Ryujinx/Ryujinx.HLE/HOS/Services/SurfaceFlinger/Types/AndroidFence.cs
Thog 36749c358d
SurfaceFlinger v2 (#981)
* Rewrite SurfaceFlinger

Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it)

TODO: support swap interval properly and reintroduce disabled "game vsync" support.

* Some fixes for SetBufferCount

* uncomment a test from last commit

* SurfaceFlinger: don't free the graphic buffer in SetBufferCount

* SurfaceFlinger: Implement swap interval correctly

* SurfaceFlinger: Reintegrate Game VSync toggle

* SurfaceFlinger: do not push a fence on buffer release on the consumer side

* Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side"

This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad.

* Make the game vsync toggle work dynamically again

* Unregister producer's Binder object when closing layer

* Address ripinperi's comments

* Add a timeout on syncpoint wait operation

Syncpoint aren't supposed to be waited on for more than a second.

This effectively workaround issues caused by not having a channel
scheduling in place yet.

PS: Also introduce Android WaitForever warning about fence being not
signaled for 3s

* Fix a print of previous commit

* Address Ac_K's comments

* Address gdkchan's comments

* Address final comments
2020-04-22 14:10:27 +10:00

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C#

using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Gpu;
using Ryujinx.HLE.HOS.Services.Nv.Types;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x24)]
struct AndroidFence : IFlattenable
{
public int FenceCount;
private byte _fenceStorageStart;
private Span<byte> _storage => MemoryMarshal.CreateSpan(ref _fenceStorageStart, Unsafe.SizeOf<NvFence>() * 4);
public Span<NvFence> NvFences => MemoryMarshal.Cast<byte, NvFence>(_storage);
public static AndroidFence NoFence
{
get
{
AndroidFence fence = new AndroidFence
{
FenceCount = 0
};
fence.NvFences[0].Id = NvFence.InvalidSyncPointId;
return fence;
}
}
public void AddFence(NvFence fence)
{
NvFences[FenceCount++] = fence;
}
public void WaitForever(GpuContext gpuContext)
{
bool hasTimeout = Wait(gpuContext, TimeSpan.FromMilliseconds(3000));
if (hasTimeout)
{
Logger.PrintError(LogClass.SurfaceFlinger, "Android fence didn't signal in 3000 ms");
Wait(gpuContext, Timeout.InfiniteTimeSpan);
}
}
public bool Wait(GpuContext gpuContext, TimeSpan timeout)
{
for (int i = 0; i < FenceCount; i++)
{
bool hasTimeout = NvFences[i].Wait(gpuContext, timeout);
if (hasTimeout)
{
return true;
}
}
return false;
}
public uint GetFlattenedSize()
{
return (uint)Unsafe.SizeOf<AndroidFence>();
}
public uint GetFdCount()
{
return 0;
}
public void Flatten(Parcel parcel)
{
parcel.WriteUnmanagedType(ref this);
}
public void Unflatten(Parcel parcel)
{
this = parcel.ReadUnmanagedType<AndroidFence>();
}
}
}