Ryujinx/Ryujinx.Graphics.Gpu
gdkchan 34d19f381c
Fix texture level offset/size calculation when sparse tile width is > 1 (#1142)
* Fix texture level offset/size calculation when sparse tile width is > 1

* Sparse tile width affects layer size alignment aswell
2020-04-25 23:40:20 +10:00
..
Engine Implement texture buffers (#1152) 2020-04-25 23:02:18 +10:00
Image Fix texture level offset/size calculation when sparse tile width is > 1 (#1142) 2020-04-25 23:40:20 +10:00
Memory Implement texture buffers (#1152) 2020-04-25 23:02:18 +10:00
Shader Implement texture buffers (#1152) 2020-04-25 23:02:18 +10:00
State Implement Constant Color blends (#1119) 2020-04-25 23:00:43 +10:00
Synchronization SurfaceFlinger v2 (#981) 2020-04-22 14:10:27 +10:00
ClassId.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
Constants.cs Simple GPU fixes (#1093) 2020-04-07 19:19:45 +10:00
DmaPusher.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
GpuContext.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
GraphicsConfig.cs Make max anisotropy configurable (#1043) 2020-03-31 08:38:52 +11:00
MacroInterpreter.cs Implement MME shadow RAM (#987) 2020-03-13 12:30:26 +11:00
MethodParams.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
NvGpuFifo.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
Ryujinx.Graphics.Gpu.csproj Update .NET Core to 3.1, and update NuGet Packages (#1121) 2020-04-22 14:13:41 +10:00
ShadowRamControl.cs Implement MME shadow RAM (#987) 2020-03-13 12:30:26 +11:00
Window.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00