Commit graph

3166 commits

Author SHA1 Message Date
Ac_K 7795b662a9
Mod: Do LayeredFs loading Parallel to improve speed (#6180)
* Mod: Do LayeredFs loading Parallel to improve speed

This fixes and superseed #5672 due to inactivity, nothing more.
(See original PR for description)

Testing are welcome.

Close #5661

* Addresses gdkchan's feedback

* commit to test mako change

* Revert "commit to test mako change"

This reverts commit 8b0caa8a21.
2024-01-29 16:32:34 +01:00
gdkchan 30bdc4544e
Fix NRE when calling GetSockName before Bind (#6206) 2024-01-29 16:28:32 +01:00
TSRBerry f6475cca17
infra: Reformat README.md & add new generic Mako workflow (#5791)
* Adjust workflow paths to exclude all markdown files

* editorconfig: Add default charset and adjust indention for a few file types

* Reformat README.md and add a link to our documentation

* Add generic Mako workflow and remove old Mako steps

* editorconfig: Move charset change to a different PR

* Update compatibility stats

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-01-27 20:50:28 +01:00
dependabot[bot] 0335c52254
nuget: bump NetCoreServer from 7.0.0 to 8.0.7 (#6119)
Bumps [NetCoreServer](https://github.com/chronoxor/NetCoreServer) from 7.0.0 to 8.0.7.
- [Release notes](https://github.com/chronoxor/NetCoreServer/releases)
- [Commits](https://github.com/chronoxor/NetCoreServer/commits)

---
updated-dependencies:
- dependency-name: NetCoreServer
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-01-27 02:02:12 +01:00
gdkchan b8d992e5a7
Allow skipping draws with broken pipeline variants on Vulkan (#5807)
* Allow skipping draws with broken pipeline variants on Vulkan

* Move IsLinked check to CreatePipeline

* Restore throw on error behaviour for background compile

* Can't remove SetAlphaTest pragmas yet

* Double new line
2024-01-26 13:58:57 -03:00
Isaac Marovitz a620cbcc90
Ava UI: Mod Manager Fixes (#6179)
* Fix string format + Crash

* Better Logging

* Properly Delete Mods

Rename

* Catch when trying to access bad directory
2024-01-26 15:25:48 +01:00
Ac_K cea204d48e
Fs: Log when Commit fails due to PathAlreadyInUse (#6178)
* Fs: Log when Commit fails due to PathAlreadyInUse

This fixes and superseed #5418, nothing more.
(See original PR for description)

Co-Authored-By: James R T <jamestiotio@gmail.com>

* Update IFileSystem.cs

---------

Co-authored-by: James R T <jamestiotio@gmail.com>
2024-01-26 02:43:15 +01:00
Isaac Marovitz 35fb409e85
Ava UI: Mod Manager (#4390)
* Let’s start again

* Read folders and such

* Remove Open Mod Folder menu items

* Fix folder opening, Selecting/deselecting

* She works

* Fix GTK

* AddMod

* Delete

* Fix duplicate entries

* Fix file check

* Avalonia 11

* Style fixes

* Final style fixes

* Might be too general

* Remove unnecessary using

* Enable new mods by default

* More cleanup

* Fix saving metadata

* Dont deseralise ModMetadata several times

* Avalonia I hate you

* Confirmation dialgoues

* Allow selecting multiple folders

* Add back secondary folder

* Search both paths

* Fix formatting

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Rename Title to Application

* Generic locale key

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Locale Updates

* GDK Feedback

* Fix

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-01-26 02:02:28 +01:00
Elijah d7ec4308b4
Use driver name instead of vendor name in the status bar for Vulkan. (#6146)
* Replace vendor id lookup with driver name

* Create separate field for driver name, handle OpenGL

* Document changes in VulkanPhysicalDevice.cs

* Always display driver over vendor

* Replace Vulkan 1.2 requirement with VK_KHR_driver_properties

* Remove empty line

* Remove redundant unsafe block

* Apply suggestions from code review

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-01-26 01:07:20 +01:00
dependabot[bot] fbdd390f90
nuget: bump System.Drawing.Common from 8.0.0 to 8.0.1 (#6117)
Bumps [System.Drawing.Common](https://github.com/dotnet/winforms) from 8.0.0 to 8.0.1.
- [Release notes](https://github.com/dotnet/winforms/releases)
- [Changelog](https://github.com/dotnet/winforms/blob/main/docs/release-activity.md)
- [Commits](https://github.com/dotnet/winforms/compare/v8.0.0...v8.0.1)

---
updated-dependencies:
- dependency-name: System.Drawing.Common
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-01-26 00:26:44 +01:00
Isaac Marovitz f33fea3287
Remove Custom Theming (#6175) 2024-01-26 00:20:50 +01:00
dependabot[bot] 5d3eea40be
nuget: bump DynamicData from 7.14.2 to 8.3.27 (#6028)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.14.2 to 8.3.27.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/7.14.2...8.3.27)

---
updated-dependencies:
- dependency-name: DynamicData
  dependency-type: direct:production
  update-type: version-update:semver-major
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Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-01-26 00:17:02 +01:00
Ac_K cd37c75b82
Horizon: Implement arp:r and arp:w services (#5802)
* Horizon: Implement arp:r and arp:w services

* Fix formatting

* Remove HLE arp services

* Revert "Remove HLE arp services"

This reverts commit c576fcccadb963db56b96bacabd1c1ac7abfb1ab.

* Keep LibHac impl since it's used in bcat

* Addresses gdkchan's feedback

* ArpApi in PrepoIpcServer and remove LmApi

* Fix 2

* Fixes ArpApi init

* Fix encoding

* Update PrepoService.cs

* Fix prepo
2024-01-25 23:06:53 +01:00
TSRBerry 43705c2320
ssl: Work around missing remote hostname for authentication (#5988)
* ssl: Retrieve remote hostnames if the provided hostname is empty

 This avoids crashing with an AuthenticationException.

* ssl: Remove unused variable from RetrieveHostName
2024-01-25 20:10:51 +01:00
dependabot[bot] 371e6fa24c
nuget: bump Microsoft.IO.RecyclableMemoryStream from 2.3.2 to 3.0.0 (#6120)
Bumps [Microsoft.IO.RecyclableMemoryStream](https://github.com/Microsoft/Microsoft.IO.RecyclableMemoryStream) from 2.3.2 to 3.0.0.
- [Release notes](https://github.com/Microsoft/Microsoft.IO.RecyclableMemoryStream/releases)
- [Changelog](https://github.com/microsoft/Microsoft.IO.RecyclableMemoryStream/blob/master/CHANGES.md)
- [Commits](https://github.com/Microsoft/Microsoft.IO.RecyclableMemoryStream/compare/2.3.2...3.0.0)

---
updated-dependencies:
- dependency-name: Microsoft.IO.RecyclableMemoryStream
  dependency-type: direct:production
  update-type: version-update:semver-major
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2024-01-25 19:41:24 +01:00
dependabot[bot] 1d9b63cc6a
nuget: bump Microsoft.CodeAnalysis.CSharp from 4.7.0 to 4.8.0 (#6118)
Bumps [Microsoft.CodeAnalysis.CSharp](https://github.com/dotnet/roslyn) from 4.7.0 to 4.8.0.
- [Release notes](https://github.com/dotnet/roslyn/releases)
- [Changelog](https://github.com/dotnet/roslyn/blob/main/docs/Breaking%20API%20Changes.md)
- [Commits](https://github.com/dotnet/roslyn/commits)

---
updated-dependencies:
- dependency-name: Microsoft.CodeAnalysis.CSharp
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
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2024-01-25 19:35:10 +01:00
riperiperi 795539bc82
Vulkan: Use staging buffer for temporary constants (#6168)
* Vulkan: Use staging buffer for temporary constants

Helper shaders and post processing effects typically need some parameters to tell them what to do, which we pass via constant buffers that are created and destroyed each time.

This can vary in cost between different Vulkan drivers. It shows up on profiles on mesa and MoltenVK, so it's worth avoiding. Some games only do it once (BlitColor for present), others multiple times. It's also done for post processing filters and FSR upscaling, which creates two buffers.

For mirrors, I added the ability to reserve a range on the staging buffer for use as any type of binding. This PR allows these constant buffers to be instead temporarily allocated on the staging buffer, skipping allocation and buffer management costs entirely.

Two temporary allocations do remain:
- DrawTexture, because it doesn't have access to the command buffer scope
- Index buffer indirect conversion, because one of them is a storage buffer and thus is a little more complicated.

There's a small cost in that the uniform buffer takes up more space due to alignment requirements. At worst that's 256 bytes (on a GTX 1070) but more modern GPUs should have a better time.

Worth testing across different games and post effects to make sure they still work.

* Use temporary buffer for ConvertIndexBufferIndirect

* Simplify alignment passing for now

* Fix shader params length for CopyIncompatibleFormats

* Set data for helpershaders without overlap checks

The data is in the staging buffer, so its usage range is guarded using that.
2024-01-25 19:29:53 +01:00
Isaac Marovitz dd2e851e95
OpenTK (#6143) 2024-01-25 19:25:47 +01:00
gdkchan 2ca70eb9a0
Implement SQSHL (immediate) CPU instruction (#6155)
* Implement SQSHL (immediate) CPU instruction

* Fix test
2024-01-24 23:50:43 +01:00
riperiperi 6575952432
Vulkan: Enumerate Query Pool properly (#6167)
Turns out that ElementAt for Queue<T> runs the default implementation as it doesn't implement IList, which enumerates elements of the queue up to the given index. This code was creating `count` enumerators and iterating way more queue items than it needed to at higher counts. The solution is just to use one enumerator and break out of the loop when we get the count that we need.

3.5% of backend time was being spent _just_ enumerating at the usual spot in SMO.
2024-01-24 19:33:52 -03:00
gdkchan 9a28ba72b1
Use unix timestamps on GetFileTimeStampRaw (#6169) 2024-01-24 19:26:59 -03:00
Alex0007 34a9922b57
Fix architecture preference for MacOS game shortcuts (#6145)
* Fix architecture preference for MacOS game shortcuts

* Detect arch and then pass it to script

Co-authored-by: jcm <john.moody@coloradocollege.edu>

* Remove old script write call in `CreateShortcutMacos`

* Turn launch script into EmbeddedResource

* Added final newline

---------

Co-authored-by: jcm <john.moody@coloradocollege.edu>
2024-01-22 23:10:25 +01:00
gdkchan 4df22eb867
Fix missing data for new copy dependency textures with mismatching size (#6161) 2024-01-22 17:42:26 -03:00
gdkchan f241f88558
Add a separate device memory manager (#6153)
* Add a separate device memory manager

* Still need this

* Device writes are always tracked

* Device writes are always tracked (2)

* Rename more instances of gmm to mm
2024-01-22 17:14:46 -03:00
riperiperi 90455a05e6
Input: Improve controller identification (#6029)
* Input: Improve controller identification

Controllers were identified before by a combination of their _global_ index in the list of controllers and their GUID. The problem is, disconnecting and reconnecting a controller can change its global index; the controller can appear at the end. This would give it another ID, and the controller would need to be reconfigured.

This happened to me a lot with a switch pro controller and a USB game controller, it was essentially random which appeared first. Now, it consistently detects them.

This PR changes the controller identification to be a combination of an index of controllers with the same GUID (generally 0), and its GUID. It also reworks managing the list of controllers to properly consider instance IDs.

This also changes the NpadManager to attempt to reuse old controllers when refreshing input configuration, which can prevent input from going dead for seconds whenever a controller connects or disconnects (and the switch pro controller just entirely dying).

Testing with different controller types, OS and Avalonia is welcome. Remember that the target is connecting a ton of controllers, and pulling/reconnecting them.

* Remove double empty line
2024-01-22 17:02:44 -03:00
gdkchan edc76883db
Fix integer overflow on downsample surround to stereo (#6160) 2024-01-21 21:11:46 +01:00
gdkchan 427b7d06b5
Implement a new JIT for Arm devices (#6057)
* Implement a new JIT for Arm devices

* Auto-format

* Make a lot of Assembler members read-only

* More read-only

* Fix more warnings

* ObjectDisposedException.ThrowIf

* New JIT cache for platforms that enforce W^X, currently unused

* Remove unused using

* Fix assert

* Pass memory manager type around

* Safe memory manager mode support + other improvements

* Actual safe memory manager mode masking support

* PR feedback
2024-01-20 11:11:28 -03:00
riperiperi 331c07807f
Vulkan: Use templates for descriptor updates (#6014)
* WIP: Descriptor template update

* Make configurable

* Wording

* Simplify template creation

* Whitespace

* UTF-8 whatever

* Leave only templated path, better template updater
2024-01-20 11:07:33 -03:00
Steveice10 a772b073ec
Support portable mode using the macOS app bundle. (#6147)
* Support portable mode using the macOS app bundle.

* Apply suggestion

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2024-01-20 03:09:51 +01:00
gdkchan 870d9599cc
Change shader cache init wait method (#6131)
* Change shader cache init wait method

* Make field readonly
2024-01-18 14:17:38 -03:00
gdkchan 2dbbc9bc05
Move most of signal handling to Ryujinx.Cpu project (#6128)
* Move most of signal handling to Ryujinx.Cpu project

* Format whitespace

* Remove unused member

* Format whitespace

* This does not need to be public anymore
2024-01-18 14:08:40 -03:00
Isaac Marovitz 72634c80f4
Ava UI: Update Ava & Friends (#6109)
* Update Ava & Friends

* FA 2.0.5

* Ava 11.0.7

* Fix
2024-01-17 23:50:31 +01:00
riperiperi bebd8eb822
Vulkan: Cache delegate for EndRenderPass (#6132)
This prevents a small allocation each time this method is called. This is a top 3 SOH allocation during gameplay in most games, and eliminating it is pretty free.
2024-01-16 13:22:20 +01:00
gdkchan f4b74e9ce1
Fix vertex buffer size when switching between inline and state draw parameters (#6101)
* Fix vertex buffer size when switching between inline and state draw parameters

* Format whitespace
2024-01-14 09:37:19 +01:00
Isaac Marovitz 4e19b36ad7
CI: Dependabot Groups (#6110)
* CI: Dependabot Groups

* NUnit

* Limit of 10

* Whoops

* Missing wildcard

* Remove Ryujank group
2024-01-13 15:28:57 +01:00
gdkchan b16923a902
Revert Apple hypervisor force ordered memory change (#6068) 2024-01-13 11:58:09 +01:00
TSRBerry 7e58b21f3d
Fix Amiibo regression and some minor code improvements (#6107)
* Remove redundant code and fix small issues

* Log amiibo exceptions

* Add more checks when getting Amiibo data

* Fall back to online data if local file is inaccessible

* Make dotnet format happy
2024-01-13 11:45:38 +01:00
Isaac Marovitz 4fbc978e73
Switch to Microsoft.IdentityModel.JsonWebTokens (#6108)
* Switch to `Microsoft.IdentityModel.JsonWebTokens`

* Formatting
2024-01-13 11:39:00 +01:00
Isaac Marovitz 1a45dc8df8
Ava UI: RTL Language Support (#5619)
* Add Hebrew locale files to ItemGroups

* Align all windows RTL for testing

This should be controlled with a binding that selects the appropriate layout based on current language

* Update FlowDirection as Locale changes

* Fix Settings NavigationViewItem FlowDirection

* Fix remaining text

* Fix input menu directionality

* Fix RTL not rendering

* Fix rebase errors
2024-01-13 01:42:42 +01:00
Isaac Marovitz f037fcba9a
Ava UI: Better Controller Applet (#5756)
* Start work on better Controller Applet

* Don’t require title

* UI improvements

* Border around TBD area

* Formatting

* Better SVGs

* Add missing margin

* Use Locale

* Rename function

* Make buttons ourselves

* Make the buttons do shit

* Formatting

* Adjust SVGs

* Fix Open Settings Window

* Make field readonly

* Final tweaks

* Update src/Ryujinx.Ava/UI/Applet/AvaHostUiHandler.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update src/Ryujinx.Ava/UI/Applet/ControllerAppletDialog.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update src/Ryujinx.Ava/UI/Applet/ControllerAppletDialog.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Move icons to Ava project

* Reorder arguments

* Try to focus Settings Window

* Fix icons

Project shenangians

* Add ContentDialogHelper.ShowWindowAsync method

* Fix closed SettingsWindow reference in MainWindow

* Fix SettingsWindow dialog

* Suggestion

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2024-01-13 01:41:57 +01:00
gdkchan 59a0c7cfd8
Fix PPTC version string for firmware titles (#6071) 2024-01-04 00:08:10 +01:00
gdkchan 6f50b9bdb0
Add support for PermissionLocked attribute added on firmware 17.0.0 (#6072)
* Update MemoryState enum and add new flags

* Add support for new PermissionLocked attribute added on firmware 17.0.0

* Format whitespace
2024-01-04 00:05:14 +01:00
AxesP f11d663df7
Local Amiibo.json should be used if connection failed (#3681)
* Local Amiibo.json should be used if connection failed

Currently Ryujinx is not loading any Amiibo if connection fails, even if the Amiibo.json exists.
This fix will use the local file and show a Dialog if connection fails.

* using local Amiibo.json & fixed Amiibo.json date comparison

Using local Amiibo.json when connection fails and comparison without milliseconds for LastModified that comes from https://amiibo.ryujinx.org/ and the local one (The JSON file has milliseconds on it, those will cause an error when comparing the date from the header because the header one doesn't has milliseconds on it). Both changes made for Avalonia UI.

* Fixed date comparison

Same date comparison fix, but made for normal UI (Not for AvaloniaUI).
This error can be prevented if the file in https://amiibo.ryujinx.org/ did not have the date with milliseconds.

* Securely trying to get a list of Amiibo (For normal UI)

* Securely trying to get a list of Amiibo (Change for AvaloniaUI)

* Date comparison reverted

* Apply suggestions from code review

* Use fallback amiibo.json if remote file is not valid (Normal UI)

* Use fallback amiibo.json if remote file is not valid (Avalonia UI)

* Code styles corrected.

* Code styles corrected in AmiiboWindowViewModel.

* Readded Ryujinx.Common.Logging using.

* Fixed using order.

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-12-28 02:43:17 +01:00
Isaac Marovitz 19a949d0bf
Ava UI: Fix crash when clicking on a cheat's name (#5860)
* Fix crash

* Remove nullable

* Hide BuildId for child nodes

* Fix warning

* Fix charset
2023-12-25 06:57:14 +01:00
dependabot[bot] feec5ef7b3
ci: bump actions/upload-artifact from 3 to 4 (#6050)
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact) from 3 to 4.
- [Release notes](https://github.com/actions/upload-artifact/releases)
- [Commits](https://github.com/actions/upload-artifact/compare/v3...v4)

---
updated-dependencies:
- dependency-name: actions/upload-artifact
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
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2023-12-25 06:33:10 +01:00
Mary Guillemard 9864675a0b Revert "ci: bump actions/github-script from 6 to 7 (#5966)"
This reverts commit 0531c16326.
2023-12-11 21:51:40 +01:00
shinra-electric 06bff0159c
Correctly set filetypes in Info.plist (#6023)
Currently the filetype association is not working. 

This should hopefully fix it.
2023-12-11 21:49:07 +01:00
Mary Guillemard 04ed8c1f83 infra: Fix labeler.yml after labeler@v5 update 2023-12-11 21:43:05 +01:00
rmg-x ad8d5b9b56
Ava UI: Fix temporary volume not being set after unmute (#5833) 2023-12-11 21:26:11 +01:00
gdkchan 1df6c07f78
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
* Pass MultiRange to BufferManager

* Implement support for multi-range buffers using Vulkan sparse mappings

* Use multi-range for remaining buffers, delete old methods

* Assume that more buffers are contiguous

* Dispose multi-range buffers after they are removed from the list

* Properly init BufferBounds for constant and storage buffers

* Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback

* Fix misaligned sparse buffer offsets

* Null check can be simplified

* PR feedback
2023-12-04 20:30:19 +01:00