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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
21 lines
679 B
C#
21 lines
679 B
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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{
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struct GetCapabilitiesCommand : IGALCommand, IGALCommand<GetCapabilitiesCommand>
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{
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public CommandType CommandType => CommandType.GetCapabilities;
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private TableRef<ResultBox<Capabilities>> _result;
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public void Set(TableRef<ResultBox<Capabilities>> result)
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{
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_result = result;
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}
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public static void Run(ref GetCapabilitiesCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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command._result.Get(threaded).Result = renderer.GetCapabilities();
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}
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}
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}
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