the IntervalTree that was added just for this to be deleted
2022-09-10 16:23:49 +02:00
gdk
5b5810a46a
Defer address space mirror mapping and use it only if strictly needed
2022-09-10 16:23:49 +02:00
gdkchan
619ac86bd0
Do not output ViewportIndex on SPIR-V if GPU does not support it ( #3644 )
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* Do not output ViewportIndex on SPIR-V if GPU does not support it
* Bump shader cache version
2022-09-10 13:20:23 +00:00
EmulationFanatic
7a1ab71c73
Update README.MD verbiage and compatibility
2022-09-10 15:07:37 +02:00
riperiperi
dc4ba3993b
Rebind textures if format changes or they're buffer textures
2022-09-10 14:12:50 +02:00
gdkchan
81f1a4dc31
Allocate work buffer for audio renderer instead of using guest supplied memory ( #3276 )
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* Allocate work buffer for audio renderer instead of using guest supplied memory
* Typo
* Use GC.AllocateArray to allocate pinned array
2022-09-10 01:16:24 +00:00
gdkchan
c64524a240
Add ADD (zx imm12), NOP, MOV (rs), LDA, TBB, TBH, MOV (zx imm16) and CLZ thumb instructions ( #3683 )
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* Add ADD (zx imm12), NOP, MOV (register shifted), LDA, TBB, TBH, MOV (zx imm16) and CLZ thumb instructions, fix LDRD, STRD, CBZ, CBNZ and BLX (reg)
* Bump PPTC version
2022-09-09 22:09:11 -03:00
gdkchan
db45688aa8
Implement VRSRA, VRSHRN, VQSHRUN, VQMOVN, VQMOVUN, VQADD, VQSUB, VRHADD, VPADDL, VSUBL, VQDMULH and VMLAL Arm32 NEON instructions ( #3677 )
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* Implement VRSRA, VRSHRN, VQSHRUN, VQMOVN, VQMOVUN, VQADD, VQSUB, VRHADD, VPADDL, VSUBL, VQDMULH and VMLAL Arm32 NEON instructions
* PPTC version
* Fix VQADD/VQSUB
* Improve MRC/MCR handling and exception messages
In case data is being recompiled as code, we don't want to throw at emit stage, instead we should only throw if it actually tries to execute
2022-09-09 21:47:38 -03:00
riperiperi
c6d82209ab
Restride vertex buffer when stride causes attributes to misalign in Vulkan. ( #3679 )
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* Vertex Buffer Alignment part 1
* Update CacheByRange
* Add Stride Change compute shader, fix storage buffers in helpers
* An AMD exclusive
* Reword
* Change rules - stride conversion when attrs misalign
* Fix stupid mistake
* Fix background pipeline compile
* Improve a few things.
* Fix some feedback
* Address Feedback
(the shader binary didn't change when i changed the source to use the subgroup size)
* Fix bug where rewritten buffer would be disposed instantly.
2022-09-08 20:30:19 -03:00
FICTURE7
ee1825219b
Clean up rejit queue ( #2751 )
2022-09-08 20:14:08 -03:00
LDj3SNuD
7baa08dcb4
Implemented in IR the managed methods of the Saturating region ... ( #3665 )
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* Implemented in IR the managed methods of the Saturating region ...
... of the SoftFallback class (the SatQ ones).
The need to natively manage the Fpcr and Fpsr system registers is still a fact.
Contributes to https://github.com/Ryujinx/Ryujinx/issues/2917 ; I will open another PR to implement in Intrinsics-branchless the methods of the Saturation region as well (the SatXXXToXXX ones).
All instructions involved have been tested locally in both release and debug modes, in both lowcq and highcq.
* Ptc.InternalVersion = 3665
* Addressed PR feedback.
2022-09-08 19:40:41 -03:00
gdkchan
408bd63b08
Transform shader LDC into constant buffer access if offset is constant ( #3672 )
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* Transform shader LDC into constant buffer access if offset is constant
* Shader cache version bump
2022-09-07 20:25:22 -03:00
Mary
df99257d7f
bsd: improve socket poll
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We should report errors even when not requested.
This also ensure we only clear the bits that were requested on the output.
Finally, this fix when input events is 0.
2022-09-07 22:58:41 +02:00
Mary-nyan
f3835dc78b
bsd: implement SendMMsg and RecvMMsg ( #3660 )
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* bsd: implement sendmmsg and recvmmsg
* Fix wrong increment of vlen
2022-09-07 22:37:15 +02:00
EmulationFanatic
51bb8707ef
Update bug report template ( #3676 )
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Adds some verbiage to indicate that game-specific issues should be posted instead on the game compatibility list, unless it is a provable regression.
2022-09-06 22:30:07 +02:00
TSRBerry
5ff5fe47ba
Bsd: Fix NullReferenceException in BsdSockAddr.FromIPEndPoint() ( #3652 )
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* Bsd: Fix NullReferenceException in BsdSockAddr.FromIPEndPoint()
Allows "Victor Vran Overkill Edition" to boot with guest internet access enabled.
Thanks to EmulationFanatic for testing this for me!
* Bsd: Return proper error code if RemoteEndPoint is null
* Remove whitespace from empty line
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-09-01 22:04:01 +00:00
riperiperi
38275f9056
Change vsync signal to happen at 60hz, regardless of swap interval ( #3642 )
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* Change vsync signal to happen at 60hz, regardless of swap interval
* Update Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Fix softlock when toggling vsync
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-09-01 17:57:50 -03:00
Mary
67cbdc3a6a
bsd: Fix Poll(0) returning ETIMEDOUT instead of SUCCESS
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This was an oversight of the implementation.
2022-09-01 21:46:11 +02:00
Mary
131b43170e
sfdsnres: fix endianess issue for port serialisation
2022-09-01 21:31:20 +02:00
Mary
730d2f4b9b
Address gdkchan's comment
2022-08-31 21:33:03 +02:00
Mary
f6a7309b14
account: Implement LoadNetworkServiceLicenseKindAsync
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This is needed to run Pokemon Legends Arceus 1.1.1 with guest internet enabled.
The game still get stuck at loading screen.
2022-08-31 21:33:03 +02:00
TSRBerry
472a621589
Bsd: Fix ArgumentOutOfRangeException in SetSocketOption ( #3633 )
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* Bsd: Fix ArgumentOutOfRangeException in SetSocketOption
* Ensure option level is Socket before checking for SoLinger
2022-08-28 14:24:19 +00:00
mageven
311c2661b8
Replace image format magic numbers with enums ( #3631 )
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* Replace magic constants with enums
* Extra formatting
* Lower case ASTC dimensions
* Use uint for VertexAttributeFormat
2022-08-28 01:56:26 +00:00
txorion
a92e2028cb
Updates Japanese localization for the Avalonia UI ( #3635 )
2022-08-27 07:01:30 +00:00
gdkchan
6922862db8
Optimize kernel memory block lookup and consolidate RBTree implementations ( #3410 )
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* Implement intrusive red-black tree, use it for HLE kernel block manager
* Implement TreeDictionary using IntrusiveRedBlackTree
* Implement IntervalTree using IntrusiveRedBlackTree
* Implement IntervalTree (on Ryujinx.Memory) using IntrusiveRedBlackTree
* Make PredecessorOf and SuccessorOf internal, expose Predecessor and Successor properties on the node itself
* Allocation free tree node lookup
2022-08-26 18:21:48 +00:00
aegiff
6592d64751
Update Turkish Translation ( #3498 )
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Translated newly added lines and polished older entries.
2022-08-26 18:00:17 +00:00
Niwu34
8001c832d9
Update de_DE.json ( #3502 )
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* Update de_DE.json
* Update de_DE.json
* Update de_DE.json
* Update de_DE.json
* Update de_DE.json
* Update de_DE.json
* Update de_DE.json
* Another one
* Update de_DE.json
* addressed reviews
Co-Authored-By: Miepee <38186597+Miepee@users.noreply.github.com>
* welp
Co-Authored-By: Miepee <38186597+Miepee@users.noreply.github.com>
* Update de_DE.json
* Update de_DE.json
quick update with the latest changes
Co-Authored-By: Miepee <38186597+Miepee@users.noreply.github.com>
* Update de_DE.json
Co-Authored-By: Miepee <38186597+Miepee@users.noreply.github.com>
Co-authored-by: Miepee <38186597+Miepee@users.noreply.github.com>
Co-authored-by: reloxx13 <reloxx@interia.pl>
2022-08-26 19:49:05 +02:00
Narugakuruga
87919b193c
Update zh_CN.json ( #3598 )
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* Update zh_CN.json
* Update zh_CN.json
* Update zh_CN.json
* Update zh_CN.json
* Delete zh_CN.json
* fix crash
* Update zh_CN.json
* Update zh_CN.json
* Update zh_CN.json
* Update zh_CN.json
* Update zh_CN.json
2022-08-26 19:36:42 +02:00
Luna
8de033e60e
Avalonia - Add Polish Translation ( #3569 )
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* Update Ryujinx.Ava.csproj
* Update MainWindow.axaml
* Create pl_PL.json
* Update pl_PL.json
* Update pl_PL.json
* Update pl_PL.json
* Update pl_PL.json
* PPTC wording changes
adding PPTC changes
Co-authored-by: Clara <moonbowjelly@gmail.com>
2022-08-26 19:24:59 +02:00
MetrosexualGarbodor
90432946ac
Avalonia - Display language names in their corresponding language under "Change Language" ( #3490 )
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* change languages to their native names
* fix Chinese language names
* Update MainWindow.axaml
2022-08-26 19:12:11 +02:00
Mary-nyan
9bad71afbf
bsd: Fix Poll writting in input buffer ( #3630 )
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This is a very old oversight on our Poll implementation.
This worked so far reliably because games and homebrews pass the same
buffer as input and output.
2022-08-26 18:10:45 +02:00
gdkchan
923089a298
Fast path for Inline-to-Memory texture data transfers ( #3610 )
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* Fast path for Inline-to-Memory texture data transfers
* Only do it for block linear textures to be on the safe side
2022-08-26 02:16:41 +00:00
Ac_K
d9aa15eb24
pctl: Implement EndFreeCommunication
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This PR Implement `EndFreeCommunication` (checked by RE). Nothing more.
Closes #2420
2022-08-25 23:18:37 +02:00
Mary-nyan
12c89a61f9
misc: Fix missing null terminator for strings with pchtxt ( #3629 )
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As title say.
2022-08-25 19:59:15 +00:00
merry
f5235fff29
ARMeilleure: Hardware accelerate SHA256 ( #3585 )
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* ARMeilleure/HardwareCapabilities: Add Sha
* ARMeilleure/Intrinsic: Add X86Sha256Rnds2
* ARmeilleure: Hardware accelerate SHA256H/SHA256H2
* ARMeilleure/Intrinsic: Add X86Sha256Msg1, X86Sha256Msg2
* ARMeilleure/Intrinsic: Add X86Palignr
* ARMeilleure: Hardware accelerate SHA256SU0, SHA256SU1
* PTC: Bump InternalVersion
2022-08-25 10:12:13 +00:00
gdkchan
eba682b767
Implement some 32-bit Thumb instructions ( #3614 )
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* Implement some 32-bit Thumb instructions
* Optimize OpCode32MemMult using PopCount
2022-08-25 09:59:34 +00:00
RKennedy9064
b994dafe7a
Update PPTC dialog text to match label and tooltip ( #3618 )
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* Update PPTC dialog text to match label and tooltip
* Update to requested text
* Reverting spaces
* Adding newline back in
2022-08-24 08:25:49 +00:00
MutantAura
54421760c3
Check if game directories have been updated before refreshing GUI ( #3607 )
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* Check if game directories have been updated before refreshing list on save.
* Cleanup spacing
* Add Avalonia and reset value after saving
* Fix Avalonia
* Fix multiple directories not being added in GTK
2022-08-21 13:07:28 +00:00
gdkchan
88a0e720cb
Use RGBA16 vertex format if RGB16 is not supported on Vulkan ( #3552 )
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* Use RGBA16 vertex format if RGB16 is not supported on Vulkan
* Catch all shader compilation exceptions
2022-08-20 16:20:27 -03:00