Ryujinx/Ryujinx.Graphics.OpenGL/Effects/IScalingFilter.cs
Emmanuel Hansen 80b4972139
Add Support for Post Processing Effects (#3616)
* Add Post Processing Effects

* fix events and shader issues

* fix gtk upscale slider value

* fix bgra games

* don't swap swizzle if already swapped

* restore opengl texture state after effects run

* addressed review

* use single pipeline for smaa and fsr

* call finish on all pipelines

* addressed review

* attempt fix file case

* attempt fixing file case

* fix filter level tick frequency

* adjust filter slider margins

* replace fxaa shaders with original shader

* addressed review
2023-02-27 18:11:55 -03:00

18 lines
428 B
C#

using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Image;
using System;
namespace Ryujinx.Graphics.OpenGL.Effects
{
internal interface IScalingFilter : IDisposable
{
float Level { get; set; }
void Run(
TextureView view,
TextureView destinationTexture,
int width,
int height,
Extents2D source,
Extents2D destination);
}
}