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* Use ReadOnlySpan<byte> compiler optimization in more places * Revert changes in ShaderBinaries.cs * Remove unused using; * Use ReadOnlySpan<byte> compiler optimization in more places |
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AddressTable.cs | ||
Allocator.cs | ||
ArenaAllocator.cs | ||
BitMap.cs | ||
BitUtils.cs | ||
Counter.cs | ||
EntryTable.cs | ||
EnumUtils.cs | ||
NativeAllocator.cs |