34037701c7
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
25 lines
No EOL
732 B
C#
25 lines
No EOL
732 B
C#
namespace Ryujinx.Core.Gpu
|
|
{
|
|
enum NvGpuEngine2dReg
|
|
{
|
|
DstFormat = 0x80,
|
|
DstLinear = 0x81,
|
|
DstBlockDimensions = 0x82,
|
|
DstDepth = 0x83,
|
|
DstLayer = 0x84,
|
|
DstPitch = 0x85,
|
|
DstWidth = 0x86,
|
|
DstHeight = 0x87,
|
|
DstAddress = 0x88,
|
|
SrcFormat = 0x8c,
|
|
SrcLinear = 0x8d,
|
|
SrcBlockDimensions = 0x8e,
|
|
SrcDepth = 0x8f,
|
|
SrcLayer = 0x90,
|
|
SrcPitch = 0x91,
|
|
SrcWidth = 0x92,
|
|
SrcHeight = 0x93,
|
|
SrcAddress = 0x94,
|
|
CopyOperation = 0xab
|
|
}
|
|
} |