Ryujinx/Ryujinx.Graphics.Video/Vp9BackwardUpdates.cs
gdkchan 4d02a2d2c0
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
2020-07-12 05:07:01 +02:00

33 lines
1.2 KiB
C#

using Ryujinx.Common.Memory;
namespace Ryujinx.Graphics.Video
{
public struct Vp9BackwardUpdates
{
public Array4<Array10<uint>> YMode;
public Array10<Array10<uint>> UvMode;
public Array16<Array4<uint>> Partition;
public Array4<Array2<Array2<Array6<Array6<Array4<uint>>>>>> Coef;
public Array4<Array2<Array2<Array6<Array6<uint>>>>> EobBranch;
public Array4<Array3<uint>> SwitchableInterp;
public Array7<Array4<uint>> InterMode;
public Array4<Array2<uint>> IntraInter;
public Array5<Array2<uint>> CompInter;
public Array5<Array2<Array2<uint>>> SingleRef;
public Array5<Array2<uint>> CompRef;
public Array2<Array4<uint>> Tx32x32;
public Array2<Array3<uint>> Tx16x16;
public Array2<Array2<uint>> Tx8x8;
public Array3<Array2<uint>> Skip;
public Array4<uint> Joints;
public Array2<Array2<uint>> Sign;
public Array2<Array11<uint>> Classes;
public Array2<Array2<uint>> Class0;
public Array2<Array10<Array2<uint>>> Bits;
public Array2<Array2<Array4<uint>>> Class0Fp;
public Array2<Array4<uint>> Fp;
public Array2<Array2<uint>> Class0Hp;
public Array2<Array2<uint>> Hp;
}
}