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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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IMultiRangeItem.cs | ||
INonOverlappingRange.cs | ||
IRange.cs | ||
MemoryRange.cs | ||
MultiRange.cs | ||
MultiRangeList.cs | ||
NonOverlappingRangeList.cs | ||
RangeList.cs |