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* Update the Readme (finally) * Address Feedback Move default button mappings to CONFIG.MD Change "Ryujinx solution folder" to "Ryujinx project folder" Re-word the help section Get rid of "(RC1)" on the .NET Core download link * Update discord link
190 lines
No EOL
5.8 KiB
Markdown
190 lines
No EOL
5.8 KiB
Markdown
## Config File
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`Ryujinx.conf` should be present in executable folder (It's an *.ini file) following this format:
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- `Logging_Enable_Info` *(bool)*
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Enable the Informations Logging.
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- `Logging_Enable_Trace` *(bool)*
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Enable the Trace Logging (Enabled in Debug recommended).
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- `Logging_Enable_Debug` *(bool)*
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Enable the Debug Logging (Enabled in Debug recommended).
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- `Logging_Enable_Warn` *(bool)*
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Enable the Warning Logging (Enabled in Debug recommended).
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- `Logging_Enable_Error` *(bool)*
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Enable the Error Logging (Enabled in Debug recommended).
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- `Logging_Enable_Fatal` *(bool)*
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Enable the Fatal Logging (Enabled in Debug recommended).
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- `Logging_Enable_Ipc` *(bool)*
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Enable the Ipc Message Logging.
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- `Logging_Enable_LogFile` *(bool)*
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Enable writing the logging inside a Ryujinx.log file.
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- `GamePad_Index` *(int)*
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The index of the Controller Device.
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- `GamePad_Deadzone` *(float)*
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The deadzone of both analog sticks on the Controller.
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- `GamePad_Enable` *(bool)*
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Whether or not to enable Controller Support.
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- `Controls_Left_JoyConKeyboard_XX` *(int)*
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```
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Controls_Left_JoyConKeyboard_Stick_Up (int)
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Controls_Left_JoyConKeyboard_Stick_Down (int)
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Controls_Left_JoyConKeyboard_Stick_Left (int)
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Controls_Left_JoyConKeyboard_Stick_Right (int)
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Controls_Left_JoyConKeyboard_Stick_Button (int)
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Controls_Left_JoyConKeyboard_DPad_Up (int)
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Controls_Left_JoyConKeyboard_DPad_Down (int)
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Controls_Left_JoyConKeyboard_DPad_Left (int)
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Controls_Left_JoyConKeyboard_DPad_Right (int)
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Controls_Left_JoyConKeyboard_Button_Minus (int)
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Controls_Left_JoyConKeyboard_Button_L (int)
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Controls_Left_JoyConKeyboard_Button_ZL (int)
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```
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Keys of the Left Emulated Joycon, the values depend of the [OpenTK Enum Keys](https://github.com/opentk/opentk/blob/develop/src/OpenTK/Input/Key.cs).
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OpenTK use a QWERTY layout, so pay attention if you use another Keyboard Layout.
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Ex: `Controls_Left_JoyConKeyboard_Button_Minus = 52` > Tab key (All Layout).
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- `Controls_Right_JoyConKeyboard_XX` *(int)*
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```
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Controls_Right_JoyConKeyboard_Stick_Up (int)
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Controls_Right_JoyConKeyboard_Stick_Down (int)
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Controls_Right_JoyConKeyboard_Stick_Left (int)
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Controls_Right_JoyConKeyboard_Stick_Right (int)
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Controls_Right_JoyConKeyboard_Stick_Button (int)
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Controls_Right_JoyConKeyboard_Button_A (int)
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Controls_Right_JoyConKeyboard_Button_B (int)
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Controls_Right_JoyConKeyboard_Button_X (int)
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Controls_Right_JoyConKeyboard_Button_Y (int)
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Controls_Right_JoyConKeyboard_Button_Plus (int)
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Controls_Right_JoyConKeyboard_Button_R (int)
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Controls_Right_JoyConKeyboard_Button_ZR (int)
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```
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Keys of the right Emulated Joycon, the values depend of the [OpenTK Enum Keys](https://github.com/opentk/opentk/blob/develop/src/OpenTK/Input/Key.cs).
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OpenTK use a QWERTY layout, so pay attention if you use another Keyboard Layout.
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Ex: `Controls_Right_JoyConKeyboard_Button_A = 83` > A key (QWERTY Layout) / Q key (AZERTY Layout).
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- `Controls_Left_JoyConController_XX` *(String)*
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```
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Controls_Left_JoyConController_Stick (String)
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Controls_Left_JoyConController_Stick_Button (String)
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Controls_Left_JoyConController_DPad_Up (String)
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Controls_Left_JoyConController_DPad_Down (String)
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Controls_Left_JoyConController_DPad_Left (String)
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Controls_Left_JoyConController_DPad_Right (String)
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Controls_Left_JoyConController_Button_Minus (String)
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Controls_Left_JoyConController_Button_L (String)
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Controls_Left_JoyConController_Button_ZL (String)
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```
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- `Controls_Right_JoyConController_XX` *(String)*
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```
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Controls_Right_JoyConController_Stick (String)
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Controls_Right_JoyConController_Stick_Button (String)
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Controls_Right_JoyConController_Button_A (String)
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Controls_Right_JoyConController_Button_B (String)
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Controls_Right_JoyConController_Button_X (String)
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Controls_Right_JoyConController_Button_Y (String)
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Controls_Right_JoyConController_Button_Plus (String)
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Controls_Right_JoyConController_Button_R (String)
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Controls_Right_JoyConController_Button_ZR (String)
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```
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- Default Mapping
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- Controller
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- Left Joycon:
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- Analog Stick = Left Analog Stick
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- DPad Up = DPad Up
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- DPad Down = DPad Down
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- DPad Left = DPad Left
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- DPad Right = DPad Right
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- Minus = Select / Back / Share
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- L = Left Shoulder Button
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- ZL = Left Trigger
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- Right Joycon:
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- Analog Stick = Right Analog Stick
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- A = B / Circle
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- B = A / Cross
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- X = Y / Triangle
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- Y = X / Square
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- Plus = Start / Options
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- R = Right Shoulder Button
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- ZR = Right Trigger
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- Keyboard
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- Left Joycon:
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- Stick Up = W
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- Stick Down = S
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- Stick Left = A
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- Stick Right = D
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- Stick Button = F
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- DPad Up = Up
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- DPad Down = Down
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- DPad Left = Left
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- DPad Right = Right
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- Minus = -
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- L = E
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- ZL = Q
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- Right Joycon:
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- Stick Up = I
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- Stick Down = K
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- Stick Left = J
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- Stick Right = L
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- Stick Button = H
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- A = Z
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- B = X
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- X = C
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- Y = V
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- Plus = +
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- R = U
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- ZR = O
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- Valid Button Mappings
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- A = The A / Cross Button
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- B = The B / Circle Button
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- X = The X / Square Button
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- Y = The Y / Triangle Button
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- LStick = The Left Analog Stick when Pressed Down
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- RStick = The Right Analog Stick when Pressed Down
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- Start = The Start / Options Button
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- Back = The Select / Back / Share Button
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- RShoulder = The Right Shoulder Button
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- LShoulder = The Left Shoulder Button
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- RTrigger = The Right Trigger
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- LTrigger = The Left Trigger
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- DPadUp = Up on the DPad
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- DPadDown = Down on the DPad
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- DPadLeft = Left on the DPad
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- DpadRight = Right on the DPad
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- Valid Joystick Mappings
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- LJoystick = The Left Analog Stick
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- RJoystick = The Right Analog Stick
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On more obscure / weird controllers this can vary, so if this list doesn't work, trial and error will. |