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* Fix doubling of detected gamepads (sometimes the connected event is fired when the app starts even though the pad was connected for some time now). The fix rejects the gamepad if one with the same ID is already present. * Fixed review findings |
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.. | ||
Ryujinx.Input.SDL2.csproj | ||
SDL2Gamepad.cs | ||
SDL2GamepadDriver.cs | ||
SDL2Keyboard.cs | ||
SDLKeyboardDriver.cs |