Ryujinx/Ryujinx.Graphics/Gal/OpenGL
ReinUsesLisp cd203e98f2 Implement Geometry shaders (#280)
* Implement Geometry shaders

* Add EmitVertex() and EndPrimitive()

* Read output geometry data from header

* Stub Vmad

* Add Iadd_I32

* Stub Mov_S (S2R)

* Stub Isberd

* Change vertex index to gpr39 in Abuf

* Add stub messages for consistency

* Do not print input block when there is no attributes

* Use GL_ARB_enhanced_layouts

* Skip geometry shaders when there's no GL_ARB_enhanced_layouts

* Address feedback

* Address feedback
2018-07-19 02:33:27 -03:00
..
DeleteValueCallback.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
FbFragShader.glsl Somewhat better NvFlinger (I guess) (fixes #30) 2018-02-23 18:48:27 -03:00
FbVtxShader.glsl Enable hardware frame buffer texture scaling 2018-02-28 23:37:40 -03:00
OGLBlend.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
OGLCachedResource.cs Add locking methods to the ogl resource cache (#238) 2018-07-09 23:01:59 -03:00
OGLEnumConverter.cs Implement BF10GF11RF11 TextureFormat (#246) 2018-07-19 01:26:28 +02:00
OGLExtension.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
OGLFrameBuffer.cs Support deswizzle of sparse tiled textures and some frame buffer fixes (#275) 2018-07-19 02:30:21 -03:00
OGLRasterizer.cs Add locking methods to the ogl resource cache (#238) 2018-07-09 23:01:59 -03:00
OGLRenderer.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
OGLShader.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
OGLStreamBuffer.cs Fix GL.CreateBuffers -> GL.GenBuffers (#189) 2018-06-26 02:30:46 -03:00
OGLTexture.cs Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255) 2018-07-16 15:09:34 -03:00