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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
23 lines
646 B
C#
23 lines
646 B
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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{
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struct CreateSyncCommand : IGALCommand, IGALCommand<CreateSyncCommand>
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{
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public CommandType CommandType => CommandType.CreateSync;
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private ulong _id;
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private bool _strict;
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public void Set(ulong id, bool strict)
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{
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_id = id;
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_strict = strict;
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}
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public static void Run(ref CreateSyncCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.CreateSync(command._id, command._strict);
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threaded.Sync.AssignSync(command._id);
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}
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}
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}
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