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* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes |
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.. | ||
BlockLinearSwizzle.cs | ||
INvGpuEngine.cs | ||
ISwizzle.cs | ||
LinearSwizzle.cs | ||
MacroInterpreter.cs | ||
NvGpu.cs | ||
NvGpuEngine.cs | ||
NvGpuEngine2d.cs | ||
NvGpuEngine2dReg.cs | ||
NvGpuEngine3d.cs | ||
NvGpuEngine3dReg.cs | ||
NvGpuFifo.cs | ||
NvGpuFifoMeth.cs | ||
NvGpuMethod.cs | ||
NvGpuPBEntry.cs | ||
NvGpuPushBuffer.cs | ||
NvGpuVmm.cs | ||
Texture.cs | ||
TextureFactory.cs | ||
TextureHelper.cs | ||
TextureReader.cs | ||
TextureSwizzle.cs | ||
TextureWriter.cs |