Ryujinx/Ryujinx.ShaderTools/Program.cs
2020-01-09 02:13:00 +01:00

34 lines
931 B
C#

using Ryujinx.Graphics.Shader.Translation;
using System;
using System.IO;
namespace Ryujinx.ShaderTools
{
class Program
{
static void Main(string[] args)
{
if (args.Length == 1 || args.Length == 2)
{
TranslationFlags flags = TranslationFlags.None;
if (args.Length == 2 && args[0] == "--compute")
{
flags |= TranslationFlags.Compute;
}
byte[] data = File.ReadAllBytes(args[args.Length - 1]);
TranslationConfig translationConfig = new TranslationConfig(0x10000, 0, flags);
string code = Translator.Translate(data, translationConfig).Code;
Console.WriteLine(code);
}
else
{
Console.WriteLine("Usage: Ryujinx.ShaderTools [--compute] shader.bin");
}
}
}
}