Samuliak
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d04e24c382
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bring back inline updates for some state
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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bb425bf640
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fix: don't rebind pipeline unless dirty
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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0444e43654
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don't bind null vertex buffers
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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ccce85e1bb
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mark state as dirty
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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348a37a355
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add todo notice
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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918e1c16b7
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don't end render pass when not neccessary
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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2abadbd649
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Remove rebase garbage
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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14c58f62eb
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Be smart and use a bitmask not a list
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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102c87e623
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Cleanup
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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a7e5c26011
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Fix Vertex Attributes in Wonder & Kirby
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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20e1d1cd33
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Implement SetDepthClamp
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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f98d9bae24
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Implement SetBlendState
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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1db8decd12
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Be consistent with things that lack support
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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71ccb7eaef
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Ignore SetDepthMode
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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e6c2e5873c
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Make Texture Volatile on dispose
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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c97e7d621b
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Format
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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45b533b23b
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Fix present
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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fbe275204b
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Fix Depth/Stencil attachments
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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738227519d
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Break everything :D
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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de86f20b94
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Clamp ScissorRect
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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fcc7cb55df
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Set DepthAttachmentPixelFormat
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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4e6abb0191
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Set Depth Attachment Texture
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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35b0436a2b
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Clamp Viewport ZNear & ZFar
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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e99f9e2af0
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format
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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bc3fd22f05
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use 0 instead of undef
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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fefdabf257
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fix: pass array index as an additional argument to sample
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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73bb0712a8
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don't declare samplers for separate textures
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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75781ba698
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don't hardcode texture type
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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262452f586
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offset storage buffer bindings by 15
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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f56117a5c7
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fix: incorrect abs instruction
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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aff8fdb2f8
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add: vertex and instance id arguments
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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3651e8ea32
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determine type of buffer by its field types
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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2d609ad57b
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Rebase + Format
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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559122f591
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use unknown texture usage
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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64005ba9ee
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don't hardcode render pipeline attachments
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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a11247b72d
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create GetSwizzle helper function
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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320c317113
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add: textures and samplers as shader arguments & fix: issue with casting
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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6295153a28
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support fragment coord as an input to a shader
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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e638172753
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support texture views
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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32db6cc281
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Format
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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722aa4e45d
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Rebase + GAL Changes
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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00b99770a2
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Remove TODOs
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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df6821d023
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Fix Scissor/Viewport state & Validation Error
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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17aa3c6d0f
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Require Argument Buffers Tier 2
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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5a320cca19
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Buffer bindings in shader…
Will need to be reworked
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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192a84aa2d
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Bind Uniform & Storage Buffers
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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ebc53d7961
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Fix buffer access syntax
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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4d063f80b8
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Dispose pipeline before window
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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316fea1fa9
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Set scissors & viewports
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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a9db9f5b27
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Format
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2024-09-28 19:03:01 -04:00 |
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