..
Collections
Make RBTree node fields internal again
2022-09-10 16:23:49 +02:00
Configuration
Volume Hotkeys ( #3500 )
2022-10-02 09:38:37 +00:00
Extensions
Use Enum and Delegate.CreateDelegate generic overloads ( #3111 )
2022-02-13 10:50:07 -03:00
GraphicsDriver
Removed unused usings. ( #3593 )
2022-08-18 18:04:54 +02:00
Logging
fatal: Implement Service ( #3573 )
2022-10-02 10:30:46 +02:00
Memory
GPU: Pass SpanOrArray for Texture SetData to avoid copy ( #3745 )
2022-10-08 12:04:47 -03:00
Pools
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
System
Removed unused usings. ( #3593 )
2022-08-18 18:04:54 +02:00
SystemInfo
Removed unused usings. ( #3593 )
2022-08-18 18:04:54 +02:00
Utilities
Avoid allocations in .Parse methods ( #3760 )
2022-10-18 23:31:34 +00:00
AsyncWorkQueue.cs
New NVDEC and VIC implementation ( #1384 )
2020-07-12 05:07:01 +02:00
Hash128.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 ( #2557 )
2021-08-26 23:50:28 +02:00
PerformanceCounter.cs
Rewrite scheduler context switch code ( #1786 )
2020-12-09 19:20:05 -03:00
ReactiveObject.cs
ReactiveObject: Handle case when oldValue is null ( #3268 )
2022-04-15 12:58:27 +02:00
ReferenceEqualityComparer.cs
Only enumerate cached textures that are modified when flushing. ( #918 )
2020-02-07 08:49:26 +11:00
ReleaseInformations.cs
Preparation for initial Flatpack and FlatHub integration ( #3173 )
2022-03-04 18:03:16 +01:00
Ryujinx.Common.csproj
infra: Migrate to .NET 6 ( #2829 )
2021-11-28 21:24:17 +01:00
XXHash128.cs
Use ReadOnlySpan<byte> compiler optimization for static data ( #3130 )
2022-02-17 21:38:50 +01:00