Commit graph

24 commits

Author SHA1 Message Date
Ac_K
7b66cb0d90
audio: Cleanup Ryujinx.Audio and fix OpenAL issue (#1746)
* audio: Cleanup SoundIO and fix OpenAL issue

* fix tabs by spaces

* Fix extra spaces

* Fix SoundIO.cs

* Fix ContainsAudioOutBuffer
2020-11-27 20:55:00 +01:00
Ac_K
3dc9bab91f
audin: fix wrong id ListAudioInsAuto call (#1737) 2020-11-21 21:43:36 +01:00
Ac_K
57c4e6ef21
audout: Implement and fix some calls (#1725)
* audout: Implement GetAudioOutBufferCount, GetAudioOutPlayedSampleCount and FlushAudioOutBuffers

This PR implement audout service calls:
- GetAudioOutBufferCount
- GetAudioOutPlayedSampleCount
- FlushAudioOutBuffers

The RE calls just give some hints about no extra checks.
Since we use a totally different implementation because of our backend, I can't do something better for now.

SetAudioOutVolume and GetAudioOutVolume are fixed too by set/get the volume of the current opened track, previous implementation was wrong.

This fix #1133, fix #1258 and fix #1519.

Thanks to @jduncanator for this help during the implementation and all his precious advices.

* Fix some debug leftovers

* Address jD feedback
2020-11-20 21:59:01 +01:00
mageven
840afabc22
Run audren in a separate thread (#1572) 2020-09-23 23:21:43 +02:00
gdkchan
6c9565693f
IPC refactor part 1: Use explicit separate threads to process requests (#1447)
* Changes to allow explicit management of service threads

* Remove now unused code

* Remove ThreadCounter, its no longer needed

* Allow and use separate server per service, also fix exit issues

* New policy change: PTC version now uses PR number
2020-09-22 14:50:40 +10:00
Mary
5b26e4ef94
Misc audio fixes (#1348)
Changes:

    Implement software surround downmixing (fix #796).
    Fix a crash when no audio renderer were created when stopping emulation.

NOTE: This PR also disable support of 5.1 surround on the OpenAL backend as we cannot detect if the hardware directly support it. (the downmixing applied by OpenAL on Windows is terribly slow)
2020-08-18 21:03:55 +02:00
Mary
a389dd59bd
Amadeus: Final Act (#1481)
* Amadeus: Final Act

This is my requiem, I present to you Amadeus, a complete reimplementation of the Audio Renderer!

This reimplementation is based on my reversing of every version of the audio system module that I carried for the past 10 months.
This supports every revision (at the time of writing REV1 to REV8 included) and all features proposed by the Audio Renderer on real hardware.

Because this component could be used outside an emulation context, and to avoid possible "inspirations" not crediting the project, I decided to license the Ryujinx.Audio.Renderer project under LGPLv3.

- FE3H voices in videos and chapter intro are not present.
- Games that use two audio renderer **at the same time** are probably going to have issues right now **until we rewrite the audio output interface** (Crash Team Racing is the only known game to use two renderer at the same time).

- Persona 5 Scrambler now goes ingame but audio is garbage. This is caused by the fact that the game engine is syncing audio and video in a really aggressive way. This will disappears the day this game run at full speed.

* Make timing more precise when sleeping on Windows

Improve precision to a 1ms resolution on Windows NT based OS.
This is used to avoid having totally erratic timings and unify all
Windows users to the same resolution.

NOTE: This is only active when emulation is running.
2020-08-17 22:49:37 -03:00
mageven
a33dc2f491
Improved Logger (#1292)
* Logger class changes only

Now compile-time checking is possible with the help of Nullable Value
types.

* Misc formatting

* Manual optimizations

PrintGuestLog
PrintGuestStackTrace
Surfaceflinger DequeueBuffer

* Reduce SendVibrationXX log level to Debug

* Add Notice log level

This level is always enabled and used to print system info, etc...
Also, rewrite LogColor to switch expression as colors are static

* Unify unhandled exception event handlers

* Print enabled LogLevels during init

* Re-add App Exit disposes in proper order

nit: switch case spacing

* Revert PrintGuestStackTrace to Info logs due to #1407

PrintGuestStackTrace is now called in some critical error handlers
so revert to old behavior as KThread isn't part of Guest.

* Batch replace Logger statements
2020-08-04 01:32:53 +02:00
Ac_K
d8515b603b
audin: Implement IAudioInManager ListAudioIns (#1419)
* audin: Implement IAudioInManager ListAudioIns

This implement some calls of IAudioInManager:
- ListAudioIns
- ListAudioInsAuto
- ListAudioInsAutoFiltered

Accordingly to RE.

Close #1056

* Fix count

* Comment condition

* Fix comment
2020-07-27 00:25:04 +02:00
gdkchan
15d1cc806b
Move kernel state out of the Horizon class (#1107)
* Move kernel state from Horizon to KernelContext

* Merge syscalls partial classes, split 32 and 64-bit variants

* Sort usings
2020-05-04 13:41:29 +10:00
gdkchan
f77694e4f7
Implement a new physical memory manager and replace DeviceMemory (#856)
* Implement a new physical memory manager and replace DeviceMemory

* Proper generic constraints

* Fix debug build

* Add memory tests

* New CPU memory manager and general code cleanup

* Remove host memory management from CPU project, use Ryujinx.Memory instead

* Fix tests

* Document exceptions on MemoryBlock

* Fix leak on unix memory allocation

* Proper disposal of some objects on tests

* Fix JitCache not being set as initialized

* GetRef without checks for 8-bits and 16-bits CAS

* Add MemoryBlock destructor

* Throw in separate method to improve codegen

* Address PR feedback

* QueryModified improvements

* Fix memory write tracking not marking all pages as modified in some cases

* Simplify MarkRegionAsModified

* Remove XML doc for ghost param

* Add back optimization to avoid useless buffer updates

* Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper

* Some nits

* Do not perform address translation when size is 0

* Address PR feedback and format NativeInterface class

* Remove ghost parameter description

* Update Ryujinx.Cpu to .NET Core 3.1

* Address PR feedback

* Fix build

* Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified

* Typo
2020-05-04 08:54:50 +10:00
VolcaEM
b0f0bd205d
Add various error codes to Audio (#1201)
The error codes were taken from Switchbrew (switchbrew.org/wiki/Error_codes)
2020-05-03 22:45:22 +02:00
Thog
23170da5a0
audren: implement Renderer Info output informations (#1179)
This implement the rendering information output informations of
RequestUpdate.

This is needed by some games to keep track of the count of update on the
DSP.
2020-04-30 13:03:05 +10:00
Cristallix
4738113f29
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919)
* chore : disable unwanted warnings and minor code cleanup

* chore : remove more warnings

* fix : reorder struct correctly

* fix : restore _isKernel and remove useless comment

* fix : copy/paste error

* fix : restore CallMethod call

* fix : whitespace

* chore : clean using

* feat : remove warnings

* fix : simplify warning removal on struct

* fix : revert fields deletion and code clean up

* fix : re-add RE value

* fix : typo
2020-04-21 07:59:59 +10:00
Thog
7475e180b4
audren: Accept REV8 (#993)
REV8 only added changes on performance buffer and wavebuffer dsp command
generation.

As we don't support any of those, we can just increment the revision
number for now.
2020-03-18 09:43:47 +11:00
bylaws
90b4759085 Various small audren fixes (#894)
* Remove redundant modulo on wave buffer index

This is already performed by SetBufferIndex

* Correct typo in UpdateDataHeader

MixeSize -> MixSize

* Remove unused variable in audren

'volume' was unused and 'voice.Volume' was used instead so remove 'volume'
2020-01-18 23:29:52 +01:00
gdkchan
595e7716d8 Support audio effect output status (#890)
* Support audio effect output status

* Remove extra line
2020-01-17 10:07:27 +01:00
Ac_K
bb74aeae54 Use BinaryPrimitives.ReverseEndianness instead EndianSwap class (#832)
This PR remove the `EndianSwap` class who isn't needed anymore since .NET Core 3.0 got a buildin method `BinaryPrimitives.ReverseEndianness` who did the same thing.
2019-11-23 13:15:15 +11:00
Ac_K
dead89576e Fix GetAudioDeviceServiceWithRevisionInfo logging (#822)
* Fix GetAudioDeviceServiceWithRevisionInfo logging

`revisionInfo` and `appletResourceUserId` were read in the wrong order.

* Fix comment
2019-11-14 10:06:28 +01:00
LDj3SNuD
eee639d6ba .NET Core 3.0 is here! (#784)
* .NET Core 3.0 is here!

* Remove IMemoryManager.cs and its references.

* Add T Math/F.FusedMultiplyAdd(T, T, T). Nits.

* Nit.

* Update appveyor.yml

* Revert "Resolve Visual Studio build issues"

This reverts commit 1772128ce0.

* Update SvcTable.cs
2019-10-31 19:09:03 +01:00
Ac_K
c17e1f99f0 audout:u: Implement SetAudioOutVolume and GetAudioOutVolume (#781)
* audout:u: Implement SetAudioOutVolume and GetAudioOutVolume

- Implementation of `audout:u` SetAudioOutVolume and GetAudioOutVolume (checked with RE).
- Add Get and Set for Volume into audio backends.
- Cleanup of all audio backends to follow the `IAalOutput` structure and .NET standard.
- Split OpenAL backend into 2 files for consistency.

* Address comments

* Fix the volume calculation
2019-10-11 17:54:29 +02:00
Thomas Guillemard
9142aca48f Fix hwopus DecodeInterleaved implementation (#786)
* Fix hwopus DecodeInterleaved implementation

Also implement new variants of this api.

This should fix #763

* Sample rate shouldn't be hardcoded

This fix issues while opening Pokémon Let's Go pause menu.

* Apply Ac_K's suggestion about EndianSwap

* Address gdkchan's comment

* Address Ac_k's comment
2019-10-11 17:22:24 +02:00
Ac_K
f17b772c56 audren: Fix AudioRenderer implementation (#773)
* Fix AudioRenderer implementation

According to RE:
- `GetAudioRendererWorkBufferSize` is updated and improved to support `REV7`
- `RequestUpdateAudioRenderer` is updated to `REV7` too

Should improve results on recent game and close #718 and #707

* Fix NodeStates.GetWorkBufferSize

* Use BitUtils instead of IntUtils

* Nits
2019-09-20 01:49:05 +02:00
Ac_K
a0720b5681 Refactoring HOS folder structure (#771)
* Refactoring HOS folder structure

Refactoring HOS folder structure:

- Added some subfolders when needed (Following structure decided in private).
- Added some `Types` folders when needed.
- Little cleanup here and there.
- Add services placeholders for every HOS services (close #766 and #753).

* Remove Types namespaces
2019-09-19 10:45:11 +10:00