cd203e98f2
* Implement Geometry shaders * Add EmitVertex() and EndPrimitive() * Read output geometry data from header * Stub Vmad * Add Iadd_I32 * Stub Mov_S (S2R) * Stub Isberd * Change vertex index to gpr39 in Abuf * Add stub messages for consistency * Do not print input block when there is no attributes * Use GL_ARB_enhanced_layouts * Skip geometry shaders when there's no GL_ARB_enhanced_layouts * Address feedback * Address feedback |
||
---|---|---|
.. | ||
DeleteValueCallback.cs | ||
FbFragShader.glsl | ||
FbVtxShader.glsl | ||
OGLBlend.cs | ||
OGLCachedResource.cs | ||
OGLEnumConverter.cs | ||
OGLExtension.cs | ||
OGLFrameBuffer.cs | ||
OGLRasterizer.cs | ||
OGLRenderer.cs | ||
OGLShader.cs | ||
OGLStreamBuffer.cs | ||
OGLTexture.cs |