Commit graph

5 commits

Author SHA1 Message Date
Mary-nyan
f3835dc78b
bsd: implement SendMMsg and RecvMMsg (#3660)
* bsd: implement sendmmsg and recvmmsg

* Fix wrong increment of vlen
2022-09-07 22:37:15 +02:00
TSRBerry
472a621589
Bsd: Fix ArgumentOutOfRangeException in SetSocketOption (#3633)
* Bsd: Fix ArgumentOutOfRangeException in SetSocketOption

* Ensure option level is Socket before checking for SoLinger
2022-08-28 14:24:19 +00:00
Fruityloops
70ec5def9c
BSD: Allow use of DontWait flag in Receive (#3462) 2022-07-14 11:47:25 +02:00
riperiperi
b7fb474bfe
Handle the case where byte optionValues are sent to BSD (#3405)
Some games and the Mario Odyssey Multiplayer mod do this.

The SMO multiplayer mod also needs you to revert #3394 as it uses a blocking socket to receive (otherwise it hangs), and it doesn't seem to like being forced as non-blocking.
2022-07-12 00:50:01 +02:00
Mary
366fe2dbb2
bsd: Revamp API and make socket abstract (#2960)
* bsd: Revamp API and make socket abstract

This part of the code was really ancient and needed some love.
As such this commit aims at separating the socket core logic from the IClient class and make it uses more modern APIs to read/write/parse data.

* Address gdkchan's comment

* Move TryConvertSocketOption to WinSockHelper

* Allow reusing old fds and add missing locks around SocketInternal and ShutdownAllSockets

* bsd: ton of changes

- Make sockets per process
- Implement eventfds
- Rework Poll for support of eventfds
- Handle protocol auto selection by type (used by gRPC)
- Handle IPv6 socket creation

* Address most of gdkchan comments

* Fix inverted read logic for BSD socket read

* bsd: Make Poll abstract via IBsdSocketPollManager

* bsd: Improve naming of everything

* Fix build issue from last commit (missed to save on VC)

* Switch BsdContext registry to a concurrent dictionary

* bsd: Implement socket creation flags logic and the non blocking flag

* Remove unused enum from previous commit

* bsd: Fix poll logic when 0 fds are present for a given poll manager and when timeout is very small (or 0)

* Address gdkchan's comment
2022-01-12 19:31:08 +01:00