John Clemis
d24ea0d51b
Add Controller Support ( #196 )
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* Added Basic Controller Support
* Added Extra Configuration Options
Added a GamePad_Enable option and GamePad_Index option
* Revert "Added Extra Configuration Options"
This reverts commit 6cc56bfe7e
.
* Revert "Revert "Added Extra Configuration Options""
This reverts commit 4809e5effe
.
* Forgot to change the Gamepad Index
* Added Configuration for the A B X Y Buttons
* Added Button Configuration for all other Buttons
* Added Basic Joystick Configuration
* Fixed Joystick Axis Problems
Fixed Joystick Axis Problems when switching around the Joysticks (Left Stick is Right and Right stick is Left)
* Refactored all of the button mapping code
* Changes in compliance with review
* Changes in compliance with review
* Fixed problems in the configuration file with different regions
* Changes in compliance with review
2018-07-02 19:08:54 -03:00
Thomas Guillemard
0c96e22d40
Some things for time:* ( #211 )
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- Fully implement ISystemClock
- Implement ISteadyClock 1.0 cmds
- Add cmd 300 to IStaticService
- Add EphemeralNetwork to SystemClockType
2018-07-02 02:03:05 +02:00
Lordmau5
e913d56fdc
Implement GetReleasedAudioOutBufferAuto properly ( #206 )
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* Implement GetReleasedAudioOutBufferAuto properly
* Also implement AppendAudioOutBufferAuto properly
2018-06-30 12:53:04 -03:00
Thomas Guillemard
2f25b34941
Add linux-x64 to RID property to make tests works on linux ( #205 )
2018-06-30 12:43:04 -03:00
gdkchan
3e81421b2f
Add support for vertex base on indexed draws, fix index buffer first (untested) ( #197 )
2018-06-28 20:48:18 -03:00
greggameplayer
3262fd13da
add the forgotten mm:u link ( #190 )
2018-06-28 23:32:07 +02:00
gdkchan
22f138628b
Somewhat better ClearBuffers implementation
2018-06-28 00:11:49 -03:00
gdkchan
e6eeb6f09f
Add support for Vertex Program A and other small shader improvements ( #192 )
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* Add WIP support for Vertex Program A, add the FADD_I32 shader instruction, small fix on FFMA_I encoding, nits
* Add separate subroutines for program A/B, and copy attributes to a temp
* Move finalization code to main
* Add new line after flip uniform on the shader
* Handle possible case where VPB uses an output attribute written by VPA but not available on the vbo
* Address PR feedback
2018-06-27 23:55:08 -03:00
gdkchan
900a84ae0a
Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented)
2018-06-27 01:32:28 -03:00
gdkchan
b8be89ab2d
Relax GetThreadContext3 by allowing it to get the context of a running thread
2018-06-26 01:26:21 -03:00
gdkchan
2f29894d9f
Set PC value on SvcCall aswell
2018-06-26 01:14:18 -03:00
gdkchan
65105c2a3b
Implement SvcGetThreadContext3
2018-06-26 01:10:15 -03:00
gdkchan
8f4cd35ade
Fix GetLastOpenedUser stub returning an invalid account id value
2018-06-25 17:12:59 -03:00
gdkchan
7c7ee8f8ca
Aways write voice state as finished playing while proper audren support is not in place
2018-06-25 02:04:19 -03:00
gdkchan
e7559f128f
Small OpenGL Renderer refactoring ( #177 )
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* Call OpenGL functions directly, remove the pfifo thread, some refactoring
* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)
* Organized the Gpu folder a bit more, renamed a few things, address PR feedback
* Make PerformanceStatistics thread safe
* Remove unused constant
* Use unlimited update rate for better pref
2018-06-23 21:39:25 -03:00
gdkchan
69697957e6
Workaround for recent audren regression
2018-06-23 03:17:07 -03:00
gdkchan
c26ddd6259
Fix 3 graphics related issues ( #180 )
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* Fix 3 graphics related bugs
* OGLShader shouldn't be public (yet)
2018-06-23 02:00:44 -03:00
Starlet
5182361f4b
Better audren implementation ( #179 )
2018-06-23 02:00:14 -03:00
gdkchan
3e6afeb513
Fix some thread sync issues ( #172 )
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* Fix some thread sync issues
* Remove some debug stuff
* Ensure that writes to the mutex address clears the exclusive monitor
2018-06-21 23:05:42 -03:00
Jules Blok
35e695552e
NvGpuEngine3d: Fix uploading vertex arrays without index buffers. ( #173 )
2018-06-18 10:59:03 -03:00
gdkchan
46f18af6be
Do not read or write macros to main memory, use a separate memory instead (as this apparently what the real thing does)
2018-06-18 01:32:11 -03:00
Ac_K
4e430760b4
Implement NPDM files parser ( #169 )
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* Implement NPDM files parser
(Currently not used in Ryujinx)
* Add credits
* Add Swap32
* Update Npdm.cs
* Update ACI0.cs
* Update ACID.cs
* Update Npdm.cs
* Update EndianSwap.cs
* Update ACI0.cs
* Update ACID.cs
* Update KernelAccessControl.cs
* Update NpdmInfo.cs
* Update ServiceAccessControl.cs
* Update NpdmInfo.cs
2018-06-17 23:28:11 -03:00
Ac_K
3c4dafff3f
Merge pull request #152 from greggameplayer/patch-5
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Implement ListAudioOutsAuto & OpenAudioOutAuto
2018-06-17 04:16:16 +00:00
greggameplayer
5a3449f5d9
delete mixed tabs & spaces & use void for methods
2018-06-15 17:54:18 +02:00
greggameplayer
e40db09bed
add a new Method for OpenAudioOut & OpenAudioOutAuto
2018-06-15 17:41:07 +02:00
greggameplayer
4397049c6a
Implement ListAudioOutsAuto & OpenAudioOutAuto
2018-06-15 17:24:02 +02:00
Ac_K
e581abb2f5
Merge pull request #160 from greggameplayer/patch-7
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Implement GetAvailableLanguageCodes2 with a method
2018-06-13 15:40:37 +00:00
greggameplayer
644a328b88
change places of the args of GetAvailableLanguagesCodesMethod
2018-06-13 17:38:19 +02:00
gdkchan
36827c2355
Partial GPU DMA support ( #158 )
2018-06-13 10:55:01 -03:00
greggameplayer
940de631ab
correct whitespaces
2018-06-13 15:12:03 +02:00
greggameplayer
d70ed99fb1
Implement GetAvailableLanguageCodes2 with a method
2018-06-13 15:08:11 +02:00
Ac_K
f1e866e248
Merge pull request #157 from Cyuubi/pctl-initialize-and-without-initialize
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[PCTL] Add CreateServiceWithoutInitialize and Initialize
2018-06-13 00:53:54 +00:00
Starlet
c646a00918
Compliant with review.
2018-06-12 20:51:59 -04:00
Lordmau5
5b9ce52108
Remove comment
2018-06-13 01:29:39 +02:00
Lordmau5
e6f6c6ad57
Merge branch 'master' into ICommonStateGetter
2018-06-13 01:28:49 +02:00
Starlet
8442a5917f
[PCTL] Add CreateServiceWithoutInitialize and Initialize
2018-06-12 14:28:45 -04:00
Lordmau5
98e6a34608
Implement R16 texture format ( #147 )
2018-06-12 09:29:44 -03:00
DatBoiJay3
274c996ff1
Neatness counts
2018-06-11 19:53:44 -07:00
DatBoiJay3
39b8e6bc37
Fix input in SMO
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Unsure if this will break other games though.
Please test. :)
2018-06-11 19:29:12 -07:00
Lordmau5
c636c74dd2
Merge branch 'master' into ICommonStateGetter
2018-06-11 06:03:37 +02:00
gdkchan
76f3b1b3a4
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
2018-06-10 21:46:42 -03:00